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Unified Diff: gpu/command_buffer/tests/gl_object_bindings_unittest.cc

Issue 2503453005: Patch the results of queries that return object IDs in the passthrough cmd decoder. (Closed)
Patch Set: Helperize GetClientID Created 4 years, 1 month ago
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Index: gpu/command_buffer/tests/gl_object_bindings_unittest.cc
diff --git a/gpu/command_buffer/tests/gl_object_bindings_unittest.cc b/gpu/command_buffer/tests/gl_object_bindings_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..b51e9a34085a5e6eaa9642d81c571c9892c1fd68
--- /dev/null
+++ b/gpu/command_buffer/tests/gl_object_bindings_unittest.cc
@@ -0,0 +1,107 @@
+// Copyright (c) 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <GLES2/gl2extchromium.h>
+#include <GLES3/gl3.h>
+#include <stdint.h>
+
+#include "gpu/command_buffer/tests/gl_manager.h"
+#include "gpu/command_buffer/tests/gl_test_utils.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace gpu {
+
+class ObjectBindingsTest : public testing::Test {
+ protected:
+ void SetUp() override {
+ GLManager::Options options;
+ options.context_type = gles2::CONTEXT_TYPE_OPENGLES3;
+ gl_.Initialize(options);
+ }
+
+ void TearDown() override { gl_.Destroy(); }
+ bool IsApplicable() const { return gl_.IsInitialized(); }
+
+ GLManager gl_;
+};
+
+TEST_F(ObjectBindingsTest, Buffers) {
+ const std::pair<GLenum, GLenum> buffer_bindings[] = {
+ {GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING},
+ {GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING},
+ {GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING},
+ {GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING},
+ {GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING},
+ {GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING},
+ {GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING},
+ {GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING},
+ };
+
+ for (auto binding : buffer_bindings) {
+ GLuint buffer = 0;
+ glGenBuffers(1, &buffer);
+ glBindBuffer(binding.first, buffer);
+
+ {
+ GLint result = 0;
+ glGetIntegerv(binding.second, &result);
+ EXPECT_EQ(static_cast<GLuint>(result), buffer);
+ }
+
+ {
+ GLfloat result = 0;
+ glGetFloatv(binding.second, &result);
+ EXPECT_EQ(static_cast<GLuint>(result), buffer);
+ }
+
+ glBindBuffer(binding.first, 0);
+ glDeleteBuffers(1, &buffer);
+ }
+
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+}
+
+TEST_F(ObjectBindingsTest, FramebufferAttachments) {
+ GLuint texture = 0;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+
+ GLuint renderbuffer = 0;
+ glGenRenderbuffers(1, &renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1);
+
+ GLuint framebuffer = 0;
+ glGenFramebuffers(1, &framebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ texture, 0);
+ {
+ GLint result = 0;
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ &result);
+ EXPECT_EQ(static_cast<GLuint>(result), texture);
+ }
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, renderbuffer);
+ {
+ GLint result = 0;
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ &result);
+ EXPECT_EQ(static_cast<GLuint>(result), renderbuffer);
+ }
+
+ GLTestHelper::CheckGLError("no errors", __LINE__);
+}
+
+} // namespace gpu
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