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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <stddef.h> | 5 #include <stddef.h> |
| 6 | 6 |
| 7 #include <cmath> | 7 #include <cmath> |
| 8 #include <limits> | 8 #include <limits> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| (...skipping 186 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 197 { 38.72f, | 197 { 38.72f, |
| 198 gfx::Vector3dF(1.1f, 2.2f, 3.3f), gfx::Vector3dF(4.4f, 5.5f, 6.6f) } | 198 gfx::Vector3dF(1.1f, 2.2f, 3.3f), gfx::Vector3dF(4.4f, 5.5f, 6.6f) } |
| 199 }; | 199 }; |
| 200 | 200 |
| 201 for (size_t i = 0; i < arraysize(tests); ++i) { | 201 for (size_t i = 0; i < arraysize(tests); ++i) { |
| 202 float actual = gfx::DotProduct(tests[i].input1, tests[i].input2); | 202 float actual = gfx::DotProduct(tests[i].input1, tests[i].input2); |
| 203 EXPECT_EQ(tests[i].expected, actual); | 203 EXPECT_EQ(tests[i].expected, actual); |
| 204 } | 204 } |
| 205 } | 205 } |
| 206 | 206 |
| 207 #if defined(ARCH_CPU_ARM_FAMILY) | 207 TEST(Vector3dTest, CrossProduct) { |
| 208 // TODO(danakj): Make this pass on ARM, https://crbug.com/662556 | |
| 209 #define MAYBE_CrossProduct DISABLED_CrossProduct | |
| 210 #else | |
| 211 #define MAYBE_CrossProduct CrossProduct | |
| 212 #endif | |
| 213 TEST(Vector3dTest, MAYBE_CrossProduct) { | |
| 214 const struct { | 208 const struct { |
| 215 gfx::Vector3dF expected; | 209 gfx::Vector3dF expected; |
| 216 gfx::Vector3dF input1; | 210 gfx::Vector3dF input1; |
| 217 gfx::Vector3dF input2; | 211 gfx::Vector3dF input2; |
| 218 } tests[] = { | 212 } tests[] = { |
| 219 { Vector3dF(), Vector3dF(), Vector3dF(1, 1, 1) }, | 213 { Vector3dF(), Vector3dF(), Vector3dF(1, 1, 1) }, |
| 220 { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF() }, | 214 { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF() }, |
| 221 { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF(1, 1, 1) }, | 215 { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF(1, 1, 1) }, |
| 222 { Vector3dF(), | 216 { Vector3dF(), |
| 223 Vector3dF(1.6f, 10.6f, -10.6f), | 217 Vector3dF(1.6f, 10.6f, -10.6f), |
| 224 Vector3dF(1.6f, 10.6f, -10.6f) }, | 218 Vector3dF(1.6f, 10.6f, -10.6f) }, |
| 225 | 219 |
| 226 { Vector3dF(1, -1, 0), Vector3dF(1, 1, 1), Vector3dF(0, 0, 1) }, | 220 { Vector3dF(1, -1, 0), Vector3dF(1, 1, 1), Vector3dF(0, 0, 1) }, |
| 227 { Vector3dF(-1, 0, 1), Vector3dF(1, 1, 1), Vector3dF(0, 1, 0) }, | 221 { Vector3dF(-1, 0, 1), Vector3dF(1, 1, 1), Vector3dF(0, 1, 0) }, |
| 228 { Vector3dF(0, 1, -1), Vector3dF(1, 1, 1), Vector3dF(1, 0, 0) }, | 222 { Vector3dF(0, 1, -1), Vector3dF(1, 1, 1), Vector3dF(1, 0, 0) }, |
| 229 | 223 |
| 230 { Vector3dF(-1, 1, 0), Vector3dF(0, 0, 1), Vector3dF(1, 1, 1) }, | 224 { Vector3dF(-1, 1, 0), Vector3dF(0, 0, 1), Vector3dF(1, 1, 1) }, |
| 231 { Vector3dF(1, 0, -1), Vector3dF(0, 1, 0), Vector3dF(1, 1, 1) }, | 225 { Vector3dF(1, 0, -1), Vector3dF(0, 1, 0), Vector3dF(1, 1, 1) }, |
| 232 { Vector3dF(0, -1, 1), Vector3dF(1, 0, 0), Vector3dF(1, 1, 1) } | 226 { Vector3dF(0, -1, 1), Vector3dF(1, 0, 0), Vector3dF(1, 1, 1) } |
| 233 }; | 227 }; |
| 234 | 228 |
| 235 for (size_t i = 0; i < arraysize(tests); ++i) { | 229 for (size_t i = 0; i < arraysize(tests); ++i) { |
| 230 SCOPED_TRACE(i); | |
|
Nico
2016/11/16 22:36:15
remove?
danakj
2016/11/16 22:36:48
No, I think this should be here. It will report if
| |
| 236 Vector3dF actual = gfx::CrossProduct(tests[i].input1, tests[i].input2); | 231 Vector3dF actual = gfx::CrossProduct(tests[i].input1, tests[i].input2); |
| 237 EXPECT_EQ(tests[i].expected.ToString(), actual.ToString()); | 232 EXPECT_EQ(tests[i].expected.ToString(), actual.ToString()); |
| 238 } | 233 } |
| 239 } | 234 } |
| 240 | 235 |
| 241 TEST(Vector3dFTest, ClampVector3dF) { | 236 TEST(Vector3dFTest, ClampVector3dF) { |
| 242 Vector3dF a; | 237 Vector3dF a; |
| 243 | 238 |
| 244 a = Vector3dF(3.5f, 5.5f, 7.5f); | 239 a = Vector3dF(3.5f, 5.5f, 7.5f); |
| 245 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 240 EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); |
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| 317 EXPECT_FLOAT_EQ(tests[i].expected, actual); | 312 EXPECT_FLOAT_EQ(tests[i].expected, actual); |
| 318 actual = -gfx::ClockwiseAngleBetweenVectorsInDegrees( | 313 actual = -gfx::ClockwiseAngleBetweenVectorsInDegrees( |
| 319 tests[i].input2, tests[i].input1, normal_vector); | 314 tests[i].input2, tests[i].input1, normal_vector); |
| 320 if (actual < 0.0f) | 315 if (actual < 0.0f) |
| 321 actual += 360.0f; | 316 actual += 360.0f; |
| 322 EXPECT_FLOAT_EQ(tests[i].expected, actual); | 317 EXPECT_FLOAT_EQ(tests[i].expected, actual); |
| 323 } | 318 } |
| 324 } | 319 } |
| 325 | 320 |
| 326 } // namespace gfx | 321 } // namespace gfx |
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