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Unified Diff: src/gpu/gl/GrGLShaderBuilder.h

Issue 25048002: Express (GLSL expression, possibly known value) pairs as a class (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: addressing review comments Created 7 years, 2 months ago
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Index: src/gpu/gl/GrGLShaderBuilder.h
diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h
index 208c61060becc7ee4a8c087743d96cfd2f3903c5..d7ba58e07716bca89646b937d08cb2ce20d1487f 100644
--- a/src/gpu/gl/GrGLShaderBuilder.h
+++ b/src/gpu/gl/GrGLShaderBuilder.h
@@ -167,40 +167,26 @@ public:
/**
* Interfaces used by GrGLProgram.
- * TODO: These are used by GrGLProgram to insert a mode color filter. Remove these when the
- * color filter is expressed as a GrEffect.
*/
- const SkString& getInputColor() const {
- SkASSERT(fInputColor.isEmpty() != (kNone_GrSLConstantVec == fKnownColorValue));
+ const GrGLSLExpr<4>& getInputColor() const {
return fInputColor;
}
- GrSLConstantVec getKnownColorValue() const {
- SkASSERT(fInputColor.isEmpty() != (kNone_GrSLConstantVec == fKnownColorValue));
- return fKnownColorValue;
- }
- const SkString& getInputCoverage() const {
- SkASSERT(fInputCoverage.isEmpty() != (kNone_GrSLConstantVec == fKnownCoverageValue));
+ const GrGLSLExpr<4>& getInputCoverage() const {
return fInputCoverage;
}
- GrSLConstantVec getKnownCoverageValue() const {
- SkASSERT(fInputCoverage.isEmpty() != (kNone_GrSLConstantVec == fKnownCoverageValue));
- return fKnownCoverageValue;
- }
/**
* Adds code for effects and returns a GrGLProgramEffects* object. The caller is responsible for
* deleting it when finished. effectStages contains the effects to add. effectKeys[i] is the key
* generated from effectStages[i]. inOutFSColor specifies the input color to the first stage and
- * is updated to be the output color of the last stage. fsInOutColorKnownValue specifies whether
- * the input color has a known constant value and is updated to refer to the status of the
- * output color. The handles to texture samplers for effectStage[i] are added to
+ * is updated to be the output color of the last stage.
+ * The handles to texture samplers for effectStage[i] are added to
* effectSamplerHandles[i].
*/
virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effectStages[],
const EffectKey effectKeys[],
int effectCnt,
- SkString* inOutFSColor,
- GrSLConstantVec* fsInOutColorKnownValue) = 0;
+ GrGLSLExpr<4>* inOutFSColor) = 0;
const char* getColorOutputName() const;
const char* enableSecondaryOutput();
@@ -225,8 +211,8 @@ public:
protected:
GrGpuGL* gpu() const { return fGpu; }
- void setInputColor(const char* inputColor) { fInputColor = inputColor; }
- void setInputCoverage(const char* inputCoverage) { fInputCoverage = inputCoverage; }
+ void setInputColor(const GrGLSLExpr<4>& inputColor) { fInputColor = inputColor; }
+ void setInputCoverage(const GrGLSLExpr<4>& inputCoverage) { fInputCoverage = inputCoverage; }
/** Add input/output variable declarations (i.e. 'varying') to the fragment shader. */
GrGLShaderVar& fsInputAppend() { return fFSInputs.push_back(); }
@@ -241,8 +227,7 @@ protected:
const GrEffectStage* effectStages[],
const EffectKey effectKeys[],
int effectCnt,
- SkString* inOutFSColor,
- GrSLConstantVec* fsInOutColorKnownValue);
+ GrGLSLExpr<4>* inOutFSColor);
virtual bool compileAndAttachShaders(GrGLuint programId) const;
virtual void bindProgramLocations(GrGLuint programId) const;
@@ -344,10 +329,8 @@ private:
bool fSetupFragPosition;
GrGLUniformManager::UniformHandle fDstCopySamplerUniform;
- SkString fInputColor;
- GrSLConstantVec fKnownColorValue;
- SkString fInputCoverage;
- GrSLConstantVec fKnownCoverageValue;
+ GrGLSLExpr<4> fInputColor;
+ GrGLSLExpr<4> fInputCoverage;
bool fHasCustomColorOutput;
bool fHasSecondaryOutput;
@@ -413,8 +396,7 @@ public:
const GrEffectStage* effectStages[],
const EffectKey effectKeys[],
int effectCnt,
- SkString* inOutFSColor,
- GrSLConstantVec* fsInOutColorKnownValue) SK_OVERRIDE;
+ GrGLSLExpr<4>* inOutFSColor) SK_OVERRIDE;
GrGLUniformManager::UniformHandle getViewMatrixUniform() const {
return fViewMatrixUniform;
@@ -463,8 +445,7 @@ public:
const GrEffectStage* effectStages[],
const EffectKey effectKeys[],
int effectCnt,
- SkString* inOutFSColor,
- GrSLConstantVec* fsInOutColorKnownValue) SK_OVERRIDE;
+ GrGLSLExpr<4>* inOutFSColor) SK_OVERRIDE;
private:
int fNumTexCoordSets;
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