Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(365)

Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 25048002: Express (GLSL expression, possibly known value) pairs as a class (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
(...skipping 954 matching lines...) Expand 10 before | Expand all | Expand 10 after
965 gradientTValue); 965 gradientTValue);
966 // Note that we could skip this step if both colors are known to be opaq ue. Two 966 // Note that we could skip this step if both colors are known to be opaq ue. Two
967 // considerations: 967 // considerations:
968 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt 968 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt
969 // case. Make sure the key reflects this optimization (and note that it can use the same 969 // case. Make sure the key reflects this optimization (and note that it can use the same
970 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below. 970 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below.
971 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key)) { 971 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key)) {
972 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 972 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
973 } 973 }
974 974
975 SkString output; 975 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
976 builder->fsCodeAppendf("\t%s = ", outputColor); 976 (GrGLSLExpr<4>(inputColor) * GrGLSLExpr<4>("color Temp")).c_str());
977 GrGLSLModulatef<4>(&output, inputColor, "colorTemp");
978 builder->fsCodeAppend(output.c_str());
979 builder->fsCodeAppend(";\n");
980 } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){ 977 } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){
981 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", 978 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
982 gradientTValue); 979 gradientTValue);
983 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n", 980 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
984 builder->getUniformVariable(fColorStartUni).c_str ()); 981 builder->getUniformVariable(fColorStartUni).c_str ());
985 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { 982 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) {
986 // The Tegra3 compiler will sometimes never return if we have 983 // The Tegra3 compiler will sometimes never return if we have
987 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession. 984 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession.
988 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); 985 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n");
989 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); 986 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n");
990 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", 987 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n",
991 builder->getUniformVariable(fColorMidUni).c_s tr()); 988 builder->getUniformVariable(fColorMidUni).c_s tr());
992 } else { 989 } else {
993 builder->fsCodeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1 .0)) * %s;\n", 990 builder->fsCodeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1 .0)) * %s;\n",
994 builder->getUniformVariable(fColorMidUni).c_s tr()); 991 builder->getUniformVariable(fColorMidUni).c_s tr());
995 } 992 }
996 builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s ;\n", 993 builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s ;\n",
997 builder->getUniformVariable(fColorEndUni).c_str() ); 994 builder->getUniformVariable(fColorEndUni).c_str() );
998 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key)) { 995 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key)) {
999 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 996 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
1000 } 997 }
1001 998
1002 SkString output; 999 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
1003 builder->fsCodeAppendf("\t%s = ", outputColor); 1000 (GrGLSLExpr<4>(inputColor) * GrGLSLExpr<4>("color Temp")).c_str());
1004 GrGLSLModulatef<4>(&output, inputColor, "colorTemp");
1005 builder->fsCodeAppend(output.c_str());
1006 builder->fsCodeAppend(";\n");
1007 } else { 1001 } else {
1008 builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n", 1002 builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n",
1009 gradientTValue, 1003 gradientTValue,
1010 builder->getUniformVariable(fFSYUni).c_str()); 1004 builder->getUniformVariable(fFSYUni).c_str());
1011 builder->fsCodeAppendf("\t%s = ", outputColor); 1005 builder->fsCodeAppendf("\t%s = ", outputColor);
1012 builder->fsAppendTextureLookupAndModulate(inputColor, 1006 builder->fsAppendTextureLookupAndModulate(inputColor,
1013 samplers[0], 1007 samplers[0],
1014 "coord"); 1008 "coord");
1015 builder->fsCodeAppend(";\n"); 1009 builder->fsCodeAppend(";\n");
1016 } 1010 }
(...skipping 139 matching lines...) Expand 10 before | Expand all | Expand 10 after
1156 (*stops)[i] = stop; 1150 (*stops)[i] = stop;
1157 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1151 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1158 } 1152 }
1159 } 1153 }
1160 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1154 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1161 1155
1162 return outColors; 1156 return outColors;
1163 } 1157 }
1164 1158
1165 #endif 1159 #endif
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698