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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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38 const GrEffectStage* colorStages[], | 38 const GrEffectStage* colorStages[], |
39 const GrEffectStage* coverageStages[]) | 39 const GrEffectStage* coverageStages[]) |
40 : fGpu(gpu) | 40 : fGpu(gpu) |
41 , fUniformManager(gpu) { | 41 , fUniformManager(gpu) { |
42 fDesc = desc; | 42 fDesc = desc; |
43 fProgramID = 0; | 43 fProgramID = 0; |
44 | 44 |
45 fDstCopyTexUnit = -1; | 45 fDstCopyTexUnit = -1; |
46 | 46 |
47 fColor = GrColor_ILLEGAL; | 47 fColor = GrColor_ILLEGAL; |
48 fColorFilterColor = GrColor_ILLEGAL; | |
49 | 48 |
50 fColorEffects.reset(desc.numColorEffects()); | 49 fColorEffects.reset(desc.numColorEffects()); |
51 fCoverageEffects.reset(desc.numCoverageEffects()); | 50 fCoverageEffects.reset(desc.numCoverageEffects()); |
52 | 51 |
53 this->genProgram(colorStages, coverageStages); | 52 this->genProgram(colorStages, coverageStages); |
54 } | 53 } |
55 | 54 |
56 GrGLProgram::~GrGLProgram() { | 55 GrGLProgram::~GrGLProgram() { |
57 if (fProgramID) { | 56 if (fProgramID) { |
58 GL_CALL(DeleteProgram(fProgramID)); | 57 GL_CALL(DeleteProgram(fProgramID)); |
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78 case GrGLProgramDesc::kCombineWithDst_CoverageOutput: | 77 case GrGLProgramDesc::kCombineWithDst_CoverageOutput: |
79 // We should only have set this if the blend was specified as (1, 0) | 78 // We should only have set this if the blend was specified as (1, 0) |
80 SkASSERT(kOne_GrBlendCoeff == *srcCoeff && kZero_GrBlendCoeff == *ds
tCoeff); | 79 SkASSERT(kOne_GrBlendCoeff == *srcCoeff && kZero_GrBlendCoeff == *ds
tCoeff); |
81 break; | 80 break; |
82 default: | 81 default: |
83 GrCrash("Unexpected coverage output"); | 82 GrCrash("Unexpected coverage output"); |
84 break; | 83 break; |
85 } | 84 } |
86 } | 85 } |
87 | 86 |
88 namespace { | |
89 // given two blend coefficients determine whether the src | |
90 // and/or dst computation can be omitted. | |
91 inline void need_blend_inputs(SkXfermode::Coeff srcCoeff, | |
92 SkXfermode::Coeff dstCoeff, | |
93 bool* needSrcValue, | |
94 bool* needDstValue) { | |
95 if (SkXfermode::kZero_Coeff == srcCoeff) { | |
96 switch (dstCoeff) { | |
97 // these all read the src | |
98 case SkXfermode::kSC_Coeff: | |
99 case SkXfermode::kISC_Coeff: | |
100 case SkXfermode::kSA_Coeff: | |
101 case SkXfermode::kISA_Coeff: | |
102 *needSrcValue = true; | |
103 break; | |
104 default: | |
105 *needSrcValue = false; | |
106 break; | |
107 } | |
108 } else { | |
109 *needSrcValue = true; | |
110 } | |
111 if (SkXfermode::kZero_Coeff == dstCoeff) { | |
112 switch (srcCoeff) { | |
113 // these all read the dst | |
114 case SkXfermode::kDC_Coeff: | |
115 case SkXfermode::kIDC_Coeff: | |
116 case SkXfermode::kDA_Coeff: | |
117 case SkXfermode::kIDA_Coeff: | |
118 *needDstValue = true; | |
119 break; | |
120 default: | |
121 *needDstValue = false; | |
122 break; | |
123 } | |
124 } else { | |
125 *needDstValue = true; | |
126 } | |
127 } | |
128 | |
129 /** | |
130 * Create a blend_coeff * value string to be used in shader code. Sets empty | |
131 * string if result is trivially zero. | |
132 */ | |
133 inline void blend_term_string(SkString* str, SkXfermode::Coeff coeff, | |
134 const char* src, const char* dst, | |
135 const char* value) { | |
136 switch (coeff) { | |
137 case SkXfermode::kZero_Coeff: /** 0 */ | |
138 *str = ""; | |
139 break; | |
140 case SkXfermode::kOne_Coeff: /** 1 */ | |
141 *str = value; | |
142 break; | |
143 case SkXfermode::kSC_Coeff: | |
