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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_TEXT_CONSTANTS_H_ | 5 #ifndef UI_GFX_TEXT_CONSTANTS_H_ |
6 #define UI_GFX_TEXT_CONSTANTS_H_ | 6 #define UI_GFX_TEXT_CONSTANTS_H_ |
7 | 7 |
8 namespace gfx { | 8 namespace gfx { |
9 | 9 |
10 // TODO(msw): Distinguish between logical character stops and glyph stops? | 10 // TODO(msw): Distinguish between logical character stops and glyph stops? |
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21 // Horizontal text alignment modes. | 21 // Horizontal text alignment modes. |
22 enum HorizontalAlignment { | 22 enum HorizontalAlignment { |
23 // Align the text's left edge with that of its display area. | 23 // Align the text's left edge with that of its display area. |
24 ALIGN_LEFT = 0, | 24 ALIGN_LEFT = 0, |
25 // Align the text's center with that of its display area. | 25 // Align the text's center with that of its display area. |
26 ALIGN_CENTER, | 26 ALIGN_CENTER, |
27 // Align the text's right edge with that of its display area. | 27 // Align the text's right edge with that of its display area. |
28 ALIGN_RIGHT, | 28 ALIGN_RIGHT, |
29 }; | 29 }; |
30 | 30 |
31 // Vertical text alignment modes. | |
32 enum VerticalAlignment { | |
33 // Align the text's top edge with that of its display area. | |
34 ALIGN_TOP = 0, | |
35 // Align the text's center with that of its display area. | |
36 ALIGN_VCENTER, | |
37 // Align the text's bottom edge with that of its display area. | |
38 ALIGN_BOTTOM, | |
39 }; | |
40 | |
41 // The directionality modes used to determine the base text direction. | 31 // The directionality modes used to determine the base text direction. |
42 enum DirectionalityMode { | 32 enum DirectionalityMode { |
43 // Use the first strong character's direction. | 33 // Use the first strong character's direction. |
44 DIRECTIONALITY_FROM_TEXT = 0, | 34 DIRECTIONALITY_FROM_TEXT = 0, |
45 // Use the UI locale's text reading direction. | 35 // Use the UI locale's text reading direction. |
46 DIRECTIONALITY_FROM_UI, | 36 DIRECTIONALITY_FROM_UI, |
47 // Use LTR regardless of content or UI locale. | 37 // Use LTR regardless of content or UI locale. |
48 DIRECTIONALITY_FORCE_LTR, | 38 DIRECTIONALITY_FORCE_LTR, |
49 // Use RTL regardless of content or UI locale. | 39 // Use RTL regardless of content or UI locale. |
50 DIRECTIONALITY_FORCE_RTL, | 40 DIRECTIONALITY_FORCE_RTL, |
51 }; | 41 }; |
52 | 42 |
53 // Text styles and adornments. | 43 // Text styles and adornments. |
54 // TODO(msw): Merge with gfx::Font::FontStyle. | 44 // TODO(msw): Merge with gfx::Font::FontStyle. |
55 enum TextStyle { | 45 enum TextStyle { |
56 BOLD = 0, | 46 BOLD = 0, |
57 ITALIC, | 47 ITALIC, |
58 STRIKE, | 48 STRIKE, |
59 DIAGONAL_STRIKE, | 49 DIAGONAL_STRIKE, |
60 UNDERLINE, | 50 UNDERLINE, |
61 NUM_TEXT_STYLES, | 51 NUM_TEXT_STYLES, |
62 }; | 52 }; |
63 | 53 |
64 } // namespace gfx | 54 } // namespace gfx |
65 | 55 |
66 #endif // UI_GFX_TEXT_CONSTANTS_H_ | 56 #endif // UI_GFX_TEXT_CONSTANTS_H_ |
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