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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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26 #include "modules/webaudio/AudioDestinationNode.h" | 26 #include "modules/webaudio/AudioDestinationNode.h" |
27 #include "modules/webaudio/AudioNodeInput.h" | 27 #include "modules/webaudio/AudioNodeInput.h" |
28 #include "modules/webaudio/AudioNodeOutput.h" | 28 #include "modules/webaudio/AudioNodeOutput.h" |
29 #include "modules/webaudio/BaseAudioContext.h" | 29 #include "modules/webaudio/BaseAudioContext.h" |
30 #include "platform/audio/AudioUtilities.h" | 30 #include "platform/audio/AudioUtilities.h" |
31 #include "platform/audio/DenormalDisabler.h" | 31 #include "platform/audio/DenormalDisabler.h" |
32 #include "wtf/Atomics.h" | 32 #include "wtf/Atomics.h" |
33 | 33 |
34 namespace blink { | 34 namespace blink { |
35 | 35 |
36 AudioDestinationHandler::AudioDestinationHandler(AudioNode& node, | 36 AudioDestinationHandler::AudioDestinationHandler(AudioNode& node) |
37 float sampleRate) | 37 : AudioHandler(NodeTypeDestination, node, 0), m_currentSampleFrame(0) { |
hongchan
2016/12/02 17:40:12
So the initial sample rate is zero? Not sure why t
Andrew MacPherson
2016/12/05 14:12:53
I mentioned in an earlier comment to rtoy@ that th
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38 : AudioHandler(NodeTypeDestination, node, sampleRate), | |
39 m_currentSampleFrame(0) { | |
40 addInput(); | 38 addInput(); |
41 } | 39 } |
42 | 40 |
43 AudioDestinationHandler::~AudioDestinationHandler() { | 41 AudioDestinationHandler::~AudioDestinationHandler() { |
44 DCHECK(!isInitialized()); | 42 DCHECK(!isInitialized()); |
45 } | 43 } |
46 | 44 |
47 void AudioDestinationHandler::render(AudioBus* sourceBus, | 45 void AudioDestinationHandler::render(AudioBus* sourceBus, |
48 AudioBus* destinationBus, | 46 AudioBus* destinationBus, |
49 size_t numberOfFrames) { | 47 size_t numberOfFrames) { |
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116 | 114 |
117 AudioDestinationHandler& AudioDestinationNode::audioDestinationHandler() const { | 115 AudioDestinationHandler& AudioDestinationNode::audioDestinationHandler() const { |
118 return static_cast<AudioDestinationHandler&>(handler()); | 116 return static_cast<AudioDestinationHandler&>(handler()); |
119 } | 117 } |
120 | 118 |
121 unsigned long AudioDestinationNode::maxChannelCount() const { | 119 unsigned long AudioDestinationNode::maxChannelCount() const { |
122 return audioDestinationHandler().maxChannelCount(); | 120 return audioDestinationHandler().maxChannelCount(); |
123 } | 121 } |
124 | 122 |
125 } // namespace blink | 123 } // namespace blink |
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