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1 // Copyright 2010 the V8 project authors. All rights reserved. | |
2 // Redistribution and use in source and binary forms, with or without | |
3 // modification, are permitted provided that the following conditions are | |
4 // met: | |
5 // | |
6 // * Redistributions of source code must retain the above copyright | |
7 // notice, this list of conditions and the following disclaimer. | |
8 // * Redistributions in binary form must reproduce the above | |
9 // copyright notice, this list of conditions and the following | |
10 // disclaimer in the documentation and/or other materials provided | |
11 // with the distribution. | |
12 // * Neither the name of Google Inc. nor the names of its | |
13 // contributors may be used to endorse or promote products derived | |
14 // from this software without specific prior written permission. | |
15 // | |
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
27 | |
28 // Flags: --expose-debug-as debug --allow-natives-syntax | |
29 // Get the Debug object exposed from the debug context global object. | |
30 | |
31 Debug = debug.Debug | |
32 | |
33 unique_id = 1; | |
34 | |
35 function TestBase(name) { | |
36 print("TestBase constructor: " + name); | |
37 | |
38 this.ChooseAnimal = eval( | |
39 "/* " + unique_id + "*/\n" + | |
40 "(function ChooseAnimal(callback) {\n " + | |
41 " callback();\n" + | |
42 " return 'Cat';\n" + | |
43 "})\n" | |
44 ); | |
45 // Prevents eval script caching. | |
46 unique_id++; | |
47 | |
48 var script = Debug.findScript(this.ChooseAnimal); | |
49 | |
50 var orig_animal = "'Cat'"; | |
51 var patch_pos = script.source.indexOf(orig_animal); | |
52 var new_animal_patch = "'Capybara'"; | |
53 | |
54 var got_exception = false; | |
55 var successfully_changed = false; | |
56 | |
57 // Should be called from Debug context. | |
58 this.ScriptChanger = function() { | |
59 assertEquals(false, successfully_changed, "applying patch second time"); | |
60 // Runs in debugger context. | |
61 var change_log = new Array(); | |
62 try { | |
63 Debug.LiveEdit.TestApi.ApplySingleChunkPatch(script, patch_pos, orig_anima
l.length, new_animal_patch, change_log); | |
64 } finally { | |
65 print("Change log: " + JSON.stringify(change_log) + "\n"); | |
66 } | |
67 successfully_changed = true; | |
68 }; | |
69 } | |
70 | |
71 function Noop() {} | |
72 | |
73 function WrapInCatcher(f, holder) { | |
74 return function() { | |
75 delete holder[0]; | |
76 try { | |
77 f(); | |
78 } catch (e) { | |
79 if (e instanceof Debug.LiveEdit.Failure) { | |
80 holder[0] = e; | |
81 } else { | |
82 throw e; | |
83 } | |
84 } | |
85 }; | |
86 } | |
87 | |
88 function WrapInNativeCall(f) { | |
89 return function() { | |
90 return %Call(f, undefined); | |
91 }; | |
92 } | |
93 | |
94 function WrapInDebuggerCall(f) { | |
95 return function() { | |
96 return %ExecuteInDebugContext(f); | |
97 }; | |
98 } | |
99 | |
100 function WrapInRestartProof(f) { | |
101 var already_called = false; | |
102 return function() { | |
103 if (already_called) { | |
104 return; | |
105 } | |
106 already_called = true; | |
107 f(); | |
108 } | |
109 } | |
110 | |
111 function WrapInConstructor(f) { | |
112 return function() { | |
113 return new function() { | |
114 f(); | |
115 }; | |
116 } | |
117 } | |
118 | |
119 | |
120 // A series of tests. In each test we call ChooseAnimal function that calls | |
121 // a callback that attempts to modify the function on the fly. | |
122 | |
123 test = new TestBase("First test ChooseAnimal without edit"); | |
124 assertEquals("Cat", test.ChooseAnimal(Noop)); | |
125 | |
126 test = new TestBase("Test without function on stack"); | |
127 test.ScriptChanger(); | |
128 assertEquals("Capybara", test.ChooseAnimal(Noop)); | |
129 | |
130 test = new TestBase("Test with function on stack"); | |
131 assertEquals("Capybara", test.ChooseAnimal(WrapInDebuggerCall(WrapInRestartProof
(test.ScriptChanger)))); | |
132 | |
133 | |
134 test = new TestBase("Test with function on stack and with constructor frame"); | |
135 assertEquals("Capybara", test.ChooseAnimal(WrapInConstructor(WrapInDebuggerCall(
WrapInRestartProof(test.ScriptChanger))))); | |
136 | |
137 test = new TestBase("Test with C++ frame above ChooseAnimal frame"); | |
138 exception_holder = {}; | |
139 assertEquals("Cat", test.ChooseAnimal(WrapInNativeCall(WrapInDebuggerCall(WrapIn
Catcher(test.ScriptChanger, exception_holder))))); | |
140 assertTrue(!!exception_holder[0]); | |
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