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Unified Diff: src/builtins/builtins-math.cc

Issue 2502293002: Reland of [refactoring] Split CodeAssemblerState out of CodeAssembler (Closed)
Patch Set: fix Created 4 years, 1 month ago
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Index: src/builtins/builtins-math.cc
diff --git a/src/builtins/builtins-math.cc b/src/builtins/builtins-math.cc
index 30f12ba12c9945bd48cd4ef7153519c42c717834..3cf0d90d30cd6a3347266164ade849329f0fafc5 100644
--- a/src/builtins/builtins-math.cc
+++ b/src/builtins/builtins-math.cc
@@ -14,92 +14,91 @@ namespace internal {
// ES6 section 20.2.2 Function Properties of the Math Object
// ES6 section - 20.2.2.1 Math.abs ( x )
-void Builtins::Generate_MathAbs(CodeStubAssembler* assembler) {
+void Builtins::Generate_MathAbs(compiler::CodeAssemblerState* state) {
typedef CodeStubAssembler::Label Label;
typedef compiler::Node Node;
typedef CodeStubAssembler::Variable Variable;
+ CodeStubAssembler assembler(state);
- Node* context = assembler->Parameter(4);
+ Node* context = assembler.Parameter(4);
// We might need to loop once for ToNumber conversion.
- Variable var_x(assembler, MachineRepresentation::kTagged);
- Label loop(assembler, &var_x);
- var_x.Bind(assembler->Parameter(1));
- assembler->Goto(&loop);
- assembler->Bind(&loop);
+ Variable var_x(&assembler, MachineRepresentation::kTagged);
+ Label loop(&assembler, &var_x);
+ var_x.Bind(assembler.Parameter(1));
+ assembler.Goto(&loop);
+ assembler.Bind(&loop);
{
// Load the current {x} value.
Node* x = var_x.value();
// Check if {x} is a Smi or a HeapObject.
- Label if_xissmi(assembler), if_xisnotsmi(assembler);
- assembler->Branch(assembler->TaggedIsSmi(x), &if_xissmi, &if_xisnotsmi);
+ Label if_xissmi(&assembler), if_xisnotsmi(&assembler);
+ assembler.Branch(assembler.TaggedIsSmi(x), &if_xissmi, &if_xisnotsmi);
- assembler->Bind(&if_xissmi);
+ assembler.Bind(&if_xissmi);
{
// Check if {x} is already positive.
- Label if_xispositive(assembler), if_xisnotpositive(assembler);
- assembler->BranchIfSmiLessThanOrEqual(
- assembler->SmiConstant(Smi::FromInt(0)), x, &if_xispositive,
+ Label if_xispositive(&assembler), if_xisnotpositive(&assembler);
+ assembler.BranchIfSmiLessThanOrEqual(
+ assembler.SmiConstant(Smi::FromInt(0)), x, &if_xispositive,
&if_xisnotpositive);
- assembler->Bind(&if_xispositive);
+ assembler.Bind(&if_xispositive);
{
// Just return the input {x}.
- assembler->Return(x);
+ assembler.Return(x);
}
- assembler->Bind(&if_xisnotpositive);
+ assembler.Bind(&if_xisnotpositive);
{
// Try to negate the {x} value.
- Node* pair = assembler->IntPtrSubWithOverflow(
- assembler->IntPtrConstant(0), assembler->BitcastTaggedToWord(x));
- Node* overflow = assembler->Projection(1, pair);
- Label if_overflow(assembler, Label::kDeferred),
- if_notoverflow(assembler);
- assembler->Branch(overflow, &if_overflow, &if_notoverflow);
-
- assembler->Bind(&if_notoverflow);
+ Node* pair = assembler.IntPtrSubWithOverflow(
+ assembler.IntPtrConstant(0), assembler.BitcastTaggedToWord(x));
+ Node* overflow = assembler.Projection(1, pair);
+ Label if_overflow(&assembler, Label::kDeferred),
+ if_notoverflow(&assembler);
+ assembler.Branch(overflow, &if_overflow, &if_notoverflow);
+
+ assembler.Bind(&if_notoverflow);
{
// There is a Smi representation for negated {x}.
