| Index: ui/gfx/render_text.cc
|
| diff --git a/ui/gfx/render_text.cc b/ui/gfx/render_text.cc
|
| index fc8bad161ba30d97809619e18a56736a8315985c..ec103a4c42b691f1527f27d62bd4c92cd61ea9bf 100644
|
| --- a/ui/gfx/render_text.cc
|
| +++ b/ui/gfx/render_text.cc
|
| @@ -348,14 +348,6 @@ void RenderText::SetHorizontalAlignment(HorizontalAlignment alignment) {
|
| }
|
| }
|
|
|
| -void RenderText::SetVerticalAlignment(VerticalAlignment alignment) {
|
| - if (vertical_alignment_ != alignment) {
|
| - vertical_alignment_ = alignment;
|
| - display_offset_ = Vector2d();
|
| - cached_bounds_and_offset_valid_ = false;
|
| - }
|
| -}
|
| -
|
| void RenderText::SetFontList(const FontList& font_list) {
|
| font_list_ = font_list;
|
| cached_bounds_and_offset_valid_ = false;
|
| @@ -653,6 +645,11 @@ int RenderText::GetContentWidth() {
|
| return GetStringSize().width() + (cursor_enabled_ ? 1 : 0);
|
| }
|
|
|
| +int RenderText::GetBaseline() {
|
| + UpdateCachedBoundsAndOffset();
|
| + return baseline_;
|
| +}
|
| +
|
| void RenderText::Draw(Canvas* canvas) {
|
| EnsureLayout();
|
|
|
| @@ -784,7 +781,6 @@ void RenderText::SetTextShadows(const ShadowValues& shadows) {
|
|
|
| RenderText::RenderText()
|
| : horizontal_alignment_(base::i18n::IsRTL() ? ALIGN_RIGHT : ALIGN_LEFT),
|
| - vertical_alignment_(ALIGN_VCENTER),
|
| directionality_mode_(DIRECTIONALITY_FROM_TEXT),
|
| text_direction_(base::i18n::UNKNOWN_DIRECTION),
|
| cursor_enabled_(true),
|
| @@ -969,11 +965,7 @@ Vector2d RenderText::GetAlignmentOffset(size_t line_number) {
|
| if (horizontal_alignment_ == ALIGN_CENTER)
|
| offset.set_x(offset.x() / 2);
|
| }
|
| - if (vertical_alignment_ != ALIGN_TOP) {
|
| - offset.set_y(display_rect().height() - GetStringSize().height());
|
| - if (vertical_alignment_ == ALIGN_VCENTER)
|
| - offset.set_y(offset.y() / 2);
|
| - }
|
| + offset.set_y(baseline_ - GetBaselineOfTextLayout());
|
| return offset;
|
| }
|
|
|
| @@ -1130,6 +1122,26 @@ void RenderText::UpdateCachedBoundsAndOffset() {
|
| Vector2d delta_offset(delta_x, 0);
|
| display_offset_ += delta_offset;
|
| cursor_bounds_ += delta_offset;
|
| +
|
| + // Determine the baseline so the text is placed at vertically center.
|
| + const int display_height = display_rect_.height();
|
| + const int font_height = font_list().GetHeight();
|
| + // Lower and upper bound of baseline shift as we try to show as much area of
|
| + // text as possible. In particular case of |display_height| == |font_height|,
|
| + // we do not want to shift the baseline.
|
| + int min_shift;
|
| + int max_shift;
|
| + if (display_height < font_height) {
|
| + min_shift = display_height - font_height;
|
| + max_shift = font_height - display_height;
|
| + } else {
|
| + min_shift = 0;
|
| + max_shift = display_height - font_height;
|
| + }
|
| + const int baseline_shift =
|
| + std::max(min_shift, std::min(max_shift,
|
| + (display_height - font_list().GetCapHeight()) / 2));
|
| + baseline_ = font_list().GetBaseline() + baseline_shift;
|
| }
|
|
|
| void RenderText::DrawSelection(Canvas* canvas) {
|
|
|