| Index: media/gpu/dxva_video_decode_accelerator_win.h
|
| diff --git a/media/gpu/dxva_video_decode_accelerator_win.h b/media/gpu/dxva_video_decode_accelerator_win.h
|
| index fbcf804fac61c07a8a0e0c3143d885d3b9ae44c0..eeea0386af2e9c1cad0e22342c4b290997d48d57 100644
|
| --- a/media/gpu/dxva_video_decode_accelerator_win.h
|
| +++ b/media/gpu/dxva_video_decode_accelerator_win.h
|
| @@ -71,7 +71,6 @@ class H264ConfigChangeDetector {
|
| // Detects stream configuration changes.
|
| // Returns false on failure.
|
| bool DetectConfig(const uint8_t* stream, unsigned int size);
|
| -
|
| bool config_changed() const { return config_changed_; }
|
|
|
| gfx::ColorSpace current_color_space() const;
|
| @@ -168,6 +167,9 @@ class MEDIA_GPU_EXPORT DXVAVideoDecodeAccelerator
|
| // passed to the IMFTransform interface implemented by the decoder.
|
| bool CreateD3DDevManager();
|
|
|
| + // TODO(hubbe): COMMENT
|
| + bool CreateVideoProcessor();
|
| +
|
| // Creates and initializes an instance of the DX11 device and the
|
| // corresponding device manager. The device manager instance is eventually
|
| // passed to the IMFTransform interface implemented by the decoder.
|
| @@ -281,7 +283,8 @@ class MEDIA_GPU_EXPORT DXVAVideoDecodeAccelerator
|
| void CopySurface(IDirect3DSurface9* src_surface,
|
| IDirect3DSurface9* dest_surface,
|
| int picture_buffer_id,
|
| - int input_buffer_id);
|
| + int input_buffer_id,
|
| + const gfx::ColorSpace& color_space);
|
|
|
| // This is a notification that the source surface |src_surface| was copied to
|
| // the destination |dest_surface|. Received on the main thread.
|
| @@ -377,6 +380,11 @@ class MEDIA_GPU_EXPORT DXVAVideoDecodeAccelerator
|
| base::win::ScopedComPtr<ID3D11DeviceContext> d3d11_device_context_;
|
| base::win::ScopedComPtr<ID3D11Query> d3d11_query_;
|
|
|
| + base::win::ScopedComPtr<IDirectXVideoProcessorService>
|
| + video_processor_service_;
|
| + base::win::ScopedComPtr<IDirectXVideoProcessor> processor_;
|
| + DXVA2_ProcAmpValues default_procamp_values_;
|
| +
|
| // Ideally the reset token would be a stack variable which is used while
|
| // creating the device manager. However it seems that the device manager
|
| // holds onto the token and attempts to access it if the underlying device
|
|
|