- Node* result = assembler->Projection(0, pair);
- result = assembler->BitcastWordToTagged(result);
- assembler->Return(result);
+ Node* result = assembler.Projection(0, pair);
+ result = assembler.BitcastWordToTagged(result);
+ assembler.Return(result);
}
- assembler->Bind(&if_overflow);
+ assembler.Bind(&if_overflow);
{
- Node* result = assembler->NumberConstant(0.0 - Smi::kMinValue);
- assembler->Return(result);
+ Node* result = assembler.NumberConstant(0.0 - Smi::kMinValue);
+ assembler.Return(result);
}
}
}
- assembler->Bind(&if_xisnotsmi);
+ assembler.Bind(&if_xisnotsmi);
{
// Check if {x} is a HeapNumber.
- Label if_xisheapnumber(assembler),
- if_xisnotheapnumber(assembler, Label::kDeferred);
- assembler->Branch(
- assembler->WordEqual(assembler->LoadMap(x),
- assembler->HeapNumberMapConstant()),
- &if_xisheapnumber, &if_xisnotheapnumber);
+ Label if_xisheapnumber(&assembler),
+ if_xisnotheapnumber(&assembler, Label::kDeferred);
+ assembler.Branch(assembler.WordEqual(assembler.LoadMap(x),
+ assembler.HeapNumberMapConstant()),
+ &if_xisheapnumber, &if_xisnotheapnumber);
- assembler->Bind(&if_xisheapnumber);
+ assembler.Bind(&if_xisheapnumber);
{
- Node* x_value = assembler->LoadHeapNumberValue(x);
- Node* value = assembler->Float64Abs(x_value);
- Node* result = assembler->AllocateHeapNumberWithValue(value);
- assembler->Return(result);
+ Node* x_value = assembler.LoadHeapNumberValue(x);
+ Node* value = assembler.Float64Abs(x_value);
+ Node* result = assembler.AllocateHeapNumberWithValue(value);
+ assembler.Return(result);
}
- assembler->Bind(&if_xisnotheapnumber);
+ assembler.Bind(&if_xisnotheapnumber);
{
// Need to convert {x} to a Number first.
- Callable callable =
- CodeFactory::NonNumberToNumber(assembler->isolate());
- var_x.Bind(assembler->CallStub(callable, context, x));
- assembler->Goto(&loop);
+ Callable callable = CodeFactory::NonNumberToNumber(assembler.isolate());
+ var_x.Bind(assembler.CallStub(callable, context, x));
+ assembler.Goto(&loop);
}
}
}
@@ -182,163 +181,177 @@ void Generate_MathUnaryOperation(
} // namespace
// ES6 section 20.2.2.2 Math.acos ( x )
-void Builtins::Generate_MathAcos(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Acos);
+void Builtins::Generate_MathAcos(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Acos);
}
// ES6 section 20.2.2.3 Math.acosh ( x )
-void Builtins::Generate_MathAcosh(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Acosh);
+void Builtins::Generate_MathAcosh(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Acosh);
}
// ES6 section 20.2.2.4 Math.asin ( x )
-void Builtins::Generate_MathAsin(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Asin);
+void Builtins::Generate_MathAsin(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Asin);
}
// ES6 section 20.2.2.5 Math.asinh ( x )
-void Builtins::Generate_MathAsinh(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Asinh);
+void Builtins::Generate_MathAsinh(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Asinh);
}
// ES6 section 20.2.2.6 Math.atan ( x )
-void Builtins::Generate_MathAtan(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Atan);
+void Builtins::Generate_MathAtan(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Atan);
}
// ES6 section 20.2.2.7 Math.atanh ( x )
-void Builtins::Generate_MathAtanh(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Atanh);
+void Builtins::Generate_MathAtanh(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Atanh);
}
// ES6 section 20.2.2.8 Math.atan2 ( y, x )
-void Builtins::Generate_MathAtan2(CodeStubAssembler* assembler) {
+void Builtins::Generate_MathAtan2(compiler::CodeAssemblerState* state) {
using compiler::Node;
+ CodeStubAssembler assembler(state);
- Node* y = assembler->Parameter(1);
- Node* x = assembler->Parameter(2);
- Node* context = assembler->Parameter(5);
- Node* y_value = assembler->TruncateTaggedToFloat64(context, y);
- Node* x_value = assembler->TruncateTaggedToFloat64(context, x);
- Node* value = assembler->Float64Atan2(y_value, x_value);
- Node* result = assembler->AllocateHeapNumberWithValue(value);
- assembler->Return(result);
+ Node* y = assembler.Parameter(1);
+ Node* x = assembler.Parameter(2);
+ Node* context = assembler.Parameter(5);
+ Node* y_value = assembler.TruncateTaggedToFloat64(context, y);
+ Node* x_value = assembler.TruncateTaggedToFloat64(context, x);
+ Node* value = assembler.Float64Atan2(y_value, x_value);
+ Node* result = assembler.AllocateHeapNumberWithValue(value);
+ assembler.Return(result);
}
// ES6 section 20.2.2.10 Math.ceil ( x )
-void Builtins::Generate_MathCeil(CodeStubAssembler* assembler) {
- Generate_MathRoundingOperation(assembler, &CodeStubAssembler::Float64Ceil);
+void Builtins::Generate_MathCeil(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathRoundingOperation(&assembler, &CodeStubAssembler::Float64Ceil);
}
// ES6 section 20.2.2.9 Math.cbrt ( x )
-void Builtins::Generate_MathCbrt(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Cbrt);
+void Builtins::Generate_MathCbrt(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Cbrt);
}
// ES6 section 20.2.2.11 Math.clz32 ( x )
-void Builtins::Generate_MathClz32(CodeStubAssembler* assembler) {
+void Builtins::Generate_MathClz32(compiler::CodeAssemblerState* state) {
typedef CodeStubAssembler::Label Label;
typedef compiler::Node Node;
typedef CodeStubAssembler::Variable Variable;
+ CodeStubAssembler assembler(state);
- Node* context = assembler->Parameter(4);
+ Node* context = assembler.Parameter(4);
// Shared entry point for the clz32 operation.
