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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ | 5 #ifndef SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ |
| 6 #define SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ | 6 #define SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| 11 #include "base/memory/weak_ptr.h" | 11 #include "base/memory/weak_ptr.h" |
| 12 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" | 12 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
| 13 | 13 |
| 14 namespace ui { | 14 namespace ui { |
| 15 | 15 |
| 16 namespace mojom { | 16 namespace mojom { |
| 17 class GpuServiceInternal; | 17 class GpuServiceInternal; |
| 18 } | 18 } |
| 19 | 19 |
| 20 namespace ws { | 20 namespace ws { |
| 21 | 21 |
| 22 // This GpuMemoryBufferManager is for establishing a GpuChannelHost used by | 22 // This GpuMemoryBufferManager is for establishing a GpuChannelHost used by |
| 23 // mus locally. | 23 // mus locally. |
| 24 class MusGpuMemoryBufferManager : public gpu::GpuMemoryBufferManager { | 24 class MusGpuMemoryBufferManager : public gpu::GpuMemoryBufferManager { |
| 25 public: | 25 public: |
| 26 MusGpuMemoryBufferManager(mojom::GpuServiceInternal* gpu_service, | 26 MusGpuMemoryBufferManager(mojom::GpuServiceInternal* gpu_service, |
| 27 int client_id); | 27 int client_id); |
| 28 ~MusGpuMemoryBufferManager() override; | 28 ~MusGpuMemoryBufferManager() override; |
| 29 | 29 |
| 30 void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, | |
| 31 int client_id, | |
| 32 const gpu::SyncToken& sync_token); | |
| 33 | |
| 34 gfx::GpuMemoryBufferHandle AllocateGpuMemoryBufferHandle( | |
|
reveman
2016/11/22 08:18:56
Hm, I'm not a fan of a Handle suffix. It's allocat
| |
| 35 gfx::GpuMemoryBufferId id, | |
| 36 int client_id, | |
| 37 const gfx::Size& size, | |
| 38 gfx::BufferFormat format, | |
| 39 gfx::BufferUsage usage, | |
| 40 gpu::SurfaceHandle surface_handle); | |
| 41 | |
| 30 // Overridden from gpu::GpuMemoryBufferManager: | 42 // Overridden from gpu::GpuMemoryBufferManager: |
| 31 std::unique_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer( | 43 std::unique_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer( |
| 32 const gfx::Size& size, | 44 const gfx::Size& size, |
| 33 gfx::BufferFormat format, | 45 gfx::BufferFormat format, |
| 34 gfx::BufferUsage usage, | 46 gfx::BufferUsage usage, |
| 35 gpu::SurfaceHandle surface_handle) override; | 47 gpu::SurfaceHandle surface_handle) override; |
| 36 std::unique_ptr<gfx::GpuMemoryBuffer> CreateGpuMemoryBufferFromHandle( | 48 std::unique_ptr<gfx::GpuMemoryBuffer> CreateGpuMemoryBufferFromHandle( |
| 37 const gfx::GpuMemoryBufferHandle& handle, | 49 const gfx::GpuMemoryBufferHandle& handle, |
| 38 const gfx::Size& size, | 50 const gfx::Size& size, |
| 39 gfx::BufferFormat format) override; | 51 gfx::BufferFormat format) override; |
| 40 void SetDestructionSyncToken(gfx::GpuMemoryBuffer* buffer, | 52 void SetDestructionSyncToken(gfx::GpuMemoryBuffer* buffer, |
| 41 const gpu::SyncToken& sync_token) override; | 53 const gpu::SyncToken& sync_token) override; |
| 42 | 54 |
| 43 private: | 55 private: |
| 44 DISALLOW_COPY_AND_ASSIGN(MusGpuMemoryBufferManager); | 56 DISALLOW_COPY_AND_ASSIGN(MusGpuMemoryBufferManager); |
| 45 | 57 |
| 46 void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, | |
| 47 int client_id, | |
| 48 bool is_native, | |
| 49 const gpu::SyncToken& sync_token); | |
| 50 | |
| 51 mojom::GpuServiceInternal* gpu_service_; | 58 mojom::GpuServiceInternal* gpu_service_; |
| 52 const int client_id_; | 59 const int client_id_; |
| 60 | |
| 61 using NativeBuffers = | |
| 62 std::unordered_set<gfx::GpuMemoryBufferId, | |
| 63 BASE_HASH_NAMESPACE::hash<gfx::GpuMemoryBufferId>>; | |
| 64 std::unordered_map<int, NativeBuffers> native_buffers_; | |
|
reveman
2016/11/22 08:18:56
what is this used for? It seems to keep track of w
sadrul
2016/11/22 18:45:41
This is somewhat equivalent to BrowserGpuMemoryMan
reveman
2016/11/22 23:25:04
That's only needed for for Mac because IOSurface s
sadrul
2016/11/24 02:02:41
Ok. If I understand correctly, you are suggesting
sadrul
2016/11/24 03:34:04
It looks like ozone may be doing something as well
reveman
2016/11/30 17:32:45
Yes, I forgot that we unfortunately have a workaro
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| 65 | |
| 53 base::WeakPtrFactory<MusGpuMemoryBufferManager> weak_factory_; | 66 base::WeakPtrFactory<MusGpuMemoryBufferManager> weak_factory_; |
| 54 }; | 67 }; |
| 55 | 68 |
| 56 } // namespace ws | 69 } // namespace ws |
| 57 } // namespace ui | 70 } // namespace ui |
| 58 | 71 |
| 59 #endif // SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ | 72 #endif // SERVICES_UI_WS_MUS_GPU_MEMORY_BUFFER_MANAGER_H_ |
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