Index: src/gpu/gl/GrGLShaderBuilder.h |
diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h |
index d73a731a7cd9aaf52d7518d5dfb66413553740b8..a29d73edc40c2e5f42ebb12ff94a26a0d527af53 100644 |
--- a/src/gpu/gl/GrGLShaderBuilder.h |
+++ b/src/gpu/gl/GrGLShaderBuilder.h |
@@ -238,18 +238,15 @@ public: |
* TODO: These are used by GrGLProgram to insert a mode color filter. Remove these when the |
* color filter is expressed as a GrEffect. |
*/ |
- const SkString& getInputColor() const { return fInputColor; } |
- GrSLConstantVec getKnownColorValue() const { return fKnownColorValue; } |
- const SkString& getInputCoverage() const { return fInputCoverage; } |
- GrSLConstantVec getKnownCoverageValue() const { return fKnownCoverageValue; } |
+ const GrGLSLExpr<4>& getInputColor() const { return fInputColor; } |
+ const GrGLSLExpr<4>& getInputCoverage() const { return fInputCoverage; } |
/** |
* Adds code for effects. effectStages contains the effects to add. effectKeys[i] is the key |
* generated from effectStages[i]. An entry in effectStages can be NULL, in which case it is |
* skipped. Moreover, if the corresponding key is GrGLEffect::NoEffectKey then it is skipped. |
* inOutFSColor specifies the input color to the first stage and is updated to be the |
- * output color of the last stage. fsInOutColorKnownValue specifies whether the input color |
- * has a known constant value and is updated to refer to the status of the output color. |
+ * output color of the last stage. |
* The handles to texture samplers for effectStage[i] are added to effectSamplerHandles[i]. The |
* glEffects array is updated to contain the GrGLEffect generated for each entry in |
* effectStages. |
@@ -257,8 +254,7 @@ public: |
void emitEffects(const GrEffectStage* effectStages[], |
const GrBackendEffectFactory::EffectKey effectKeys[], |
int effectCnt, |
- SkString* inOutFSColor, |
- GrSLConstantVec* fsInOutColorKnownValue, |
+ GrGLSLExpr<4>* inOutFSColor, |
SkTArray<GrGLUniformManager::UniformHandle, true>* effectSamplerHandles[], |
GrGLEffect* glEffects[]); |
@@ -476,10 +472,8 @@ private: |
bool fSetupFragPosition; |
TextureSampler fDstCopySampler; |
- SkString fInputColor; |
- GrSLConstantVec fKnownColorValue; |
- SkString fInputCoverage; |
- GrSLConstantVec fKnownCoverageValue; |
+ GrGLSLExpr<4> fInputColor; |
+ GrGLSLExpr<4> fInputCoverage; |
bool fHasCustomColorOutput; |
bool fHasSecondaryOutput; |