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Side by Side Diff: cc/output/geometry_binding.h

Issue 2503283002: cc: Cleanup class/struct forward declarations (Closed)
Patch Set: Add missing fwd class decl in blimp_embedder_compositor.h Created 4 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ 5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_
6 #define CC_OUTPUT_GEOMETRY_BINDING_H_ 6 #define CC_OUTPUT_GEOMETRY_BINDING_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "gpu/command_buffer/client/gles2_interface.h" 10 #include "gpu/command_buffer/client/gles2_interface.h"
11 #include "third_party/khronos/GLES2/gl2.h" 11 #include "third_party/khronos/GLES2/gl2.h"
12 #include "third_party/khronos/GLES2/gl2ext.h" 12 #include "third_party/khronos/GLES2/gl2ext.h"
13 #include "ui/gfx/geometry/rect_f.h" 13 #include "ui/gfx/geometry/rect_f.h"
14 14
15 namespace gfx {
16 class QuadF;
17 class Quad;
18 class QuadIndex;
19 class PointF;
20 }
21
22 namespace cc { 15 namespace cc {
23 16
24 struct GeometryBindingVertex { 17 struct GeometryBindingVertex {
25 float a_position[3]; 18 float a_position[3];
26 float a_texCoord[2]; 19 float a_texCoord[2];
27 // Index of the vertex, divide by 4 to have the matrix for this quad. 20 // Index of the vertex, divide by 4 to have the matrix for this quad.
28 float a_index; 21 float a_index;
29 }; 22 };
30 23
31 struct GeometryBindingQuad { 24 struct GeometryBindingQuad {
(...skipping 10 matching lines...) Expand all
42 GeometryBindingQuadIndex(uint16_t index0, 35 GeometryBindingQuadIndex(uint16_t index0,
43 uint16_t index1, 36 uint16_t index1,
44 uint16_t index2, 37 uint16_t index2,
45 uint16_t index3, 38 uint16_t index3,
46 uint16_t index4, 39 uint16_t index4,
47 uint16_t index5); 40 uint16_t index5);
48 41
49 uint16_t data[6]; 42 uint16_t data[6];
50 }; 43 };
51 44
52 class DrawQuad;
53 class DrawPolygon;
54
55 struct GeometryBinding { 45 struct GeometryBinding {
56 // All layer shaders share the same attribute locations for the vertex 46 // All layer shaders share the same attribute locations for the vertex
57 // positions and texture coordinates. This allows switching shaders without 47 // positions and texture coordinates. This allows switching shaders without
58 // rebinding attribute arrays. 48 // rebinding attribute arrays.
59 static int PositionAttribLocation() { return 0; } 49 static int PositionAttribLocation() { return 0; }
60 static int TexCoordAttribLocation() { return 1; } 50 static int TexCoordAttribLocation() { return 1; }
61 static int TriangleIndexAttribLocation() { return 2; } 51 static int TriangleIndexAttribLocation() { return 2; }
62 }; 52 };
63 53
64 void SetupGLContext(gpu::gles2::GLES2Interface* gl, 54 void SetupGLContext(gpu::gles2::GLES2Interface* gl,
65 GLuint quad_elements_vbo, 55 GLuint quad_elements_vbo,
66 GLuint quad_vertices_vbo); 56 GLuint quad_vertices_vbo);
67 57
68 } // namespace cc 58 } // namespace cc
69 59
70 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_ 60 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_
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