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Side by Side Diff: src/gpu/gl/GrGLProgram.h

Issue 25023003: Implement color filter as GrGLEffect (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: address review comments Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLProgram_DEFINED 9 #ifndef GrGLProgram_DEFINED
10 #define GrGLProgram_DEFINED 10 #define GrGLProgram_DEFINED
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132 SharedGLState*); 132 SharedGLState*);
133 133
134 private: 134 private:
135 typedef GrGLUniformManager::UniformHandle UniformHandle; 135 typedef GrGLUniformManager::UniformHandle UniformHandle;
136 136
137 // handles for uniforms (aside from per-effect samplers) 137 // handles for uniforms (aside from per-effect samplers)
138 struct UniformHandles { 138 struct UniformHandles {
139 UniformHandle fViewMatrixUni; 139 UniformHandle fViewMatrixUni;
140 UniformHandle fColorUni; 140 UniformHandle fColorUni;
141 UniformHandle fCoverageUni; 141 UniformHandle fCoverageUni;
142 UniformHandle fColorFilterUni;
143 142
144 // We use the render target height to provide a y-down frag coord when s pecifying 143 // We use the render target height to provide a y-down frag coord when s pecifying
145 // origin_upper_left is not supported. 144 // origin_upper_left is not supported.
146 UniformHandle fRTHeightUni; 145 UniformHandle fRTHeightUni;
147 146
148 // Uniforms for computing texture coords to do the dst-copy lookup 147 // Uniforms for computing texture coords to do the dst-copy lookup
149 UniformHandle fDstCopyTopLeftUni; 148 UniformHandle fDstCopyTopLeftUni;
150 UniformHandle fDstCopyScaleUni; 149 UniformHandle fDstCopyScaleUni;
151 UniformHandle fDstCopySamplerUni; 150 UniformHandle fDstCopySamplerUni;
152 }; 151 };
(...skipping 27 matching lines...) Expand all
180 // Helper for setData() that sets the view matrix and loads the render targe t height uniform 179 // Helper for setData() that sets the view matrix and loads the render targe t height uniform
181 void setMatrixAndRenderTargetHeight(const GrDrawState&); 180 void setMatrixAndRenderTargetHeight(const GrDrawState&);
182 181
183 // GL program ID 182 // GL program ID
184 GrGLuint fProgramID; 183 GrGLuint fProgramID;
185 184
186 // these reflect the current values of uniforms (GL uniform values travel wi th program) 185 // these reflect the current values of uniforms (GL uniform values travel wi th program)
187 MatrixState fMatrixState; 186 MatrixState fMatrixState;
188 GrColor fColor; 187 GrColor fColor;
189 GrColor fCoverage; 188 GrColor fCoverage;
190 GrColor fColorFilterColor;
191 int fDstCopyTexUnit; 189 int fDstCopyTexUnit;
192 190
193 SkAutoTDelete<GrGLProgramEffects> fColorEffects; 191 SkAutoTDelete<GrGLProgramEffects> fColorEffects;
194 SkAutoTDelete<GrGLProgramEffects> fCoverageEffects; 192 SkAutoTDelete<GrGLProgramEffects> fCoverageEffects;
195 193
196 GrGLProgramDesc fDesc; 194 GrGLProgramDesc fDesc;
197 GrGpuGL* fGpu; 195 GrGpuGL* fGpu;
198 196
199 GrGLUniformManager fUniformManager; 197 GrGLUniformManager fUniformManager;
200 UniformHandles fUniformHandles; 198 UniformHandles fUniformHandles;
201 199
202 bool fHasVertexShader; 200 bool fHasVertexShader;
203 int fNumTexCoordSets; 201 int fNumTexCoordSets;
204 202
205 typedef SkRefCnt INHERITED; 203 typedef SkRefCnt INHERITED;
206 }; 204 };
207 205
208 #endif 206 #endif
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