- Variable var_clz32_x(assembler, MachineRepresentation::kWord32);
- Label do_clz32(assembler);
+ Variable var_clz32_x(&assembler, MachineRepresentation::kWord32);
+ Label do_clz32(&assembler);
// We might need to loop once for ToNumber conversion.
- Variable var_x(assembler, MachineRepresentation::kTagged);
- Label loop(assembler, &var_x);
- var_x.Bind(assembler->Parameter(1));
- assembler->Goto(&loop);
- assembler->Bind(&loop);
+ Variable var_x(&assembler, MachineRepresentation::kTagged);
+ Label loop(&assembler, &var_x);
+ var_x.Bind(assembler.Parameter(1));
+ assembler.Goto(&loop);
+ assembler.Bind(&loop);
{
// Load the current {x} value.
Node* x = var_x.value();
// Check if {x} is a Smi or a HeapObject.
- Label if_xissmi(assembler), if_xisnotsmi(assembler);
- assembler->Branch(assembler->TaggedIsSmi(x), &if_xissmi, &if_xisnotsmi);
+ Label if_xissmi(&assembler), if_xisnotsmi(&assembler);
+ assembler.Branch(assembler.TaggedIsSmi(x), &if_xissmi, &if_xisnotsmi);
- assembler->Bind(&if_xissmi);
+ assembler.Bind(&if_xissmi);
{
- var_clz32_x.Bind(assembler->SmiToWord32(x));
- assembler->Goto(&do_clz32);
+ var_clz32_x.Bind(assembler.SmiToWord32(x));
+ assembler.Goto(&do_clz32);
}
- assembler->Bind(&if_xisnotsmi);
+ assembler.Bind(&if_xisnotsmi);
{
// Check if {x} is a HeapNumber.
- Label if_xisheapnumber(assembler),
- if_xisnotheapnumber(assembler, Label::kDeferred);
- assembler->Branch(
- assembler->WordEqual(assembler->LoadMap(x),
- assembler->HeapNumberMapConstant()),
- &if_xisheapnumber, &if_xisnotheapnumber);
+ Label if_xisheapnumber(&assembler),
+ if_xisnotheapnumber(&assembler, Label::kDeferred);
+ assembler.Branch(assembler.WordEqual(assembler.LoadMap(x),
+ assembler.HeapNumberMapConstant()),
+ &if_xisheapnumber, &if_xisnotheapnumber);
- assembler->Bind(&if_xisheapnumber);
+ assembler.Bind(&if_xisheapnumber);
{
- var_clz32_x.Bind(assembler->TruncateHeapNumberValueToWord32(x));
- assembler->Goto(&do_clz32);
+ var_clz32_x.Bind(assembler.TruncateHeapNumberValueToWord32(x));
+ assembler.Goto(&do_clz32);
}
- assembler->Bind(&if_xisnotheapnumber);
+ assembler.Bind(&if_xisnotheapnumber);
{
// Need to convert {x} to a Number first.
