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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
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132 SharedGLState*); | 132 SharedGLState*); |
133 | 133 |
134 private: | 134 private: |
135 typedef GrGLUniformManager::UniformHandle UniformHandle; | 135 typedef GrGLUniformManager::UniformHandle UniformHandle; |
136 | 136 |
137 // handles for uniforms (aside from per-effect samplers) | 137 // handles for uniforms (aside from per-effect samplers) |
138 struct UniformHandles { | 138 struct UniformHandles { |
139 UniformHandle fViewMatrixUni; | 139 UniformHandle fViewMatrixUni; |
140 UniformHandle fColorUni; | 140 UniformHandle fColorUni; |
141 UniformHandle fCoverageUni; | 141 UniformHandle fCoverageUni; |
142 UniformHandle fColorFilterUni; | |
143 | 142 |
144 // We use the render target height to provide a y-down frag coord when s
pecifying | 143 // We use the render target height to provide a y-down frag coord when s
pecifying |
145 // origin_upper_left is not supported. | 144 // origin_upper_left is not supported. |
146 UniformHandle fRTHeightUni; | 145 UniformHandle fRTHeightUni; |
147 | 146 |
148 // Uniforms for computing texture coords to do the dst-copy lookup | 147 // Uniforms for computing texture coords to do the dst-copy lookup |
149 UniformHandle fDstCopyTopLeftUni; | 148 UniformHandle fDstCopyTopLeftUni; |
150 UniformHandle fDstCopyScaleUni; | 149 UniformHandle fDstCopyScaleUni; |
151 UniformHandle fDstCopySamplerUni; | 150 UniformHandle fDstCopySamplerUni; |
152 }; | 151 }; |
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180 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform | 179 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform |
181 void setMatrixAndRenderTargetHeight(const GrDrawState&); | 180 void setMatrixAndRenderTargetHeight(const GrDrawState&); |
182 | 181 |
183 // GL program ID | 182 // GL program ID |
184 GrGLuint fProgramID; | 183 GrGLuint fProgramID; |
185 | 184 |
186 // these reflect the current values of uniforms (GL uniform values travel wi
th program) | 185 // these reflect the current values of uniforms (GL uniform values travel wi
th program) |
187 MatrixState fMatrixState; | 186 MatrixState fMatrixState; |
188 GrColor fColor; | 187 GrColor fColor; |
189 GrColor fCoverage; | 188 GrColor fCoverage; |
190 GrColor fColorFilterColor; | |
191 int fDstCopyTexUnit; | 189 int fDstCopyTexUnit; |
192 | 190 |
193 SkAutoTDelete<GrGLProgramEffects> fColorEffects; | 191 SkAutoTDelete<GrGLProgramEffects> fColorEffects; |
194 SkAutoTDelete<GrGLProgramEffects> fCoverageEffects; | 192 SkAutoTDelete<GrGLProgramEffects> fCoverageEffects; |
195 | 193 |
196 GrGLProgramDesc fDesc; | 194 GrGLProgramDesc fDesc; |
197 GrGpuGL* fGpu; | 195 GrGpuGL* fGpu; |
198 | 196 |
199 GrGLUniformManager fUniformManager; | 197 GrGLUniformManager fUniformManager; |
200 UniformHandles fUniformHandles; | 198 UniformHandles fUniformHandles; |
201 | 199 |
202 bool fHasVertexShader; | 200 bool fHasVertexShader; |
203 int fNumTexCoordSets; | 201 int fNumTexCoordSets; |
204 | 202 |
205 typedef SkRefCnt INHERITED; | 203 typedef SkRefCnt INHERITED; |
206 }; | 204 }; |
207 | 205 |
208 #endif | 206 #endif |
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