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Side by Side Diff: src/effects/SkBitmapAlphaThresholdShader.cpp

Issue 25048002: Express (GLSL expression, possibly known value) pairs as a class (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapAlphaThresholdShader.h" 8 #include "SkBitmapAlphaThresholdShader.h"
9 9
10 class BATShader : public SkShader { 10 class BATShader : public SkShader {
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154 "\t\t\t\tfloat scale = thresh / color.a;\n" 154 "\t\t\t\tfloat scale = thresh / color.a;\n"
155 "\t\t\t\tcolor.rgb *= scale;\n" 155 "\t\t\t\tcolor.rgb *= scale;\n"
156 "\t\t\t\tcolor.a = thresh;\n" 156 "\t\t\t\tcolor.a = thresh;\n"
157 "\t\t\t}\n" 157 "\t\t\t}\n"
158 "\t\t} else if (color.a < thresh) {\n" 158 "\t\t} else if (color.a < thresh) {\n"
159 "\t\t\tfloat scale = thresh / color.a;\n" 159 "\t\t\tfloat scale = thresh / color.a;\n"
160 "\t\t\tcolor.rgb *= scale;\n" 160 "\t\t\tcolor.rgb *= scale;\n"
161 "\t\t\tcolor.a = thresh;\n" 161 "\t\t\tcolor.a = thresh;\n"
162 "\t\t}\n"); 162 "\t\t}\n");
163 163
164 builder->fsCodeAppend("color = "); 164 builder->fsCodeAppendf("color = %s = %s;\n", outputColor,
165 SkString outStr; 165 (GrGLSLExpr<4>(inputColor) * GrGLSLExpr<4>("c olor")).c_str());
166 outStr.appendf("\t\t%s = ", outputColor);
167 GrGLSLModulatef<4>(&outStr, inputColor, "color");
168 outStr.append(";\n");
169 builder->fsCodeAppend(outStr.c_str());
170 } 166 }
171 167
172 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& e) SK_OVERRIDE { 168 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& e) SK_OVERRIDE {
173 const ThresholdEffect& effect = e.castEffect<ThresholdEffect>(); 169 const ThresholdEffect& effect = e.castEffect<ThresholdEffect>();
174 fBmpMatrix.setData(uman, effect.fBmpMatrix, e, effect.fBmpAccess.get Texture()); 170 fBmpMatrix.setData(uman, effect.fBmpMatrix, e, effect.fBmpAccess.get Texture());
175 fMaskMatrix.setData(uman, effect.fMaskMatrix, e, effect.fMaskAccess. getTexture()); 171 fMaskMatrix.setData(uman, effect.fMaskMatrix, e, effect.fMaskAccess. getTexture());
176 if (fPrevThreshold != effect.fThreshold) { 172 if (fPrevThreshold != effect.fThreshold) {
177 uman.set1f(fThresholdUniHandle, effect.fThreshold); 173 uman.set1f(fThresholdUniHandle, effect.fThreshold);
178 } 174 }
179 } 175 }
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302 GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix, 298 GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix,
303 maskTexture, maskMatrix, 299 maskTexture, maskMatrix,
304 fThreshold); 300 fThreshold);
305 301
306 GrUnlockAndUnrefCachedBitmapTexture(bmpTexture); 302 GrUnlockAndUnrefCachedBitmapTexture(bmpTexture);
307 303
308 return effect; 304 return effect;
309 } 305 }
310 306
311 #endif 307 #endif
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