- Callable callable =
- CodeFactory::NonNumberToNumber(assembler->isolate());
- var_x.Bind(assembler->CallStub(callable, context, x));
- assembler->Goto(&loop);
+ Callable callable = CodeFactory::NonNumberToNumber(assembler.isolate());
+ var_x.Bind(assembler.CallStub(callable, context, x));
+ assembler.Goto(&loop);
}
}
}
- assembler->Bind(&do_clz32);
+ assembler.Bind(&do_clz32);
{
Node* x_value = var_clz32_x.value();
- Node* value = assembler->Word32Clz(x_value);
- Node* result = assembler->ChangeInt32ToTagged(value);
- assembler->Return(result);
+ Node* value = assembler.Word32Clz(x_value);
+ Node* result = assembler.ChangeInt32ToTagged(value);
+ assembler.Return(result);
}
}
// ES6 section 20.2.2.12 Math.cos ( x )
-void Builtins::Generate_MathCos(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Cos);
+void Builtins::Generate_MathCos(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Cos);
}
// ES6 section 20.2.2.13 Math.cosh ( x )
-void Builtins::Generate_MathCosh(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Cosh);
+void Builtins::Generate_MathCosh(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Cosh);
}
// ES6 section 20.2.2.14 Math.exp ( x )
-void Builtins::Generate_MathExp(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Exp);
+void Builtins::Generate_MathExp(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Exp);
}
// ES6 section 20.2.2.15 Math.expm1 ( x )
-void Builtins::Generate_MathExpm1(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Expm1);
+void Builtins::Generate_MathExpm1(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Expm1);
}
// ES6 section 20.2.2.16 Math.floor ( x )
-void Builtins::Generate_MathFloor(CodeStubAssembler* assembler) {
- Generate_MathRoundingOperation(assembler, &CodeStubAssembler::Float64Floor);
+void Builtins::Generate_MathFloor(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathRoundingOperation(&assembler, &CodeStubAssembler::Float64Floor);
}
// ES6 section 20.2.2.17 Math.fround ( x )
-void Builtins::Generate_MathFround(CodeStubAssembler* assembler) {
+void Builtins::Generate_MathFround(compiler::CodeAssemblerState* state) {
using compiler::Node;
+ CodeStubAssembler assembler(state);
- Node* x = assembler->Parameter(1);
- Node* context = assembler->Parameter(4);
- Node* x_value = assembler->TruncateTaggedToFloat64(context, x);
- Node* value32 = assembler->TruncateFloat64ToFloat32(x_value);
- Node* value = assembler->ChangeFloat32ToFloat64(value32);
- Node* result = assembler->AllocateHeapNumberWithValue(value);
- assembler->Return(result);
+ Node* x = assembler.Parameter(1);
+ Node* context = assembler.Parameter(4);
+ Node* x_value = assembler.TruncateTaggedToFloat64(context, x);
+ Node* value32 = assembler.TruncateFloat64ToFloat32(x_value);
+ Node* value = assembler.ChangeFloat32ToFloat64(value32);
+ Node* result = assembler.AllocateHeapNumberWithValue(value);
+ assembler.Return(result);
}
// ES6 section 20.2.2.18 Math.hypot ( value1, value2, ...values )
@@ -394,153 +407,168 @@ BUILTIN(MathHypot) {
}
// ES6 section 20.2.2.19 Math.imul ( x, y )
-void Builtins::Generate_MathImul(CodeStubAssembler* assembler) {
+void Builtins::Generate_MathImul(compiler::CodeAssemblerState* state) {
using compiler::Node;
+ CodeStubAssembler assembler(state);
- Node* x = assembler->Parameter(1);
- Node* y = assembler->Parameter(2);
- Node* context = assembler->Parameter(5);
- Node* x_value = assembler->TruncateTaggedToWord32(context, x);
- Node* y_value = assembler->TruncateTaggedToWord32(context, y);
- Node* value = assembler->Int32Mul(x_value, y_value);
- Node* result = assembler->ChangeInt32ToTagged(value);
- assembler->Return(result);
+ Node* x = assembler.Parameter(1);
+ Node* y = assembler.Parameter(2);
+ Node* context = assembler.Parameter(5);
+ Node* x_value = assembler.TruncateTaggedToWord32(context, x);
+ Node* y_value = assembler.TruncateTaggedToWord32(context, y);
+ Node* value = assembler.Int32Mul(x_value, y_value);