144 str->printf("(%s * %s)", src, value); | |
145 break; | |
146 case SkXfermode::kISC_Coeff: | |
147 str->printf("((%s - %s) * %s)", GrGLSLExpr<4>(1).c_str(), src, value); | |
148 break; | |
149 case SkXfermode::kDC_Coeff: | |
150 str->printf("(%s * %s)", dst, value); | |
151 break; | |
152 case SkXfermode::kIDC_Coeff: | |
153 str->printf("((%s - %s) * %s)", GrGLSLExpr<4>(1).c_str(), dst, value); | |
154 break; | |
155 case SkXfermode::kSA_Coeff: /** src alpha */ | |
156 str->printf("(%s.a * %s)", src, value); | |
157 break; | |
158 case SkXfermode::kISA_Coeff: /** inverse src alpha (i.e. 1 - sa) */ | |
159 str->printf("((1.0 - %s.a) * %s)", src, value); | |
160 break; | |
161 case SkXfermode::kDA_Coeff: /** dst alpha */ | |
162 str->printf("(%s.a * %s)", dst, value); | |
163 break; | |
164 case SkXfermode::kIDA_Coeff: /** inverse dst alpha (i.e. 1 - da) */ | |
165 str->printf("((1.0 - %s.a) * %s)", dst, value); | |
166 break; | |
167 default: | |
168 GrCrash("Unexpected xfer coeff."); | |
169 break; | |
170 } | |
171 } | |
172 /** | |
173 * Adds a line to the fragment shader code which modifies the color by | |
174 * the specified color filter. | |
175 */ | |
176 void add_color_filter(GrGLShaderBuilder* builder, | |
177 const char * outputVar, | |
178 SkXfermode::Coeff uniformCoeff, | |
179 SkXfermode::Coeff colorCoeff, | |
180 const char* filterColor, | |
181 const char* inColor) { | |
182 SkString colorStr, constStr; | |
183 blend_term_string(&colorStr, colorCoeff, filterColor, inColor, inColor); | |
184 blend_term_string(&constStr, uniformCoeff, filterColor, inColor, filterColor
); | |
185 GrGLSLExpr<4> sum; | |
186 if (colorStr.isEmpty() && constStr.isEmpty()) { | |
187 sum = GrGLSLExpr<4>(0); | |
188 } else if (colorStr.isEmpty()) { | |
189 sum = constStr; | |
190 } else if (constStr.isEmpty()) { | |
191 sum = colorStr; | |
192 } else { | |
193 sum = GrGLSLExpr<4>(colorStr) + GrGLSLExpr<4>(constStr); | |
194 } | |
195 builder->fsCodeAppendf("\t%s = %s;\n", outputVar, sum.c_str()); | |
196 } | |
197 } | |
198 | |
199 bool GrGLProgram::genProgram(const GrEffectStage* colorStages[], | 87 bool GrGLProgram::genProgram(const GrEffectStage* colorStages[], |
200 const GrEffectStage* coverageStages[]) { | 88 const GrEffectStage* coverageStages[]) { |
201 SkASSERT(0 == fProgramID); | 89 SkASSERT(0 == fProgramID); |
202 | 90 |
203 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); | 91 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); |
204 | 92 |
205 bool needsVertexShader = true; | 93 bool needsVertexShader = true; |
206 | 94 |
207 GrGLShaderBuilder builder(fGpu, fUniformManager, fDesc, needsVertexShader); | 95 GrGLShaderBuilder builder(fGpu, fUniformManager, fDesc, needsVertexShader); |
208 if (GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder.getVertexBuild
er()) { | 96 if (GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder.getVertexBuild
er()) { |
209 fUniformHandles.fViewMatrixUni = vertexBuilder->getViewMatrixUniform(); | 97 fUniformHandles.fViewMatrixUni = vertexBuilder->getViewMatrixUniform(); |
210 } | 98 } |
211 | 99 |
212 // incoming color to current stage being processed. | 100 // incoming color to current stage being processed. |
213 GrGLSLExpr<4> inColor = builder.getInputColor(); | 101 GrGLSLExpr<4> inColor = builder.getInputColor(); |
214 | 102 |
215 // Get the coeffs for the Mode-based color filter, determine if color is nee
ded. | |
216 SkXfermode::Coeff colorCoeff; | |
217 SkXfermode::Coeff filterColorCoeff; | |
218 SkAssertResult( | |
219 SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>(header.fColorFilte
rXfermode), | |
