Index: src/effects/SkArithmeticMode.cpp |
diff --git a/src/effects/SkArithmeticMode.cpp b/src/effects/SkArithmeticMode.cpp |
index fd3a683fbb92bc009c12daa290366da6724bf210..83b24cc80e8b9699ba305b3a09dcd9cc86919fa0 100644 |
--- a/src/effects/SkArithmeticMode.cpp |
+++ b/src/effects/SkArithmeticMode.cpp |
@@ -368,7 +368,7 @@ void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder, |
// We don't try to optimize for this case at all |
if (NULL == inputColor) { |
- builder->fsCodeAppendf("\t\tconst vec4 src = %s;\n", GrGLSLOnesVecf(4)); |
+ builder->fsCodeAppendf("\t\tconst vec4 src = %s;\n", GrGLSLExpr<4>(1).c_str()); |
bsalomon
2013/10/02 15:18:04
Hmm.. This feels a little bit less readable.
I'd
Kimmo Kinnunen
2013/10/08 12:18:29
I fixed this and the other similar instance by jus
bsalomon
2013/10/08 14:45:27
Yes, that seems like the most readable to me.
|
} else { |
builder->fsCodeAppendf("\t\tvec4 src = %s;\n", inputColor); |
if (gUseUnpremul) { |