+ Node* result = assembler.ChangeInt32ToTagged(value);
+ assembler.Return(result);
}
// ES6 section 20.2.2.20 Math.log ( x )
-void Builtins::Generate_MathLog(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Log);
+void Builtins::Generate_MathLog(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Log);
}
// ES6 section 20.2.2.21 Math.log1p ( x )
-void Builtins::Generate_MathLog1p(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Log1p);
+void Builtins::Generate_MathLog1p(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Log1p);
}
// ES6 section 20.2.2.22 Math.log10 ( x )
-void Builtins::Generate_MathLog10(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Log10);
+void Builtins::Generate_MathLog10(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Log10);
}
// ES6 section 20.2.2.23 Math.log2 ( x )
-void Builtins::Generate_MathLog2(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Log2);
+void Builtins::Generate_MathLog2(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Log2);
}
// ES6 section 20.2.2.26 Math.pow ( x, y )
-void Builtins::Generate_MathPow(CodeStubAssembler* assembler) {
+void Builtins::Generate_MathPow(compiler::CodeAssemblerState* state) {
using compiler::Node;
+ CodeStubAssembler assembler(state);
- Node* x = assembler->Parameter(1);
- Node* y = assembler->Parameter(2);
- Node* context = assembler->Parameter(5);
- Node* x_value = assembler->TruncateTaggedToFloat64(context, x);
- Node* y_value = assembler->TruncateTaggedToFloat64(context, y);
- Node* value = assembler->Float64Pow(x_value, y_value);
- Node* result = assembler->ChangeFloat64ToTagged(value);
- assembler->Return(result);
+ Node* x = assembler.Parameter(1);
+ Node* y = assembler.Parameter(2);
+ Node* context = assembler.Parameter(5);
+ Node* x_value = assembler.TruncateTaggedToFloat64(context, x);
+ Node* y_value = assembler.TruncateTaggedToFloat64(context, y);
+ Node* value = assembler.Float64Pow(x_value, y_value);
+ Node* result = assembler.ChangeFloat64ToTagged(value);
+ assembler.Return(result);
}
// ES6 section 20.2.2.27 Math.random ( )
-void Builtins::Generate_MathRandom(CodeStubAssembler* assembler) {
+void Builtins::Generate_MathRandom(compiler::CodeAssemblerState* state) {
using compiler::Node;
+ CodeStubAssembler assembler(state);
- Node* context = assembler->Parameter(3);
- Node* native_context = assembler->LoadNativeContext(context);
+ Node* context = assembler.Parameter(3);
+ Node* native_context = assembler.LoadNativeContext(context);
// Load cache index.
- CodeStubAssembler::Variable smi_index(assembler,
+ CodeStubAssembler::Variable smi_index(&assembler,
MachineRepresentation::kTagged);
- smi_index.Bind(assembler->LoadContextElement(
+ smi_index.Bind(assembler.LoadContextElement(
native_context, Context::MATH_RANDOM_INDEX_INDEX));
// Cached random numbers are exhausted if index is 0. Go to slow path.
- CodeStubAssembler::Label if_cached(assembler);
- assembler->GotoIf(assembler->SmiAbove(smi_index.value(),
- assembler->SmiConstant(Smi::kZero)),
- &if_cached);
+ CodeStubAssembler::Label if_cached(&assembler);
+ assembler.GotoIf(
+ assembler.SmiAbove(smi_index.value(), assembler.SmiConstant(Smi::kZero)),
+ &if_cached);
// Cache exhausted, populate the cache. Return value is the new index.
smi_index.Bind(
- assembler->CallRuntime(Runtime::kGenerateRandomNumbers, context));
- assembler->Goto(&if_cached);
+ assembler.CallRuntime(Runtime::kGenerateRandomNumbers, context));
+ assembler.Goto(&if_cached);
// Compute next index by decrement.
- assembler->Bind(&if_cached);
- Node* new_smi_index = assembler->SmiSub(
- smi_index.value(), assembler->SmiConstant(Smi::FromInt(1)));
- assembler->StoreContextElement(
+ assembler.Bind(&if_cached);
+ Node* new_smi_index = assembler.SmiSub(
+ smi_index.value(), assembler.SmiConstant(Smi::FromInt(1)));
+ assembler.StoreContextElement(
native_context, Context::MATH_RANDOM_INDEX_INDEX, new_smi_index);
// Load and return next cached random number.
