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Side by Side Diff: components/sync/engine/ui_model_worker.cc

Issue 2505913003: [Sync] Signal UIModelWorker to abort on sync shutdown. (Closed)
Patch Set: CR maxbogue #21 Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/sync/engine/ui_model_worker.h" 5 #include "components/sync/engine/ui_model_worker.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/bind_helpers.h" 10 #include "base/bind_helpers.h"
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #include "base/synchronization/waitable_event.h"
13 #include "components/sync/base/scoped_event_signal.h" 12 #include "components/sync/base/scoped_event_signal.h"
14 13
15 namespace syncer { 14 namespace syncer {
16 15
17 namespace { 16 namespace {
18 17
19 void CallDoWorkAndSignalEvent(const WorkCallback& work, 18 class ScopedEventSignalWithWorker {
20 syncer::ScopedEventSignal scoped_event_signal, 19 public:
21 SyncerError* error_info) { 20 ScopedEventSignalWithWorker(scoped_refptr<UIModelWorker> ui_model_worker,
22 *error_info = work.Run(); 21 base::WaitableEvent* event)
23 // The event in |scoped_event_signal| is signaled at the end of this scope. 22 : ui_model_worker_(std::move(ui_model_worker)),
23 scoped_event_signal_(event) {}
24
25 ScopedEventSignalWithWorker(ScopedEventSignalWithWorker&&) = default;
26 ScopedEventSignalWithWorker& operator=(ScopedEventSignalWithWorker&&) =
27 default;
28
29 bool IsStopped() const { return ui_model_worker_->IsStopped(); }
30
31 private:
32 // This reference prevents the event in |scoped_event_signal_| from being
33 // signaled after being deleted.
34 scoped_refptr<UIModelWorker> ui_model_worker_;
35
36 ScopedEventSignal scoped_event_signal_;
37
38 DISALLOW_COPY_AND_ASSIGN(ScopedEventSignalWithWorker);
39 };
40
41 void CallDoWorkAndSignalEvent(
42 const WorkCallback& work,
43 ScopedEventSignalWithWorker scoped_event_signal_with_worker,
44 SyncerError* error_info) {
45 if (!scoped_event_signal_with_worker.IsStopped())
46 *error_info = work.Run();
47 // The event in |scoped_event_signal_with_worker| is signaled at the end of
48 // this scope.
24 } 49 }
25 50
26 } // namespace 51 } // namespace
27 52
28 UIModelWorker::UIModelWorker( 53 UIModelWorker::UIModelWorker(
29 scoped_refptr<base::SingleThreadTaskRunner> ui_thread) 54 scoped_refptr<base::SingleThreadTaskRunner> ui_thread)
30 : ui_thread_(std::move(ui_thread)) {} 55 : ui_thread_(std::move(ui_thread)),
56 work_done_or_abandoned_(base::WaitableEvent::ResetPolicy::MANUAL,
maxbogue 2016/11/21 17:17:46 I suspect this could be AUTOMATIC and you could om
fdoray 2016/11/21 19:06:11 If it was AUTOMATIC, we would still need a reset w
57 base::WaitableEvent::InitialState::NOT_SIGNALED),
58 stop_requested_(base::WaitableEvent::ResetPolicy::MANUAL,
59 base::WaitableEvent::InitialState::NOT_SIGNALED) {
60 sequence_checker_.DetachFromSequence();
61 }
31 62
32 SyncerError UIModelWorker::DoWorkAndWaitUntilDoneImpl( 63 SyncerError UIModelWorker::DoWorkAndWaitUntilDoneImpl(
33 const WorkCallback& work) { 64 const WorkCallback& work) {
65 DCHECK(sequence_checker_.CalledOnValidSequence());
66 DCHECK(!ui_thread_->BelongsToCurrentThread());
67
34 SyncerError error_info; 68 SyncerError error_info;
35 if (ui_thread_->BelongsToCurrentThread()) { 69 work_done_or_abandoned_.Reset();
36 DLOG(WARNING) << "DoWorkAndWaitUntilDone called from "
37 << "ui_loop_. Probably a nested invocation?";
38 return work.Run();
39 }
40 70
41 // Signaled when the task is deleted, i.e. after it runs or when it is 71 if (!ui_thread_->PostTask(
42 // abandoned. 72 FROM_HERE,
43 base::WaitableEvent work_done_or_abandoned( 73 base::Bind(&CallDoWorkAndSignalEvent, work,
44 base::WaitableEvent::ResetPolicy::AUTOMATIC, 74 base::Passed(syncer::ScopedEventSignalWithWorker(
45 base::WaitableEvent::InitialState::NOT_SIGNALED); 75 this, &work_done_or_abandoned_)),
46 76 &error_info))) {
47 if (!ui_thread_->PostTask(FROM_HERE,
48 base::Bind(&CallDoWorkAndSignalEvent, work,
49 base::Passed(syncer::ScopedEventSignal(
50 &work_done_or_abandoned)),
51 &error_info))) {
52 DLOG(WARNING) << "Could not post work to UI loop."; 77 DLOG(WARNING) << "Could not post work to UI loop.";
53 error_info = CANNOT_DO_WORK; 78 error_info = CANNOT_DO_WORK;
54 return error_info; 79 return error_info;
55 } 80 }
56 work_done_or_abandoned.Wait(); 81
82 base::WaitableEvent* events[] = {&work_done_or_abandoned_, &stop_requested_};
83 base::WaitableEvent::WaitMany(events, arraysize(events));
57 84
58 return error_info; 85 return error_info;
59 } 86 }
60 87
88 void UIModelWorker::RequestStop() {
89 DCHECK(ui_thread_->BelongsToCurrentThread());
90 ModelSafeWorker::RequestStop();
91 stop_requested_.Signal();
92 }
93
61 ModelSafeGroup UIModelWorker::GetModelSafeGroup() { 94 ModelSafeGroup UIModelWorker::GetModelSafeGroup() {
62 return GROUP_UI; 95 return GROUP_UI;
63 } 96 }
64 97
65 bool UIModelWorker::IsOnModelThread() { 98 bool UIModelWorker::IsOnModelThread() {
66 return ui_thread_->BelongsToCurrentThread(); 99 return ui_thread_->BelongsToCurrentThread();
67 } 100 }
68 101
69 UIModelWorker::~UIModelWorker() {} 102 UIModelWorker::~UIModelWorker() {}
70 103
71 } // namespace syncer 104 } // namespace syncer
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