Chromium Code Reviews| Index: media/gpu/dxva_video_decode_accelerator_win.cc |
| diff --git a/media/gpu/dxva_video_decode_accelerator_win.cc b/media/gpu/dxva_video_decode_accelerator_win.cc |
| index e1a43a5d1671b10bf67df3a4473d74f967d7d626..d54c4f8e1d210215a70b81db53ebb00aa16d6949 100644 |
| --- a/media/gpu/dxva_video_decode_accelerator_win.cc |
| +++ b/media/gpu/dxva_video_decode_accelerator_win.cc |
| @@ -35,6 +35,7 @@ |
| #include "base/stl_util.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "base/trace_event/trace_event.h" |
| +#include "base/win/scoped_co_mem.h" |
| #include "base/win/windows_version.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/service/gpu_preferences.h" |
| @@ -45,6 +46,7 @@ |
| #include "media/video/video_decode_accelerator.h" |
| #include "third_party/angle/include/EGL/egl.h" |
| #include "third_party/angle/include/EGL/eglext.h" |
| +#include "ui/gfx/color_space_win.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_fence.h" |
| @@ -581,6 +583,7 @@ bool DXVAVideoDecodeAccelerator::Initialize(const Config& config, |
| // copy does not exist on Windows 7. Look into an alternate approach |
| // and enable the code below. |
| #if defined(ENABLE_DX11_FOR_WIN7) |
| + LOG(ERROR) << "DO THIS!"; |
| if (base::win::GetVersion() == base::win::VERSION_WIN7) { |
| dxgi_manager_dll = ::GetModuleHandle(L"mshtmlmedia.dll"); |
| RETURN_ON_FAILURE(dxgi_manager_dll, |
| @@ -590,6 +593,7 @@ bool DXVAVideoDecodeAccelerator::Initialize(const Config& config, |
| // If we don't find the MFCreateDXGIDeviceManager API we fallback to D3D9 |
| // decoding. |
| if (dxgi_manager_dll && !create_dxgi_device_manager_) { |
| + LOG(ERROR) << "DX9 DECODING"; |
|
jbauman
2016/11/17 01:02:22
Remove these.
hubbe
2016/11/17 18:46:59
Oops, done.
|
| create_dxgi_device_manager_ = reinterpret_cast<CreateDXGIDeviceManager>( |
| ::GetProcAddress(dxgi_manager_dll, "MFCreateDXGIDeviceManager")); |
| } |
| @@ -700,9 +704,95 @@ bool DXVAVideoDecodeAccelerator::CreateD3DDevManager() { |
| // CopyOutputSampleDataToPictureBuffer). |
| hr = query_->Issue(D3DISSUE_END); |
| RETURN_ON_HR_FAILURE(hr, "Failed to issue END test query", false); |
| + |
| + CreateVideoProcessor(); |
| return true; |
| } |
| +bool DXVAVideoDecodeAccelerator::CreateVideoProcessor() { |
| + // TODO(Hubbe): Don't try again if we failed tried and failed already. |
| + if (video_processor_service_.get()) |
| + return true; |
| + HRESULT hr = DXVA2CreateVideoService(d3d9_device_ex_.get(), |
|
jbauman
2016/11/17 01:02:22
Might be a good idea to add a finch trial for this
hubbe
2016/11/17 18:46:59
Done.
