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Side by Side Diff: src/effects/SkColorMatrixFilter.cpp

Issue 25048002: Express (GLSL expression, possibly known value) pairs as a class (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: addressing review comments Created 7 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SkColorMatrixFilter.h" 8 #include "SkColorMatrixFilter.h"
9 #include "SkColorMatrix.h" 9 #include "SkColorMatrix.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
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403 const TextureSamplerArray&) SK_OVERRIDE { 403 const TextureSamplerArray&) SK_OVERRIDE {
404 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis ibility, 404 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis ibility,
405 kMat44f_GrSLType, 405 kMat44f_GrSLType,
406 "ColorMatrix"); 406 "ColorMatrix");
407 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis ibility, 407 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis ibility,
408 kVec4f_GrSLType, 408 kVec4f_GrSLType,
409 "ColorMatrixVector"); 409 "ColorMatrixVector");
410 410
411 if (NULL == inputColor) { 411 if (NULL == inputColor) {
412 // could optimize this case, but we aren't for now. 412 // could optimize this case, but we aren't for now.
413 inputColor = GrGLSLOnesVecf(4); 413 inputColor = "vec4(1)";
414 } 414 }
415 // The max() is to guard against 0 / 0 during unpremul when the inco ming color is 415 // The max() is to guard against 0 / 0 during unpremul when the inco ming color is
416 // transparent black. 416 // transparent black.
417 builder->fsCodeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n ", inputColor); 417 builder->fsCodeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n ", inputColor);
418 builder->fsCodeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZ eroAlpha) + %s;\n", 418 builder->fsCodeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZ eroAlpha) + %s;\n",
419 outputColor, 419 outputColor,
420 builder->getUniformCStr(fMatrixHandle), 420 builder->getUniformCStr(fMatrixHandle),
421 inputColor, 421 inputColor,
422 builder->getUniformCStr(fVectorHandle)); 422 builder->getUniformCStr(fVectorHandle));
423 builder->fsCodeAppendf("\t%s.rgb *= %s.a;\n", outputColor, outputCol or); 423 builder->fsCodeAppendf("\t%s.rgb *= %s.a;\n", outputColor, outputCol or);
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486 str->append("matrix: ("); 486 str->append("matrix: (");
487 for (int i = 0; i < 20; ++i) { 487 for (int i = 0; i < 20; ++i) {
488 str->appendScalar(fMatrix.fMat[i]); 488 str->appendScalar(fMatrix.fMat[i]);
489 if (i < 19) { 489 if (i < 19) {
490 str->append(", "); 490 str->append(", ");
491 } 491 }
492 } 492 }
493 str->append(")"); 493 str->append(")");
494 } 494 }
495 #endif 495 #endif
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