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Unified Diff: ui/gfx/render_text.h

Issue 25039002: Always aligns text at vertically center (Textfield, Label). (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Worked on pkasting's minor comment. Created 7 years, 2 months ago
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Index: ui/gfx/render_text.h
diff --git a/ui/gfx/render_text.h b/ui/gfx/render_text.h
index ce0a027b7a1607a39fc7cca89e6226609875cc2a..aba04f42d60b4fdb2a355c5c85bd2ad23b8abe16 100644
--- a/ui/gfx/render_text.h
+++ b/ui/gfx/render_text.h
@@ -167,11 +167,6 @@ class GFX_EXPORT RenderText {
}
void SetHorizontalAlignment(HorizontalAlignment alignment);
- VerticalAlignment vertical_alignment() const {
- return vertical_alignment_;
- }
- void SetVerticalAlignment(VerticalAlignment alignment);
msw 2013/10/23 01:18:00 Hmm, I wonder if this will be needed for multi-lin
Yuki 2013/10/24 14:32:54 Okay, let me remove them now. I think, if RenderT
-
const FontList& font_list() const { return font_list_; }
void SetFontList(const FontList& font_list);
void SetFont(const Font& font);
@@ -338,9 +333,11 @@ class GFX_EXPORT RenderText {
// mode). Reserves room for the cursor if |cursor_enabled_| is true.
int GetContentWidth();
- // Returns the common baseline of the text. The returned value is the vertical
- // offset from the top of |display_rect| to the text baseline, in pixels.
- virtual int GetBaseline() = 0;
+ // Returns the common baseline of the text. The return value is the vertical
+ // offset from the top of |display_rect_| to the text baseline, in pixels.
+ // The baseline is determined from the font list and display rect, and does
+ // not depend on the text.
+ int GetBaseline();
void Draw(Canvas* canvas);
@@ -398,6 +395,11 @@ class GFX_EXPORT RenderText {
const std::vector<internal::Line>& lines() const { return lines_; }
void set_lines(std::vector<internal::Line>* lines) { lines_.swap(*lines); }
+ // Returns the baseline of the layouted text. The return value depends on
msw 2013/10/23 01:18:00 nit: s/layouted/laid out/ (or just say "current te
Yuki 2013/10/24 14:32:54 Done.
+ // the text and its layout while the return value of GetBaseline() doesn't.
msw 2013/10/23 01:18:00 Add to this comment to explain exactly when/why th
Yuki 2013/10/24 14:32:54 Done.
+ // GetAlignmentOffset() takes into account the difference between them.
Alexei Svitkine (slow) 2013/10/22 17:25:30 Can you expand this comment to make the purpose mo
Yuki 2013/10/24 14:32:54 Done.
+ virtual int GetBaselineOfTextLayout() = 0;
msw 2013/10/23 01:18:00 nit: I'd prefer GetLayoutTextBaseline (or GetBasel
Yuki 2013/10/24 14:32:54 Done.
+
const Vector2d& GetUpdatedDisplayOffset();
void set_cached_bounds_and_offset_valid(bool valid) {
@@ -542,10 +544,6 @@ class GFX_EXPORT RenderText {
// default is to align left if the application UI is LTR and right if RTL.
HorizontalAlignment horizontal_alignment_;
- // Vertical alignment of the text with respect to |display_rect_|. The
- // default is to align vertically centered.
- VerticalAlignment vertical_alignment_;
-
// The text directionality mode, defaults to DIRECTIONALITY_FROM_TEXT.
DirectionalityMode directionality_mode_;
@@ -631,6 +629,10 @@ class GFX_EXPORT RenderText {
// Get this point with GetUpdatedDisplayOffset (or risk using a stale value).
Vector2d display_offset_;
+ // The baseline of the text. This is determined from height and cap height
msw 2013/10/23 01:18:00 nit: "from the height"
Yuki 2013/10/24 14:32:54 Done.
+ // of the font list so the text is vertically centered.
+ int baseline_;
+
// The cached bounds and offset are invalidated by changes to the cursor,
// selection, font, and other operations that adjust the visible text bounds.
bool cached_bounds_and_offset_valid_;

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