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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/canvas2d/BaseRenderingContext2D.h" | 5 #include "modules/canvas2d/BaseRenderingContext2D.h" |
| 6 | 6 |
| 7 #include "bindings/core/v8/ExceptionMessages.h" | 7 #include "bindings/core/v8/ExceptionMessages.h" |
| 8 #include "bindings/core/v8/ExceptionState.h" | 8 #include "bindings/core/v8/ExceptionState.h" |
| 9 #include "bindings/core/v8/ExceptionStatePlaceholder.h" | 9 #include "bindings/core/v8/ExceptionStatePlaceholder.h" |
| 10 #include "core/css/cssom/CSSURLImageValue.h" | 10 #include "core/css/cssom/CSSURLImageValue.h" |
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| 33 | 33 |
| 34 BaseRenderingContext2D::BaseRenderingContext2D() | 34 BaseRenderingContext2D::BaseRenderingContext2D() |
| 35 : m_clipAntialiasing(NotAntiAliased) { | 35 : m_clipAntialiasing(NotAntiAliased) { |
| 36 m_stateStack.append(CanvasRenderingContext2DState::create()); | 36 m_stateStack.append(CanvasRenderingContext2DState::create()); |
| 37 } | 37 } |
| 38 | 38 |
| 39 BaseRenderingContext2D::~BaseRenderingContext2D() {} | 39 BaseRenderingContext2D::~BaseRenderingContext2D() {} |
| 40 | 40 |
| 41 CanvasRenderingContext2DState& BaseRenderingContext2D::modifiableState() { | 41 CanvasRenderingContext2DState& BaseRenderingContext2D::modifiableState() { |
| 42 realizeSaves(); | 42 realizeSaves(); |
| 43 return *m_stateStack.last(); | 43 return *m_stateStack.back(); |
| 44 } | 44 } |
| 45 | 45 |
| 46 void BaseRenderingContext2D::realizeSaves() { | 46 void BaseRenderingContext2D::realizeSaves() { |
| 47 validateStateStack(); | 47 validateStateStack(); |
| 48 if (state().hasUnrealizedSaves()) { | 48 if (state().hasUnrealizedSaves()) { |
| 49 ASSERT(m_stateStack.size() >= 1); | 49 ASSERT(m_stateStack.size() >= 1); |
| 50 // Reduce the current state's unrealized count by one now, | 50 // Reduce the current state's unrealized count by one now, |
| 51 // to reflect the fact we are saving one state. | 51 // to reflect the fact we are saving one state. |
| 52 m_stateStack.last()->restore(); | 52 m_stateStack.back()->restore(); |
| 53 m_stateStack.append(CanvasRenderingContext2DState::create( | 53 m_stateStack.append(CanvasRenderingContext2DState::create( |
| 54 state(), CanvasRenderingContext2DState::DontCopyClipList)); | 54 state(), CanvasRenderingContext2DState::DontCopyClipList)); |
| 55 // Set the new state's unrealized count to 0, because it has no outstanding | 55 // Set the new state's unrealized count to 0, because it has no outstanding |
| 56 // saves. | 56 // saves. |
| 57 // We need to do this explicitly because the copy constructor and operator= | 57 // We need to do this explicitly because the copy constructor and operator= |
| 58 // used by the Vector operations copy the unrealized count from the previous | 58 // used by the Vector operations copy the unrealized count from the previous |
| 59 // state (in turn necessary to support correct resizing and unwinding of the | 59 // state (in turn necessary to support correct resizing and unwinding of the |
| 60 // stack). | 60 // stack). |
| 61 m_stateStack.last()->resetUnrealizedSaveCount(); | 61 m_stateStack.back()->resetUnrealizedSaveCount(); |
| 62 SkCanvas* canvas = drawingCanvas(); | 62 SkCanvas* canvas = drawingCanvas(); |
| 63 if (canvas) | 63 if (canvas) |
| 64 canvas->save(); | 64 canvas->save(); |
| 65 validateStateStack(); | 65 validateStateStack(); |
| 66 } | 66 } |
| 67 } | 67 } |
| 68 | 68 |
| 69 void BaseRenderingContext2D::save() { | 69 void BaseRenderingContext2D::save() { |
| 70 m_stateStack.last()->save(); | 70 m_stateStack.back()->save(); |
| 71 } | 71 } |
| 72 | 72 |
| 73 void BaseRenderingContext2D::restore() { | 73 void BaseRenderingContext2D::restore() { |
| 74 validateStateStack(); | 74 validateStateStack(); |
| 75 if (state().hasUnrealizedSaves()) { | 75 if (state().hasUnrealizedSaves()) { |
| 76 // We never realized the save, so just record that it was unnecessary. | 76 // We never realized the save, so just record that it was unnecessary. |
| 77 m_stateStack.last()->restore(); | 77 m_stateStack.back()->restore(); |
| 78 return; | 78 return; |
| 79 } | 79 } |
| 80 ASSERT(m_stateStack.size() >= 1); | 80 ASSERT(m_stateStack.size() >= 1); |
| 81 if (m_stateStack.size() <= 1) | 81 if (m_stateStack.size() <= 1) |
| 82 return; | 82 return; |
| 83 m_path.transform(state().transform()); | 83 m_path.transform(state().transform()); |
| 84 m_stateStack.pop_back(); | 84 m_stateStack.pop_back(); |
| 85 m_stateStack.last()->clearResolvedFilter(); | 85 m_stateStack.back()->clearResolvedFilter(); |
| 86 m_path.transform(state().transform().inverse()); | 86 m_path.transform(state().transform().inverse()); |
| 87 SkCanvas* c = drawingCanvas(); | 87 SkCanvas* c = drawingCanvas(); |
| 88 if (c) | 88 if (c) |
| 89 c->restore(); | 89 c->restore(); |
| 90 | 90 |
| 91 validateStateStack(); | 91 validateStateStack(); |
| 92 } | 92 } |
| 93 | 93 |
| 94 void BaseRenderingContext2D::restoreMatrixClipStack(SkCanvas* c) const { | 94 void BaseRenderingContext2D::restoreMatrixClipStack(SkCanvas* c) const { |
| 95 if (!c) | 95 if (!c) |
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| 2014 ExpensiveCanvasHeuristicParameters::ShadowFixedCost[index] * | 2014 ExpensiveCanvasHeuristicParameters::ShadowFixedCost[index] * |
| 2015 m_usageCounters.numBlurredShadows + | 2015 m_usageCounters.numBlurredShadows + |
| 2016 ExpensiveCanvasHeuristicParameters:: | 2016 ExpensiveCanvasHeuristicParameters:: |
| 2017 ShadowVariableCostPerAreaTimesShadowBlurSquared[index] * | 2017 ShadowVariableCostPerAreaTimesShadowBlurSquared[index] * |
| 2018 m_usageCounters.boundingBoxAreaTimesShadowBlurSquared; | 2018 m_usageCounters.boundingBoxAreaTimesShadowBlurSquared; |
| 2019 | 2019 |
| 2020 return basicCostOfDrawCalls + fillTypeAdjustment + shadowAdjustment; | 2020 return basicCostOfDrawCalls + fillTypeAdjustment + shadowAdjustment; |
| 2021 } | 2021 } |
| 2022 | 2022 |
| 2023 } // namespace blink | 2023 } // namespace blink |
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