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Side by Side Diff: ui/gfx/text_constants.h

Issue 25039002: Always aligns text at vertically center (Textfield, Label). (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Synced. Created 7 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_TEXT_CONSTANTS_H_ 5 #ifndef UI_GFX_TEXT_CONSTANTS_H_
6 #define UI_GFX_TEXT_CONSTANTS_H_ 6 #define UI_GFX_TEXT_CONSTANTS_H_
7 7
8 namespace gfx { 8 namespace gfx {
9 9
10 // TODO(msw): Distinguish between logical character stops and glyph stops? 10 // TODO(msw): Distinguish between logical character stops and glyph stops?
(...skipping 10 matching lines...) Expand all
21 // Horizontal text alignment modes. 21 // Horizontal text alignment modes.
22 enum HorizontalAlignment { 22 enum HorizontalAlignment {
23 // Align the text's left edge with that of its display area. 23 // Align the text's left edge with that of its display area.
24 ALIGN_LEFT = 0, 24 ALIGN_LEFT = 0,
25 // Align the text's center with that of its display area. 25 // Align the text's center with that of its display area.
26 ALIGN_CENTER, 26 ALIGN_CENTER,
27 // Align the text's right edge with that of its display area. 27 // Align the text's right edge with that of its display area.
28 ALIGN_RIGHT, 28 ALIGN_RIGHT,
29 }; 29 };
30 30
31 // Vertical text alignment modes.
32 enum VerticalAlignment {
33 // Align the text's top edge with that of its display area.
34 ALIGN_TOP = 0,
35 // Align the text's center with that of its display area.
36 ALIGN_VCENTER,
37 // Align the text's bottom edge with that of its display area.
38 ALIGN_BOTTOM,
39 };
40
41 // The directionality modes used to determine the base text direction. 31 // The directionality modes used to determine the base text direction.
42 enum DirectionalityMode { 32 enum DirectionalityMode {
43 // Use the first strong character's direction. 33 // Use the first strong character's direction.
44 DIRECTIONALITY_FROM_TEXT = 0, 34 DIRECTIONALITY_FROM_TEXT = 0,
45 // Use the UI locale's text reading direction. 35 // Use the UI locale's text reading direction.
46 DIRECTIONALITY_FROM_UI, 36 DIRECTIONALITY_FROM_UI,
47 // Use LTR regardless of content or UI locale. 37 // Use LTR regardless of content or UI locale.
48 DIRECTIONALITY_FORCE_LTR, 38 DIRECTIONALITY_FORCE_LTR,
49 // Use RTL regardless of content or UI locale. 39 // Use RTL regardless of content or UI locale.
50 DIRECTIONALITY_FORCE_RTL, 40 DIRECTIONALITY_FORCE_RTL,
51 }; 41 };
52 42
53 // Text styles and adornments. 43 // Text styles and adornments.
54 // TODO(msw): Merge with gfx::Font::FontStyle. 44 // TODO(msw): Merge with gfx::Font::FontStyle.
55 enum TextStyle { 45 enum TextStyle {
56 BOLD = 0, 46 BOLD = 0,
57 ITALIC, 47 ITALIC,
58 STRIKE, 48 STRIKE,
59 DIAGONAL_STRIKE, 49 DIAGONAL_STRIKE,
60 UNDERLINE, 50 UNDERLINE,
61 NUM_TEXT_STYLES, 51 NUM_TEXT_STYLES,
62 }; 52 };
63 53
64 } // namespace gfx 54 } // namespace gfx
65 55
66 #endif // UI_GFX_TEXT_CONSTANTS_H_ 56 #endif // UI_GFX_TEXT_CONSTANTS_H_
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