Chromium Code Reviews| Index: third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
| diff --git a/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp b/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
| index 020e539047db244fcc9878bc8f9e5da1fe0beefa..b34a84a473e027bad36087d0d30e2c775f8385c0 100644 |
| --- a/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
| +++ b/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
| @@ -52,7 +52,6 @@ |
| #include "modules/webaudio/ChannelSplitterNode.h" |
| #include "modules/webaudio/ConstantSourceNode.h" |
| #include "modules/webaudio/ConvolverNode.h" |
| -#include "modules/webaudio/DefaultAudioDestinationNode.h" |
| #include "modules/webaudio/DelayNode.h" |
| #include "modules/webaudio/DynamicsCompressorNode.h" |
| #include "modules/webaudio/GainNode.h" |
| @@ -79,9 +78,11 @@ |
| namespace blink { |
| -BaseAudioContext* BaseAudioContext::create(Document& document, |
| - ExceptionState& exceptionState) { |
| - return AudioContext::create(document, exceptionState); |
| +BaseAudioContext* BaseAudioContext::create( |
| + Document& document, |
| + const AudioContextOptions& contextOptions, |
| + ExceptionState& exceptionState) { |
| + return AudioContext::create(document, contextOptions, exceptionState); |
| } |
| // FIXME(dominicc): Devolve these constructors to AudioContext |
| @@ -111,10 +112,6 @@ BaseAudioContext::BaseAudioContext(Document* document) |
| m_autoplayStatus = AutoplayStatus::AutoplayStatusFailed; |
| m_userGestureRequired = true; |
| } |
| - |
| - m_destinationNode = DefaultAudioDestinationNode::create(this); |
| - |
| - initialize(); |
|
Raymond Toy
2016/12/08 17:14:38
Ah, nice catch. You removed this because OfflineA
Andrew MacPherson
2016/12/09 12:34:14
The OfflineAudioContext actually uses a different
Raymond Toy
2016/12/13 15:53:11
Thanks for the explanation. This makes the code m
|
| } |
| // Constructor for offline (non-realtime) rendering. |