|
| + IID_IDirectXVideoProcessorService, |
| + video_processor_service_.ReceiveVoid()); |
| + RETURN_ON_HR_FAILURE(hr, "DXVA2CreateVideoService failed", false); |
| + |
| + // TODO(Hubbe): Use actual video settings. |
| + DXVA2_VideoDesc inputDesc; |
| + inputDesc.SampleWidth = 1920; |
| + inputDesc.SampleHeight = 1080; |
| + inputDesc.SampleFormat.VideoChromaSubsampling = |
| + DXVA2_VideoChromaSubsampling_MPEG2; |
| + inputDesc.SampleFormat.NominalRange = DXVA2_NominalRange_16_235; |
| + inputDesc.SampleFormat.VideoTransferMatrix = DXVA2_VideoTransferMatrix_BT709; |
| + inputDesc.SampleFormat.VideoLighting = DXVA2_VideoLighting_dim; |
| + inputDesc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_BT709; |
| + inputDesc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_709; |
| + inputDesc.SampleFormat.SampleFormat = DXVA2_SampleProgressiveFrame; |
| + inputDesc.Format = (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'); |
| + inputDesc.InputSampleFreq.Numerator = 30; |
| + inputDesc.InputSampleFreq.Denominator = 1; |
| + inputDesc.OutputFrameFreq.Numerator = 30; |
| + inputDesc.OutputFrameFreq.Denominator = 1; |
| + |
| + UINT guid_count = 0; |
| + base::win::ScopedCoMem<GUID> guids; |
| + hr = video_processor_service_->GetVideoProcessorDeviceGuids( |
| + &inputDesc, &guid_count, &guids); |
| + RETURN_ON_HR_FAILURE(hr, "GetVideoProcessorDeviceGuids failed", false); |
| + |
| + for (UINT g = 0; g < guid_count; g++) { |
| + DXVA2_VideoProcessorCaps caps; |
| + hr = video_processor_service_->GetVideoProcessorCaps( |
| + guids[g], &inputDesc, D3DFMT_X8R8G8B8, &caps); |
| + if (hr) |
| + continue; |
| + |
| + if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB)) |
| + continue; |
| + |
| + // if (!(caps.VideoProcessorOperations & |
| + // DXVA2_VideoProcess_YUV2RGBExtended)) |
| + // continue; |
| + |
| + base::win::ScopedCoMem<D3DFORMAT> formats; |
| + UINT format_count = 0; |
| + hr = video_processor_service_->GetVideoProcessorRenderTargets( |
| + guids[g], &inputDesc, &format_count, &formats); |
| + if (hr) |
| + continue; |
| + |
| + UINT f; |
| + for (f = 0; f < format_count; f++) { |
| + if (formats[f] == D3DFMT_X8R8G8B8) { |
| + break; |
| + } |
| + } |
| + if (f == format_count) |
| + continue; |
| + |
| + // Create video processor |
| + hr = video_processor_service_->CreateVideoProcessor( |
| + guids[g], &inputDesc, D3DFMT_X8R8G8B8, 0, processor_.Receive()); |
| + if (hr) |
| + continue; |
| + |
| + DXVA2_ValueRange range; |
| + processor_->GetProcAmpRange(DXVA2_ProcAmp_Brightness, &range); |
| + default_procamp_values_.Brightness = range.DefaultValue; |
| + processor_->GetProcAmpRange(DXVA2_ProcAmp_Contrast, &range); |
| + default_procamp_values_.Contrast = range.DefaultValue; |
| + processor_->GetProcAmpRange(DXVA2_ProcAmp_Hue, &range); |
| + default_procamp_values_.Hue = range.DefaultValue; |
| + processor_->GetProcAmpRange(DXVA2_ProcAmp_Saturation, &range); |
| + default_procamp_values_.Saturation = range.DefaultValue; |
| + |
| + return true; |
| + } |
| + return false; |
| +} |
| + |
| bool DXVAVideoDecodeAccelerator::CreateDX11DevManager() { |
| // The device may exist if the last state was a config change. |
| if (d3d11_device_.get()) |
| @@ -1765,12 +1855,13 @@ void DXVAVideoDecodeAccelerator::ProcessPendingSamples() { |
| // We only propagate the input color space if we can give the raw YUV data |
| // back to the browser process. When we cannot return the YUV data, we |
| // have to do a copy to an RGBA texture, which makes proper color |