- Node* array = assembler->LoadContextElement(native_context,
- Context::MATH_RANDOM_CACHE_INDEX);
- Node* random = assembler->LoadFixedDoubleArrayElement(
+ Node* array = assembler.LoadContextElement(native_context,
+ Context::MATH_RANDOM_CACHE_INDEX);
+ Node* random = assembler.LoadFixedDoubleArrayElement(
array, new_smi_index, MachineType::Float64(), 0,
CodeStubAssembler::SMI_PARAMETERS);
- assembler->Return(assembler->AllocateHeapNumberWithValue(random));
+ assembler.Return(assembler.AllocateHeapNumberWithValue(random));
}
// ES6 section 20.2.2.28 Math.round ( x )
-void Builtins::Generate_MathRound(CodeStubAssembler* assembler) {
- Generate_MathRoundingOperation(assembler, &CodeStubAssembler::Float64Round);
+void Builtins::Generate_MathRound(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathRoundingOperation(&assembler, &CodeStubAssembler::Float64Round);
}
// ES6 section 20.2.2.29 Math.sign ( x )
-void Builtins::Generate_MathSign(CodeStubAssembler* assembler) {
+void Builtins::Generate_MathSign(compiler::CodeAssemblerState* state) {
typedef CodeStubAssembler::Label Label;
using compiler::Node;
+ CodeStubAssembler assembler(state);
// Convert the {x} value to a Number.
- Node* x = assembler->Parameter(1);
- Node* context = assembler->Parameter(4);
- Node* x_value = assembler->TruncateTaggedToFloat64(context, x);
+ Node* x = assembler.Parameter(1);
+ Node* context = assembler.Parameter(4);
+ Node* x_value = assembler.TruncateTaggedToFloat64(context, x);
// Return -1 if {x} is negative, 1 if {x} is positive, or {x} itself.
- Label if_xisnegative(assembler), if_xispositive(assembler);
- assembler->GotoIf(
- assembler->Float64LessThan(x_value, assembler->Float64Constant(0.0)),
+ Label if_xisnegative(&assembler), if_xispositive(&assembler);
+ assembler.GotoIf(
+ assembler.Float64LessThan(x_value, assembler.Float64Constant(0.0)),
&if_xisnegative);
- assembler->GotoIf(
- assembler->Float64LessThan(assembler->Float64Constant(0.0), x_value),
+ assembler.GotoIf(
+ assembler.Float64LessThan(assembler.Float64Constant(0.0), x_value),
&if_xispositive);
- assembler->Return(assembler->ChangeFloat64ToTagged(x_value));
+ assembler.Return(assembler.ChangeFloat64ToTagged(x_value));
- assembler->Bind(&if_xisnegative);
- assembler->Return(assembler->SmiConstant(Smi::FromInt(-1)));
+ assembler.Bind(&if_xisnegative);
+ assembler.Return(assembler.SmiConstant(Smi::FromInt(-1)));
- assembler->Bind(&if_xispositive);
- assembler->Return(assembler->SmiConstant(Smi::FromInt(1)));
+ assembler.Bind(&if_xispositive);
+ assembler.Return(assembler.SmiConstant(Smi::FromInt(1)));
}
// ES6 section 20.2.2.30 Math.sin ( x )
-void Builtins::Generate_MathSin(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Sin);
+void Builtins::Generate_MathSin(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Sin);
}
// ES6 section 20.2.2.31 Math.sinh ( x )
-void Builtins::Generate_MathSinh(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Sinh);
+void Builtins::Generate_MathSinh(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Sinh);
}
// ES6 section 20.2.2.32 Math.sqrt ( x )
-void Builtins::Generate_MathSqrt(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Sqrt);
+void Builtins::Generate_MathSqrt(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Sqrt);
}
// ES6 section 20.2.2.33 Math.tan ( x )
-void Builtins::Generate_MathTan(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Tan);
+void Builtins::Generate_MathTan(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Tan);
}
// ES6 section 20.2.2.34 Math.tanh ( x )
-void Builtins::Generate_MathTanh(CodeStubAssembler* assembler) {
- Generate_MathUnaryOperation(assembler, &CodeStubAssembler::Float64Tanh);
+void Builtins::Generate_MathTanh(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathUnaryOperation(&assembler, &CodeStubAssembler::Float64Tanh);
}
// ES6 section 20.2.2.35 Math.trunc ( x )
-void Builtins::Generate_MathTrunc(CodeStubAssembler* assembler) {
- Generate_MathRoundingOperation(assembler, &CodeStubAssembler::Float64Trunc);
+void Builtins::Generate_MathTrunc(compiler::CodeAssemblerState* state) {
+ CodeStubAssembler assembler(state);
+ Generate_MathRoundingOperation(&assembler, &CodeStubAssembler::Float64Trunc);
}
void Builtins::Generate_MathMax(MacroAssembler* masm) {
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