Index: third_party/WebKit/Source/platform/audio/AudioDestination.cpp |
diff --git a/third_party/WebKit/Source/platform/audio/AudioDestination.cpp b/third_party/WebKit/Source/platform/audio/AudioDestination.cpp |
index 39903c682010aa23536b1e7061ebce9d5a012e0b..021a774700aed47109adccb31d9d2a007d817233 100644 |
--- a/third_party/WebKit/Source/platform/audio/AudioDestination.cpp |
+++ b/third_party/WebKit/Source/platform/audio/AudioDestination.cpp |
@@ -34,6 +34,7 @@ |
#include "platform/audio/AudioUtilities.h" |
#include "platform/weborigin/SecurityOrigin.h" |
#include "public/platform/Platform.h" |
+#include "public/platform/WebAudioLatencyHint.h" |
#include "public/platform/WebSecurityOrigin.h" |
#include "wtf/PtrUtil.h" |
#include <memory> |
@@ -49,18 +50,18 @@ std::unique_ptr<AudioDestination> AudioDestination::create( |
const String& inputDeviceId, |
unsigned numberOfInputChannels, |
unsigned numberOfOutputChannels, |
- float sampleRate, |
+ const WebAudioLatencyHint& latencyHint, |
PassRefPtr<SecurityOrigin> securityOrigin) { |
return wrapUnique(new AudioDestination( |
callback, inputDeviceId, numberOfInputChannels, numberOfOutputChannels, |
- sampleRate, std::move(securityOrigin))); |
+ latencyHint, std::move(securityOrigin))); |
} |
AudioDestination::AudioDestination(AudioIOCallback& callback, |
const String& inputDeviceId, |
unsigned numberOfInputChannels, |
unsigned numberOfOutputChannels, |
- float sampleRate, |
+ const WebAudioLatencyHint& latencyHint, |
o1ka
2016/11/30 11:46:26
WebAudioLatencyHint class really makes the code lo
Raymond Toy
2016/11/30 21:50:27
I think this is the right approach because the lat
|
PassRefPtr<SecurityOrigin> securityOrigin) |
: m_callback(callback), |
m_numberOfOutputChannels(numberOfOutputChannels), |
@@ -69,7 +70,6 @@ AudioDestination::AudioDestination(AudioIOCallback& callback, |
m_renderBus(AudioBus::create(numberOfOutputChannels, |
AudioUtilities::kRenderQuantumFrames, |
false)), |
- m_sampleRate(sampleRate), |
m_isPlaying(false) { |
// Histogram for audioHardwareBufferSize |
DEFINE_STATIC_LOCAL(SparseHistogram, hardwareBufferSizeHistogram, |
@@ -80,41 +80,20 @@ AudioDestination::AudioDestination(AudioIOCallback& callback, |
DEFINE_STATIC_LOCAL(SparseHistogram, callbackBufferSizeHistogram, |
("WebAudio.AudioDestination.CallbackBufferSize")); |
- // Use the optimal buffer size recommended by the audio backend. |
- size_t recommendedHardwareBufferSize = |
- Platform::current()->audioHardwareBufferSize(); |
- m_callbackBufferSize = recommendedHardwareBufferSize; |
- |
-#if OS(ANDROID) |
- // The optimum low-latency hardware buffer size is usually too small on |
- // Android for WebAudio to render without glitching. So, if it is small, use |
- // a larger size. If it was already large, use the requested size. |
- // |
- // Since WebAudio renders in 128-frame blocks, the small buffer sizes (144 |
- // for a Galaxy Nexus), cause significant processing jitter. Sometimes |
- // multiple blocks will processed, but other times will not be since the FIFO |
- // can satisfy the request. By using a larger callbackBufferSize, we smooth |
- // out the jitter. |
- const size_t kSmallBufferSize = 1024; |
- const size_t kDefaultCallbackBufferSize = 2048; |
- |
- if (m_callbackBufferSize <= kSmallBufferSize) |
- m_callbackBufferSize = kDefaultCallbackBufferSize; |
-#endif |
+ m_audioDevice = wrapUnique(Platform::current()->createAudioDevice( |
+ numberOfInputChannels, numberOfOutputChannels, latencyHint, this, |
+ inputDeviceId, std::move(securityOrigin))); |
+ DCHECK(m_audioDevice); |
+ m_callbackBufferSize = m_audioDevice->framesPerBuffer(); |
// Quick exit if the requested size is too large. |
DCHECK_LE(m_callbackBufferSize + AudioUtilities::kRenderQuantumFrames, |
fifoSize); |
if (m_callbackBufferSize + AudioUtilities::kRenderQuantumFrames > fifoSize) |
return; |
- m_audioDevice = wrapUnique(Platform::current()->createAudioDevice( |
- m_callbackBufferSize, numberOfInputChannels, numberOfOutputChannels, |
- sampleRate, this, inputDeviceId, std::move(securityOrigin))); |
- ASSERT(m_audioDevice); |
- |
// Record the sizes if we successfully created an output device. |
- hardwareBufferSizeHistogram.sample(recommendedHardwareBufferSize); |
+ hardwareBufferSizeHistogram.sample(m_callbackBufferSize); |
o1ka
2016/11/30 11:46:26
rtoy@/hongchan@ what is your recommendation for th
Raymond Toy
2016/11/30 20:37:29
We do definitely want to keep these around. They'
Andrew MacPherson
2016/12/01 12:11:56
Should I move these to the WebAudioDeviceImpl then
Andrew MacPherson
2016/12/02 09:42:55
Maybe for now the easiest thing is to just use the
Raymond Toy
2016/12/02 16:57:45
If this preserves the current values, then I'm fin
|
callbackBufferSizeHistogram.sample(m_callbackBufferSize); |
// Create a FIFO to handle the possibility of the callback size |