220 &filterColorCoeff, | |
221 &colorCoeff)); | |
222 bool needColor, needFilterColor; | |
223 need_blend_inputs(filterColorCoeff, colorCoeff, &needFilterColor, &needColor
); | |
224 | |
225 // used in order for builder to return the per-stage uniform handles. | 103 // used in order for builder to return the per-stage uniform handles. |
226 typedef SkTArray<GrGLUniformManager::UniformHandle, true>* UniHandleArrayPtr
; | 104 typedef SkTArray<GrGLUniformManager::UniformHandle, true>* UniHandleArrayPtr
; |
227 int maxColorOrCovEffectCnt = GrMax(fDesc.numColorEffects(), fDesc.numCoverag
eEffects()); | 105 int maxColorOrCovEffectCnt = GrMax(fDesc.numColorEffects(), fDesc.numCoverag
eEffects()); |
228 SkAutoTArray<UniHandleArrayPtr> effectUniformArrays(maxColorOrCovEffectCnt); | 106 SkAutoTArray<UniHandleArrayPtr> effectUniformArrays(maxColorOrCovEffectCnt); |
229 SkAutoTArray<GrGLEffect*> glEffects(maxColorOrCovEffectCnt); | 107 SkAutoTArray<GrGLEffect*> glEffects(maxColorOrCovEffectCnt); |
230 | 108 |
231 if (needColor) { | 109 if (fDesc.numColorEffects()) { |
232 for (int e = 0; e < fDesc.numColorEffects(); ++e) { | 110 for (int e = 0; e < fDesc.numColorEffects(); ++e) { |
233 effectUniformArrays[e] = &fColorEffects[e].fSamplerUnis; | 111 effectUniformArrays[e] = &fColorEffects[e].fSamplerUnis; |
234 } | 112 } |
235 | 113 |
236 builder.emitEffects(colorStages, | 114 builder.emitEffects(colorStages, |
237 fDesc.effectKeys(), | 115 fDesc.effectKeys(), |
238 fDesc.numColorEffects(), | 116 fDesc.numColorEffects(), |
239 &inColor, | 117 &inColor, |
240 effectUniformArrays.get(), | 118 effectUniformArrays.get(), |
241 glEffects.get()); | 119 glEffects.get()); |
242 | 120 |
243 for (int e = 0; e < fDesc.numColorEffects(); ++e) { | 121 for (int e = 0; e < fDesc.numColorEffects(); ++e) { |
244 fColorEffects[e].fGLEffect = glEffects[e]; | 122 fColorEffects[e].fGLEffect = glEffects[e]; |
245 } | 123 } |
246 } | 124 } |
247 | 125 |
248 // Insert the color filter. This will soon be replaced by a color effect. | |
249 if (SkXfermode::kDst_Mode != header.fColorFilterXfermode) { | |
250 const char* colorFilterColorUniName = NULL; | |
251 fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder::
kFragment_Visibility, | |
252 kVec4f_GrSLType, "F
ilterColor", | |
253 &colorFilterColorUn
iName); | |
254 | |
255 builder.fsCodeAppend("\tvec4 filteredColor;\n"); | |
256 add_color_filter(&builder, "filteredColor", filterColorCoeff, | |
257 colorCoeff, colorFilterColorUniName, inColor.c_str()); | |
258 inColor = "filteredColor"; | |
259 } | |
260 | |
261 /////////////////////////////////////////////////////////////////////////// | 126 /////////////////////////////////////////////////////////////////////////// |
262 // compute the partial coverage | 127 // compute the partial coverage |
263 GrGLSLExpr<4> inCoverage = builder.getInputCoverage(); | 128 GrGLSLExpr<4> inCoverage = builder.getInputCoverage(); |
264 | 129 |
265 for (int e = 0; e < fDesc.numCoverageEffects(); ++e) { | 130 for (int e = 0; e < fDesc.numCoverageEffects(); ++e) { |
266 effectUniformArrays[e] = &fCoverageEffects[e].fSamplerUnis; | 131 effectUniformArrays[e] = &fCoverageEffects[e].fSamplerUnis; |
267 } | 132 } |
268 | 133 |
269 builder.emitEffects(coverageStages, | 134 builder.emitEffects(coverageStages, |
270 fDesc.getEffectKeys() + fDesc.numColorEffects(), | 135 fDesc.getEffectKeys() + fDesc.numColorEffects(), |
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406 coverage = drawState.getCoverage(); | 271 coverage = drawState.getCoverage(); |
407 } else { | 272 } else { |
408 color = drawState.getColor(); | 273 color = drawState.getColor(); |
