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Side by Side Diff: services/ui/ws/gpu_compositor_frame_sink.cc

Issue 2503203002: Revert "Getting rid of DelegatedFrameData" (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/ui/ws/gpu_compositor_frame_sink.h" 5 #include "services/ui/ws/gpu_compositor_frame_sink.h"
6 6
7 #include "base/callback.h" 7 #include "base/callback.h"
8 #include "base/message_loop/message_loop.h" 8 #include "base/message_loop/message_loop.h"
9 #include "base/single_thread_task_runner.h" 9 #include "base/single_thread_task_runner.h"
10 #include "base/threading/thread_task_runner_handle.h" 10 #include "base/threading/thread_task_runner_handle.h"
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57 frame_sink_id_); 57 frame_sink_id_);
58 display_compositor_->manager()->InvalidateFrameSinkId(frame_sink_id_); 58 display_compositor_->manager()->InvalidateFrameSinkId(frame_sink_id_);
59 } 59 }
60 60
61 void GpuCompositorFrameSink::SetNeedsBeginFrame(bool needs_begin_frame) { 61 void GpuCompositorFrameSink::SetNeedsBeginFrame(bool needs_begin_frame) {
62 needs_begin_frame_ = needs_begin_frame; 62 needs_begin_frame_ = needs_begin_frame;
63 UpdateNeedsBeginFramesInternal(); 63 UpdateNeedsBeginFramesInternal();
64 } 64 }
65 65
66 void GpuCompositorFrameSink::SubmitCompositorFrame(cc::CompositorFrame frame) { 66 void GpuCompositorFrameSink::SubmitCompositorFrame(cc::CompositorFrame frame) {
67 gfx::Size frame_size = frame.render_pass_list[0]->output_rect.size(); 67 gfx::Size frame_size =
68 frame.delegated_frame_data->render_pass_list[0]->output_rect.size();
68 // If the size of the CompostiorFrame has changed then destroy the existing 69 // If the size of the CompostiorFrame has changed then destroy the existing
69 // Surface and create a new one of the appropriate size. 70 // Surface and create a new one of the appropriate size.
70 if (!local_frame_id_.is_valid() || frame_size != last_submitted_frame_size_) { 71 if (!local_frame_id_.is_valid() || frame_size != last_submitted_frame_size_) {
71 if (local_frame_id_.is_valid()) 72 if (local_frame_id_.is_valid())
72 surface_factory_.Destroy(local_frame_id_); 73 surface_factory_.Destroy(local_frame_id_);
73 local_frame_id_ = surface_id_allocator_.GenerateId(); 74 local_frame_id_ = surface_id_allocator_.GenerateId();
74 surface_factory_.Create(local_frame_id_); 75 surface_factory_.Create(local_frame_id_);
75 if (display_) 76 if (display_)
76 display_->Resize(frame_size); 77 display_->Resize(frame_size);
77 } 78 }
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212 213
213 added_frame_observer_ = needs_begin_frame_; 214 added_frame_observer_ = needs_begin_frame_;
214 if (needs_begin_frame_) 215 if (needs_begin_frame_)
215 begin_frame_source_->AddObserver(this); 216 begin_frame_source_->AddObserver(this);
216 else 217 else
217 begin_frame_source_->RemoveObserver(this); 218 begin_frame_source_->RemoveObserver(this);
218 } 219 }
219 220
220 } // namespace ws 221 } // namespace ws
221 } // namespace ui 222 } // namespace ui
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