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Side by Side Diff: services/ui/ws/mus_gpu_memory_buffer_manager.h

Issue 2503113002: mus: Get GpuMemoryBuffer from gpu process when possible. (Closed)
Patch Set: . Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ 5 #ifndef SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_
6 #define SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ 6 #define SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/memory/weak_ptr.h" 11 #include "base/memory/weak_ptr.h"
12 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" 12 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
13 13
14 namespace ui { 14 namespace ui {
15 15
16 namespace mojom { 16 namespace mojom {
17 class GpuServiceInternal; 17 class GpuServiceInternal;
18 } 18 }
19 19
20 namespace ws { 20 namespace ws {
21 21
22 // This GpuMemoryBufferManager is for establishing a GpuChannelHost used by 22 // This GpuMemoryBufferManager is for establishing a GpuChannelHost used by
23 // mus locally. 23 // mus locally.
24 class MusGpuMemoryBufferManager : public gpu::GpuMemoryBufferManager { 24 class MusGpuMemoryBufferManager : public gpu::GpuMemoryBufferManager {
25 public: 25 public:
26 MusGpuMemoryBufferManager(mojom::GpuServiceInternal* gpu_service, 26 MusGpuMemoryBufferManager(mojom::GpuServiceInternal* gpu_service,
27 int client_id); 27 int client_id);
28 ~MusGpuMemoryBufferManager() override; 28 ~MusGpuMemoryBufferManager() override;
29 29
30 void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
31 int client_id,
32 const gpu::SyncToken& sync_token);
33
34 gfx::GpuMemoryBufferHandle AllocateGpuMemoryBufferHandle(
reveman 2016/11/22 08:18:56 Hm, I'm not a fan of a Handle suffix. It's allocat
35 gfx::GpuMemoryBufferId id,
36 int client_id,
37 const gfx::Size& size,
38 gfx::BufferFormat format,
39 gfx::BufferUsage usage,
40 gpu::SurfaceHandle surface_handle);
41
30 // Overridden from gpu::GpuMemoryBufferManager: 42 // Overridden from gpu::GpuMemoryBufferManager:
31 std::unique_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer( 43 std::unique_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer(
32 const gfx::Size& size, 44 const gfx::Size& size,
33 gfx::BufferFormat format, 45 gfx::BufferFormat format,
34 gfx::BufferUsage usage, 46 gfx::BufferUsage usage,
35 gpu::SurfaceHandle surface_handle) override; 47 gpu::SurfaceHandle surface_handle) override;
36 std::unique_ptr<gfx::GpuMemoryBuffer> CreateGpuMemoryBufferFromHandle( 48 std::unique_ptr<gfx::GpuMemoryBuffer> CreateGpuMemoryBufferFromHandle(
37 const gfx::GpuMemoryBufferHandle& handle, 49 const gfx::GpuMemoryBufferHandle& handle,
38 const gfx::Size& size, 50 const gfx::Size& size,
39 gfx::BufferFormat format) override; 51 gfx::BufferFormat format) override;
40 void SetDestructionSyncToken(gfx::GpuMemoryBuffer* buffer, 52 void SetDestructionSyncToken(gfx::GpuMemoryBuffer* buffer,
41 const gpu::SyncToken& sync_token) override; 53 const gpu::SyncToken& sync_token) override;
42 54
43 private: 55 private:
44 DISALLOW_COPY_AND_ASSIGN(MusGpuMemoryBufferManager); 56 DISALLOW_COPY_AND_ASSIGN(MusGpuMemoryBufferManager);
45 57
46 void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
47 int client_id,
48 bool is_native,
49 const gpu::SyncToken& sync_token);
50
51 mojom::GpuServiceInternal* gpu_service_; 58 mojom::GpuServiceInternal* gpu_service_;
52 const int client_id_; 59 const int client_id_;
60
61 using NativeBuffers =
62 std::unordered_set<gfx::GpuMemoryBufferId,
63 BASE_HASH_NAMESPACE::hash<gfx::GpuMemoryBufferId>>;
64 std::unordered_map<int, NativeBuffers> native_buffers_;
reveman 2016/11/22 08:18:56 what is this used for? It seems to keep track of w
sadrul 2016/11/22 18:45:41 This is somewhat equivalent to BrowserGpuMemoryMan
reveman 2016/11/22 23:25:04 That's only needed for for Mac because IOSurface s
sadrul 2016/11/24 02:02:41 Ok. If I understand correctly, you are suggesting
sadrul 2016/11/24 03:34:04 It looks like ozone may be doing something as well
reveman 2016/11/30 17:32:45 Yes, I forgot that we unfortunately have a workaro
65
53 base::WeakPtrFactory<MusGpuMemoryBufferManager> weak_factory_; 66 base::WeakPtrFactory<MusGpuMemoryBufferManager> weak_factory_;
54 }; 67 };
55 68
56 } // namespace ws 69 } // namespace ws
57 } // namespace ui 70 } // namespace ui
58 71
59 #endif // SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ 72 #endif // SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_
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