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Issue 2502373003: stop using SkXfermode -- use SkBlendMode instead (Closed)
Patch Set: rebase Created 4 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/ui/demo/bitmap_uploader.h" 5 #include "services/ui/demo/bitmap_uploader.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
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83 83
84 const cc::RenderPassId render_pass_id(1, 1); 84 const cc::RenderPassId render_pass_id(1, 1);
85 std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create(); 85 std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create();
86 pass->SetAll(render_pass_id, bounds, bounds, gfx::Transform(), 86 pass->SetAll(render_pass_id, bounds, bounds, gfx::Transform(),
87 true /* has_transparent_background */); 87 true /* has_transparent_background */);
88 88
89 // The SharedQuadState is owned by the SharedQuadStateList 89 // The SharedQuadState is owned by the SharedQuadStateList
90 // shared_quad_state_list. 90 // shared_quad_state_list.
91 cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); 91 cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState();
92 sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, 92 sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds,
93 false /* is_clipped */, 1.f /* opacity */, SkXfermode::kSrc_Mode, 93 false /* is_clipped */, 1.f /* opacity */, SkBlendMode::kSrc,
94 0 /* sorting_context_id */); 94 0 /* sorting_context_id */);
95 95
96 if (bitmap_.get()) { 96 if (bitmap_.get()) {
97 gpu::gles2::GLES2Interface* gl = 97 gpu::gles2::GLES2Interface* gl =
98 compositor_frame_sink_->context_provider()->ContextGL(); 98 compositor_frame_sink_->context_provider()->ContextGL();
99 gfx::Size bitmap_size(width_, height_); 99 gfx::Size bitmap_size(width_, height_);
100 GLuint texture_id = BindTextureForSize(bitmap_size); 100 GLuint texture_id = BindTextureForSize(bitmap_size);
101 gl->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap_size.width(), 101 gl->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap_size.width(),
102 bitmap_size.height(), TextureFormat(), GL_UNSIGNED_BYTE, 102 bitmap_size.height(), TextureFormat(), GL_UNSIGNED_BYTE,
103 &((*bitmap_)[0])); 103 &((*bitmap_)[0]));
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234 // TODO(fsamuel): Implement this. 234 // TODO(fsamuel): Implement this.
235 } 235 }
236 236
237 void BitmapUploader::SetExternalTilePriorityConstraints( 237 void BitmapUploader::SetExternalTilePriorityConstraints(
238 const gfx::Rect& viewport_rect, 238 const gfx::Rect& viewport_rect,
239 const gfx::Transform& transform) { 239 const gfx::Transform& transform) {
240 // TODO(fsamuel): Implement this. 240 // TODO(fsamuel): Implement this.
241 } 241 }
242 242
243 } // namespace ui 243 } // namespace ui
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