409 coverage = drawState.getCoverage(); | 274 coverage = drawState.getCoverage(); |
410 } | 275 } |
411 | 276 |
412 this->setColor(drawState, color, sharedState); | 277 this->setColor(drawState, color, sharedState); |
413 this->setCoverage(drawState, coverage, sharedState); | 278 this->setCoverage(drawState, coverage, sharedState); |
414 this->setMatrixAndRenderTargetHeight(drawState); | 279 this->setMatrixAndRenderTargetHeight(drawState); |
415 | 280 |
416 // Setup the SkXfermode::Mode-based colorfilter uniform if necessary | |
417 if (fUniformHandles.fColorFilterUni.isValid() && | |
418 fColorFilterColor != drawState.getColorFilterColor()) { | |
419 GrGLfloat c[4]; | |
420 GrColorToRGBAFloat(drawState.getColorFilterColor(), c); | |
421 fUniformManager.set4fv(fUniformHandles.fColorFilterUni, 0, 1, c); | |
422 fColorFilterColor = drawState.getColorFilterColor(); | |
423 } | |
424 | |
425 if (NULL != dstCopy) { | 281 if (NULL != dstCopy) { |
426 if (fUniformHandles.fDstCopyTopLeftUni.isValid()) { | 282 if (fUniformHandles.fDstCopyTopLeftUni.isValid()) { |
427 fUniformManager.set2f(fUniformHandles.fDstCopyTopLeftUni, | 283 fUniformManager.set2f(fUniformHandles.fDstCopyTopLeftUni, |
428 static_cast<GrGLfloat>(dstCopy->offset().fX), | 284 static_cast<GrGLfloat>(dstCopy->offset().fX), |
429 static_cast<GrGLfloat>(dstCopy->offset().fY)); | 285 static_cast<GrGLfloat>(dstCopy->offset().fY)); |
430 fUniformManager.set2f(fUniformHandles.fDstCopyScaleUni, | 286 fUniformManager.set2f(fUniformHandles.fDstCopyScaleUni, |
431 1.f / dstCopy->texture()->width(), | 287 1.f / dstCopy->texture()->width(), |
432 1.f / dstCopy->texture()->height()); | 288 1.f / dstCopy->texture()->height()); |
433 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture())
; | 289 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture())
; |
434 static GrTextureParams kParams; // the default is clamp, nearest fil
tering. | 290 static GrTextureParams kParams; // the default is clamp, nearest fil
tering. |
435 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); | 291 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); |
436 } else { | 292 } else { |
437 SkASSERT(!fUniformHandles.fDstCopyScaleUni.isValid()); | 293 SkASSERT(!fUniformHandles.fDstCopyScaleUni.isValid()); |
438 SkASSERT(!fUniformHandles.fDstCopySamplerUni.isValid()); | 294 SkASSERT(!fUniformHandles.fDstCopySamplerUni.isValid()); |
439 } | 295 } |
440 } else { | 296 } else { |
441 SkASSERT(!fUniformHandles.fDstCopyTopLeftUni.isValid()); | 297 SkASSERT(!fUniformHandles.fDstCopyTopLeftUni.isValid()); |
442 SkASSERT(!fUniformHandles.fDstCopyScaleUni.isValid()); | 298 SkASSERT(!fUniformHandles.fDstCopyScaleUni.isValid()); |
443 SkASSERT(!fUniformHandles.fDstCopySamplerUni.isValid()); | 299 SkASSERT(!fUniformHandles.fDstCopySamplerUni.isValid()); |
444 } | 300 } |
445 | 301 |
446 for (int e = 0; e < fColorEffects.count(); ++e) { | 302 for (int e = 0; e < fColorEffects.count(); ++e) { |
447 // We may have omitted the GrGLEffect because of the color filter logic
in genProgram. | 303 SkASSERT(NULL != fColorEffects[e].fGLEffect); |
448 // This can be removed when the color filter is an effect. | 304 this->setEffectData(*colorStages[e], fColorEffects[e]); |
449 if (NULL != fColorEffects[e].fGLEffect) { | |
450 this->setEffectData(*colorStages[e], fColorEffects[e]); | |
451 } | |
452 } | 305 } |
453 | 306 |
454 for (int e = 0; e < fCoverageEffects.count(); ++e) { | 307 for (int e = 0; e < fCoverageEffects.count(); ++e) { |
455 if (NULL != fCoverageEffects[e].fGLEffect) { | 308 SkASSERT(NULL != fCoverageEffects[e].fGLEffect); |
