OLD | NEW |
---|---|
1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ | 5 #ifndef SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ |
6 #define SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ | 6 #define SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "base/memory/weak_ptr.h" | 11 #include "base/memory/weak_ptr.h" |
12 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" | 12 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
13 | 13 |
14 namespace ui { | 14 namespace ui { |
15 | 15 |
16 namespace mojom { | 16 namespace mojom { |
17 class GpuServiceInternal; | 17 class GpuServiceInternal; |
18 } | 18 } |
19 | 19 |
20 namespace ws { | 20 namespace ws { |
21 | 21 |
22 // This GpuMemoryBufferManager is for establishing a GpuChannelHost used by | 22 // This GpuMemoryBufferManager is for establishing a GpuChannelHost used by |
23 // mus locally. | 23 // mus locally. |
24 class MusGpuMemoryBufferManager : public gpu::GpuMemoryBufferManager { | 24 class MusGpuMemoryBufferManager : public gpu::GpuMemoryBufferManager { |
25 public: | 25 public: |
26 MusGpuMemoryBufferManager(mojom::GpuServiceInternal* gpu_service, | 26 MusGpuMemoryBufferManager(mojom::GpuServiceInternal* gpu_service, |
27 int client_id); | 27 int client_id); |
28 ~MusGpuMemoryBufferManager() override; | 28 ~MusGpuMemoryBufferManager() override; |
29 | 29 |
30 void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, | |
31 int client_id, | |
32 const gpu::SyncToken& sync_token); | |
33 | |
34 gfx::GpuMemoryBufferHandle AllocateGpuMemoryBufferHandle( | |
reveman
2016/11/22 08:18:56
Hm, I'm not a fan of a Handle suffix. It's allocat
| |
35 gfx::GpuMemoryBufferId id, | |
36 int client_id, | |
37 const gfx::Size& size, | |
38 gfx::BufferFormat format, | |
39 gfx::BufferUsage usage, | |
40 gpu::SurfaceHandle surface_handle); | |
41 | |
30 // Overridden from gpu::GpuMemoryBufferManager: | 42 // Overridden from gpu::GpuMemoryBufferManager: |
31 std::unique_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer( | 43 std::unique_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer( |
32 const gfx::Size& size, | 44 const gfx::Size& size, |
33 gfx::BufferFormat format, | 45 gfx::BufferFormat format, |
34 gfx::BufferUsage usage, | 46 gfx::BufferUsage usage, |
35 gpu::SurfaceHandle surface_handle) override; | 47 gpu::SurfaceHandle surface_handle) override; |
36 std::unique_ptr<gfx::GpuMemoryBuffer> CreateGpuMemoryBufferFromHandle( | 48 std::unique_ptr<gfx::GpuMemoryBuffer> CreateGpuMemoryBufferFromHandle( |
37 const gfx::GpuMemoryBufferHandle& handle, | 49 const gfx::GpuMemoryBufferHandle& handle, |
38 const gfx::Size& size, | 50 const gfx::Size& size, |
39 gfx::BufferFormat format) override; | 51 gfx::BufferFormat format) override; |
40 void SetDestructionSyncToken(gfx::GpuMemoryBuffer* buffer, | 52 void SetDestructionSyncToken(gfx::GpuMemoryBuffer* buffer, |
41 const gpu::SyncToken& sync_token) override; | 53 const gpu::SyncToken& sync_token) override; |
42 | 54 |
43 private: | 55 private: |
44 DISALLOW_COPY_AND_ASSIGN(MusGpuMemoryBufferManager); | 56 DISALLOW_COPY_AND_ASSIGN(MusGpuMemoryBufferManager); |
45 | 57 |
46 void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, | |
47 int client_id, | |
48 bool is_native, | |
49 const gpu::SyncToken& sync_token); | |
50 | |
51 mojom::GpuServiceInternal* gpu_service_; | 58 mojom::GpuServiceInternal* gpu_service_; |
52 const int client_id_; | 59 const int client_id_; |
60 | |
61 using NativeBuffers = | |
62 std::unordered_set<gfx::GpuMemoryBufferId, | |
63 BASE_HASH_NAMESPACE::hash<gfx::GpuMemoryBufferId>>; | |
64 std::unordered_map<int, NativeBuffers> native_buffers_; | |
reveman
2016/11/22 08:18:56
what is this used for? It seems to keep track of w
sadrul
2016/11/22 18:45:41
This is somewhat equivalent to BrowserGpuMemoryMan
reveman
2016/11/22 23:25:04
That's only needed for for Mac because IOSurface s
sadrul
2016/11/24 02:02:41
Ok. If I understand correctly, you are suggesting
sadrul
2016/11/24 03:34:04
It looks like ozone may be doing something as well
reveman
2016/11/30 17:32:45
Yes, I forgot that we unfortunately have a workaro
| |
65 | |
53 base::WeakPtrFactory<MusGpuMemoryBufferManager> weak_factory_; | 66 base::WeakPtrFactory<MusGpuMemoryBufferManager> weak_factory_; |
54 }; | 67 }; |
55 | 68 |
56 } // namespace ws | 69 } // namespace ws |
57 } // namespace ui | 70 } // namespace ui |
58 | 71 |
59 #endif // SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ | 72 #endif // SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ |
OLD | NEW |