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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
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129 SharedGLState*); | 129 SharedGLState*); |
130 | 130 |
131 private: | 131 private: |
132 typedef GrGLUniformManager::UniformHandle UniformHandle; | 132 typedef GrGLUniformManager::UniformHandle UniformHandle; |
133 | 133 |
134 // handles for uniforms (aside from per-effect samplers) | 134 // handles for uniforms (aside from per-effect samplers) |
135 struct UniformHandles { | 135 struct UniformHandles { |
136 UniformHandle fViewMatrixUni; | 136 UniformHandle fViewMatrixUni; |
137 UniformHandle fColorUni; | 137 UniformHandle fColorUni; |
138 UniformHandle fCoverageUni; | 138 UniformHandle fCoverageUni; |
139 UniformHandle fColorFilterUni; | |
140 | 139 |
141 // We use the render target height to provide a y-down frag coord when s
pecifying | 140 // We use the render target height to provide a y-down frag coord when s
pecifying |
142 // origin_upper_left is not supported. | 141 // origin_upper_left is not supported. |
143 UniformHandle fRTHeightUni; | 142 UniformHandle fRTHeightUni; |
144 | 143 |
145 // Uniforms for computing texture coords to do the dst-copy lookup | 144 // Uniforms for computing texture coords to do the dst-copy lookup |
146 UniformHandle fDstCopyTopLeftUni; | 145 UniformHandle fDstCopyTopLeftUni; |
147 UniformHandle fDstCopyScaleUni; | 146 UniformHandle fDstCopyScaleUni; |
148 UniformHandle fDstCopySamplerUni; | 147 UniformHandle fDstCopySamplerUni; |
149 }; | 148 }; |
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190 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform | 189 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform |
191 void setMatrixAndRenderTargetHeight(const GrDrawState&); | 190 void setMatrixAndRenderTargetHeight(const GrDrawState&); |
192 | 191 |
193 // GL program ID | 192 // GL program ID |
194 GrGLuint fProgramID; | 193 GrGLuint fProgramID; |
195 | 194 |
196 // these reflect the current values of uniforms (GL uniform values travel wi
th program) | 195 // these reflect the current values of uniforms (GL uniform values travel wi
th program) |
197 MatrixState fMatrixState; | 196 MatrixState fMatrixState; |
198 GrColor fColor; | 197 GrColor fColor; |
199 GrColor fCoverage; | 198 GrColor fCoverage; |
200 GrColor fColorFilterColor; | |
201 int fDstCopyTexUnit; | 199 int fDstCopyTexUnit; |
202 | 200 |
203 SkTArray<EffectAndSamplers> fColorEffects; | 201 SkTArray<EffectAndSamplers> fColorEffects; |
204 SkTArray<EffectAndSamplers> fCoverageEffects; | 202 SkTArray<EffectAndSamplers> fCoverageEffects; |
205 | 203 |
206 GrGLProgramDesc fDesc; | 204 GrGLProgramDesc fDesc; |
207 GrGpuGL* fGpu; | 205 GrGpuGL* fGpu; |
208 | 206 |
209 GrGLUniformManager fUniformManager; | 207 GrGLUniformManager fUniformManager; |
210 UniformHandles fUniformHandles; | 208 UniformHandles fUniformHandles; |
211 | 209 |
212 typedef SkRefCnt INHERITED; | 210 typedef SkRefCnt INHERITED; |
213 }; | 211 }; |
214 | 212 |
215 #endif | 213 #endif |
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