| - // management difficult as some fidelity is lost. Also, we currently let |
| - // the drivers decide how to actually do the YUV to RGB conversion, which |
| - // means that even if we wanted to try to color-adjust the RGB output, we |
| - // don't actually know exactly what color space it is in anymore. |
| + // management difficult as some fidelity is lost. Also, for dx11 we |
| + // currently let the drivers decide how to actually do the YUV to RGB |
| + // conversion, which means that even if we wanted to try to color-adjust |
| + // the RGB output, we don't actually know exactly what color space it is |
| + // in anymore. |
| // TODO(hubbe): Figure out a way to always return the raw YUV data. |
| - if (share_nv12_textures_ || copy_nv12_textures_) { |
| + if (share_nv12_textures_ || copy_nv12_textures_ || !use_dx11_) { |
| index->second->set_color_space(pending_sample->color_space); |
| } |
| @@ -2223,23 +2314,60 @@ bool DXVAVideoDecodeAccelerator::OutputSamplesPresent() { |
| return !pending_output_samples_.empty(); |
| } |
| -void DXVAVideoDecodeAccelerator::CopySurface(IDirect3DSurface9* src_surface, |
| - IDirect3DSurface9* dest_surface, |
| - int picture_buffer_id, |
| - int input_buffer_id) { |
| +void DXVAVideoDecodeAccelerator::CopySurface( |
| + IDirect3DSurface9* src_surface, |
| + IDirect3DSurface9* dest_surface, |
| + int picture_buffer_id, |
| + int input_buffer_id, |
| + const gfx::ColorSpace& color_space) { |
| TRACE_EVENT0("media", "DXVAVideoDecodeAccelerator::CopySurface"); |
| if (!decoder_thread_task_runner_->BelongsToCurrentThread()) { |
| decoder_thread_task_runner_->PostTask( |
| FROM_HERE, base::Bind(&DXVAVideoDecodeAccelerator::CopySurface, |
| base::Unretained(this), src_surface, dest_surface, |
| - picture_buffer_id, input_buffer_id)); |
| + picture_buffer_id, input_buffer_id, color_space)); |
| return; |
| } |
| - HRESULT hr = d3d9_device_ex_->StretchRect(src_surface, NULL, dest_surface, |
| - NULL, D3DTEXF_NONE); |
| - RETURN_ON_HR_FAILURE(hr, "Colorspace conversion via StretchRect failed", ); |
| + HRESULT hr; |
| + if (processor_) { |
| + D3DSURFACE_DESC src_desc; |
| + src_surface->GetDesc(&src_desc); |
| + int width = src_desc.Width; |
| + int height = src_desc.Height; |
| + RECT rect = {0, 0, width, height}; |
| + DXVA2_VideoSample sample = {0}; |
| + sample.End = 1000; |
| + sample.SampleFormat = gfx::ColorSpaceWin::GetExtendedFormat(color_space); |
| + sample.SrcSurface = src_surface; |
| + sample.SrcRect = rect; |
| + sample.DstRect = rect; |
| + sample.PlanarAlpha = DXVA2_Fixed32OpaqueAlpha(); |
| + |
| + DXVA2_VideoProcessBltParams params = {0}; |
| + params.TargetFrame = 0; |
| + params.TargetRect = rect; |
| + params.ConstrictionSize = {width, height}; |
| + params.BackgroundColor = {0, 0, 0, 0xFFFF}; |
| + params.ProcAmpValues = default_procamp_values_; |
| + |
| + params.Alpha = DXVA2_Fixed32OpaqueAlpha(); |
| + |
| + hr = processor_->VideoProcessBlt(dest_surface, ¶ms, &sample, 1, NULL); |
| + if (hr != S_OK) { |
| + LOG(ERROR) << "VideoProcessBlt failed with code " << hr |
| + << " E_INVALIDARG= " << E_INVALIDARG; |
| + |
| + // Release the processor and fall back to StretchRect() |
| + processor_ = NULL; |
| + } |
| + } |
| + if (!processor_) { |
| + hr = d3d9_device_ex_->StretchRect(src_surface, NULL, dest_surface, NULL, |
| + D3DTEXF_NONE); |
| + RETURN_ON_HR_FAILURE(hr, "Colorspace conversion via StretchRect failed", ); |
| + } |
| // Ideally, this should be done immediately before the draw call that uses |
| // the texture. Flush it once here though. |
| hr = query_->Issue(D3DISSUE_END); |