456 this->setEffectData(*coverageStages[e], fCoverageEffects[e]); | 309 this->setEffectData(*coverageStages[e], fCoverageEffects[e]); |
457 } | |
458 } | 310 } |
459 } | 311 } |
460 | 312 |
461 void GrGLProgram::setColor(const GrDrawState& drawState, | 313 void GrGLProgram::setColor(const GrDrawState& drawState, |
462 GrColor color, | 314 GrColor color, |
463 SharedGLState* sharedState) { | 315 SharedGLState* sharedState) { |
464 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); | 316 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); |
465 if (!drawState.hasColorVertexAttribute()) { | 317 if (!drawState.hasColorVertexAttribute()) { |
466 switch (header.fColorInput) { | 318 switch (header.fColorInput) { |
467 case GrGLProgramDesc::kAttribute_ColorInput: | 319 case GrGLProgramDesc::kAttribute_ColorInput: |
468 SkASSERT(-1 != header.fColorAttributeIndex); | 320 SkASSERT(-1 != header.fColorAttributeIndex); |
469 if (sharedState->fConstAttribColor != color || | 321 if (sharedState->fConstAttribColor != color || |
470 sharedState->fConstAttribColorIndex != header.fColorAttribut
eIndex) { | 322 sharedState->fConstAttribColorIndex != header.fColorAttribut
eIndex) { |
471 // OpenGL ES only supports the float varieties of glVertexAt
trib | 323 // OpenGL ES only supports the float varieties of glVertexAt
trib |
472 GrGLfloat c[4]; | 324 GrGLfloat c[4]; |
473 GrColorToRGBAFloat(color, c); | 325 GrColorToRGBAFloat(color, c); |
474 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); | 326 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); |
475 sharedState->fConstAttribColor = color; | 327 sharedState->fConstAttribColor = color; |
476 sharedState->fConstAttribColorIndex = header.fColorAttribute
Index; | 328 sharedState->fConstAttribColorIndex = header.fColorAttribute
Index; |
477 } | 329 } |
478 break; | 330 break; |
479 case GrGLProgramDesc::kUniform_ColorInput: | 331 case GrGLProgramDesc::kUniform_ColorInput: |
480 if (fColor != color) { | 332 if (fColor != color && fUniformHandles.fColorUni.isValid()) { |
481 // OpenGL ES doesn't support unsigned byte varieties of glUn
iform | 333 // OpenGL ES doesn't support unsigned byte varieties of glUn
iform |
482 GrGLfloat c[4]; | 334 GrGLfloat c[4]; |
483 GrColorToRGBAFloat(color, c); | 335 GrColorToRGBAFloat(color, c); |
484 fUniformManager.set4fv(fUniformHandles.fColorUni, 0, 1, c); | 336 fUniformManager.set4fv(fUniformHandles.fColorUni, 0, 1, c); |
485 fColor = color; | 337 fColor = color; |
486 } | 338 } |
487 sharedState->fConstAttribColorIndex = -1; | 339 sharedState->fConstAttribColorIndex = -1; |
488 break; | 340 break; |
489 case GrGLProgramDesc::kSolidWhite_ColorInput: | 341 case GrGLProgramDesc::kSolidWhite_ColorInput: |
490 case GrGLProgramDesc::kTransBlack_ColorInput: | 342 case GrGLProgramDesc::kTransBlack_ColorInput: |
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554 | 406 |
555 fMatrixState.fViewMatrix = drawState.getViewMatrix(); | 407 fMatrixState.fViewMatrix = drawState.getViewMatrix(); |
556 fMatrixState.fRenderTargetSize = size; | 408 fMatrixState.fRenderTargetSize = size; |
557 fMatrixState.fRenderTargetOrigin = rt->origin(); | 409 fMatrixState.fRenderTargetOrigin = rt->origin(); |
558 | 410 |
559 GrGLfloat viewMatrix[3 * 3]; | 411 GrGLfloat viewMatrix[3 * 3]; |
560 fMatrixState.getGLMatrix<3>(viewMatrix); | 412 fMatrixState.getGLMatrix<3>(viewMatrix); |
561 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix); | 413 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix); |
562 } | 414 } |
563 } | 415 } |
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