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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef AudioContext_h | 5 #ifndef AudioContext_h |
| 6 #define AudioContext_h | 6 #define AudioContext_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ScriptPromise.h" | 8 #include "bindings/core/v8/ScriptPromise.h" |
| 9 #include "bindings/core/v8/ScriptPromiseResolver.h" | 9 #include "bindings/core/v8/ScriptPromiseResolver.h" |
| 10 #include "modules/webaudio/AudioContextOptions.h" | |
| 10 #include "modules/webaudio/BaseAudioContext.h" | 11 #include "modules/webaudio/BaseAudioContext.h" |
| 11 #include "platform/heap/Handle.h" | 12 #include "platform/heap/Handle.h" |
| 12 | 13 |
| 13 namespace blink { | 14 namespace blink { |
| 14 | 15 |
| 15 class Document; | 16 class Document; |
| 16 class ExceptionState; | 17 class ExceptionState; |
| 17 class ScriptState; | 18 class ScriptState; |
| 18 | 19 |
| 19 // This is an BaseAudioContext which actually plays sound, unlike an | 20 // This is an BaseAudioContext which actually plays sound, unlike an |
| 20 // OfflineAudioContext which renders sound into a buffer. | 21 // OfflineAudioContext which renders sound into a buffer. |
| 21 class AudioContext : public BaseAudioContext { | 22 class MODULES_EXPORT AudioContext : public BaseAudioContext { |
| 22 DEFINE_WRAPPERTYPEINFO(); | 23 DEFINE_WRAPPERTYPEINFO(); |
| 23 | 24 |
| 24 public: | 25 public: |
| 25 static AudioContext* create(Document&, ExceptionState&); | 26 static AudioContext* create(Document&, |
| 27 const AudioContextOptions&, | |
| 28 ExceptionState&); | |
| 29 static AudioContext* create(Document&, | |
| 30 const WebAudioLatencyHint&, | |
| 31 ExceptionState&); | |
|
hongchan
2016/12/02 17:40:11
This is slightly confusing. Why do we need two dif
Andrew MacPherson
2016/12/05 14:12:53
Makes sense, I have refactored this down to 1 stat
| |
| 26 | 32 |
| 27 ~AudioContext() override; | 33 ~AudioContext() override; |
| 28 DECLARE_VIRTUAL_TRACE(); | 34 DECLARE_VIRTUAL_TRACE(); |
| 29 | 35 |
| 30 ScriptPromise closeContext(ScriptState*); | 36 ScriptPromise closeContext(ScriptState*); |
| 31 bool isContextClosed() const final; | 37 bool isContextClosed() const final; |
| 32 | 38 |
| 33 ScriptPromise suspendContext(ScriptState*) final; | 39 ScriptPromise suspendContext(ScriptState*) final; |
| 34 ScriptPromise resumeContext(ScriptState*) final; | 40 ScriptPromise resumeContext(ScriptState*) final; |
| 35 | 41 |
| 36 bool hasRealtimeConstraint() final { return true; } | 42 bool hasRealtimeConstraint() final { return true; } |
| 37 | 43 |
| 44 double baseLatency() const; | |
| 45 | |
| 38 protected: | 46 protected: |
| 39 AudioContext(Document&); | 47 AudioContext(Document&, const WebAudioLatencyHint&); |
| 40 | 48 |
| 41 void didClose() final; | 49 void didClose() final; |
| 42 | 50 |
| 43 private: | 51 private: |
| 44 void stopRendering(); | 52 void stopRendering(); |
| 45 | 53 |
| 46 unsigned m_contextId; | 54 unsigned m_contextId; |
| 47 Member<ScriptPromiseResolver> m_closeResolver; | 55 Member<ScriptPromiseResolver> m_closeResolver; |
| 48 }; | 56 }; |
| 49 | 57 |
| 50 } // namespace blink | 58 } // namespace blink |
| 51 | 59 |
| 52 #endif // AudioContext_h | 60 #endif // AudioContext_h |
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