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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
| 10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
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| 177 GrGLSLExpr<4> genInputCoverage(GrGLShaderBuilder* builder); | 177 GrGLSLExpr<4> genInputCoverage(GrGLShaderBuilder* builder); |
| 178 | 178 |
| 179 void genGeometryShader(GrGLShaderBuilder::VertexBuilder* vertexBuilder) cons
t; | 179 void genGeometryShader(GrGLShaderBuilder::VertexBuilder* vertexBuilder) cons
t; |
| 180 | 180 |
| 181 // Creates a set of GrGLEffects and GrGLDrawEffects. | 181 // Creates a set of GrGLEffects and GrGLDrawEffects. |
| 182 void buildGLEffects(SkTArray<EffectAndSamplers> GrGLProgram::* effectSet, | 182 void buildGLEffects(SkTArray<EffectAndSamplers> GrGLProgram::* effectSet, |
| 183 const GrEffectStage* stages[], | 183 const GrEffectStage* stages[], |
| 184 int count, | 184 int count, |
| 185 bool hasExplicitLocalCoords, | 185 bool hasExplicitLocalCoords, |
| 186 SkTArray<GrDrawEffect>* drawEffects, | 186 SkTArray<GrDrawEffect>* drawEffects, |
| 187 bool* hasVertexShaderEffects); | 187 bool* hasVertexShaderEffects, |
| 188 bool* willUseInputColor); |
| 188 | 189 |
| 189 // Creates a GL program ID, binds shader attributes to GL vertex attrs, and
links the program | 190 // Creates a GL program ID, binds shader attributes to GL vertex attrs, and
links the program |
| 190 bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder, | 191 bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder, |
| 191 bool bindColorOut, | 192 bool bindColorOut, |
| 192 bool bindDualSrcOut); | 193 bool bindDualSrcOut); |
| 193 | 194 |
| 194 // Sets the texture units for samplers | 195 // Sets the texture units for samplers |
| 195 void initSamplerUniforms(); | 196 void initSamplerUniforms(); |
| 196 void initEffectSamplerUniforms(EffectAndSamplers* effect, int* texUnitIdx); | 197 void initEffectSamplerUniforms(EffectAndSamplers* effect, int* texUnitIdx); |
| 197 | 198 |
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| 230 GrGLProgramDesc fDesc; | 231 GrGLProgramDesc fDesc; |
| 231 GrGpuGL* fGpu; | 232 GrGpuGL* fGpu; |
| 232 | 233 |
| 233 GrGLUniformManager fUniformManager; | 234 GrGLUniformManager fUniformManager; |
| 234 UniformHandles fUniformHandles; | 235 UniformHandles fUniformHandles; |
| 235 | 236 |
| 236 typedef SkRefCnt INHERITED; | 237 typedef SkRefCnt INHERITED; |
| 237 }; | 238 }; |
| 238 | 239 |
| 239 #endif | 240 #endif |
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