Index: src/compiler/bytecode-graph-builder.cc |
diff --git a/src/compiler/bytecode-graph-builder.cc b/src/compiler/bytecode-graph-builder.cc |
index 357837db35f9a4fadab2033d63090e8e34755ad7..e07d014de5598dfa6f7b7660984c4c3b10bb56c2 100644 |
--- a/src/compiler/bytecode-graph-builder.cc |
+++ b/src/compiler/bytecode-graph-builder.cc |
@@ -1610,6 +1610,13 @@ void BytecodeGraphBuilder::VisitDeletePropertySloppy() { |
BuildDelete(LanguageMode::SLOPPY); |
} |
+void BytecodeGraphBuilder::VisitGetSuperConstructor() { |
+ Node* node = NewNode(javascript()->GetSuperConstructor(), |
+ environment()->LookupAccumulator()); |
+ environment()->BindRegister(bytecode_iterator().GetRegisterOperand(0), node, |
+ Environment::kAttachFrameState); |
Henrique Ferreiro
2016/12/08 13:18:01
Is attaching the frame state correct? Is it relate
Benedikt Meurer
2016/12/08 18:42:24
Yes and yes :-)
Since this operation can throw an
|
+} |
+ |
void BytecodeGraphBuilder::BuildCompareOp(const Operator* js_op) { |
PrepareEagerCheckpoint(); |
Node* left = |