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Side by Side Diff: src/effects/SkMatrixConvolutionImageFilter.cpp

Issue 25023003: Implement color filter as GrGLEffect (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: address review comments Created 7 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 The Android Open Source Project 2 * Copyright 2012 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkMatrixConvolutionImageFilter.h" 8 #include "SkMatrixConvolutionImageFilter.h"
9 #include "SkBitmap.h" 9 #include "SkBitmap.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
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416 builder->fsAppendTextureLookup(sampler, coord); 416 builder->fsAppendTextureLookup(sampler, coord);
417 } 417 }
418 418
419 void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder, 419 void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
420 const GrDrawEffect&, 420 const GrDrawEffect&,
421 EffectKey key, 421 EffectKey key,
422 const char* outputColor, 422 const char* outputColor,
423 const char* inputColor, 423 const char* inputColor,
424 const TransformedCoordsArray& coords, 424 const TransformedCoordsArray& coords,
425 const TextureSamplerArray& samplers) { 425 const TextureSamplerArray& samplers) {
426 sk_ignore_unused_variable(inputColor);
426 SkString coords2D = builder->ensureFSCoords2D(coords, 0); 427 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
427 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 428 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
428 kVec4f_GrSLType, "Bounds"); 429 kVec4f_GrSLType, "Bounds");
429 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 430 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity,
430 kVec2f_GrSLType, "ImageIncrement"); 431 kVec2f_GrSLType, "ImageIncrement");
431 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibilit y, 432 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibilit y,
432 kFloat_GrSLType, 433 kFloat_GrSLType,
433 "Kernel", 434 "Kernel",
434 fKernelSize.width() * fKernelSize.h eight()); 435 fKernelSize.width() * fKernelSize.h eight());
435 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 436 fTargetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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541 fGain(SkScalarToFloat(gain)), 542 fGain(SkScalarToFloat(gain)),
542 fBias(SkScalarToFloat(bias) / 255.0f), 543 fBias(SkScalarToFloat(bias) / 255.0f),
543 fTileMode(tileMode), 544 fTileMode(tileMode),
544 fConvolveAlpha(convolveAlpha) { 545 fConvolveAlpha(convolveAlpha) {
545 fKernel = new float[kernelSize.width() * kernelSize.height()]; 546 fKernel = new float[kernelSize.width() * kernelSize.height()];
546 for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) { 547 for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) {
547 fKernel[i] = SkScalarToFloat(kernel[i]); 548 fKernel[i] = SkScalarToFloat(kernel[i]);
548 } 549 }
549 fTarget[0] = static_cast<float>(target.x()); 550 fTarget[0] = static_cast<float>(target.x());
550 fTarget[1] = static_cast<float>(target.y()); 551 fTarget[1] = static_cast<float>(target.y());
552 this->setWillNotUseInputColor();
551 } 553 }
552 554
553 GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() { 555 GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() {
554 delete[] fKernel; 556 delete[] fKernel;
555 } 557 }
556 558
557 const GrBackendEffectFactory& GrMatrixConvolutionEffect::getFactory() const { 559 const GrBackendEffectFactory& GrMatrixConvolutionEffect::getFactory() const {
558 return GrTBackendEffectFactory<GrMatrixConvolutionEffect>::getInstance(); 560 return GrTBackendEffectFactory<GrMatrixConvolutionEffect>::getInstance();
559 } 561 }
560 562
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628 fBias, 630 fBias,
629 fTarget, 631 fTarget,
630 fTileMode, 632 fTileMode,
631 fConvolveAlpha); 633 fConvolveAlpha);
632 return true; 634 return true;
633 } 635 }
634 636
635 /////////////////////////////////////////////////////////////////////////////// 637 ///////////////////////////////////////////////////////////////////////////////
636 638
637 #endif 639 #endif
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