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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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45 #include "wtf/Threading.h" | 45 #include "wtf/Threading.h" |
46 #include "wtf/Vector.h" | 46 #include "wtf/Vector.h" |
47 #include "wtf/build_config.h" | 47 #include "wtf/build_config.h" |
48 | 48 |
49 namespace blink { | 49 namespace blink { |
50 | 50 |
51 class AnalyserNode; | 51 class AnalyserNode; |
52 class AudioBuffer; | 52 class AudioBuffer; |
53 class AudioBufferCallback; | 53 class AudioBufferCallback; |
54 class AudioBufferSourceNode; | 54 class AudioBufferSourceNode; |
| 55 class AudioContextOptions; |
55 class AudioListener; | 56 class AudioListener; |
56 class BaseAudioContextTest; | 57 class BaseAudioContextTest; |
57 class BiquadFilterNode; | 58 class BiquadFilterNode; |
58 class ChannelMergerNode; | 59 class ChannelMergerNode; |
59 class ChannelSplitterNode; | 60 class ChannelSplitterNode; |
60 class ConstantSourceNode; | 61 class ConstantSourceNode; |
61 class ConvolverNode; | 62 class ConvolverNode; |
62 class DelayNode; | 63 class DelayNode; |
63 class Document; | 64 class Document; |
64 class DynamicsCompressorNode; | 65 class DynamicsCompressorNode; |
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94 | 95 |
95 public: | 96 public: |
96 // The state of an audio context. On creation, the state is Suspended. The | 97 // The state of an audio context. On creation, the state is Suspended. The |
97 // state is Running if audio is being processed (audio graph is being pulled | 98 // state is Running if audio is being processed (audio graph is being pulled |
98 // for data). The state is Closed if the audio context has been closed. The | 99 // for data). The state is Closed if the audio context has been closed. The |
99 // valid transitions are from Suspended to either Running or Closed; Running | 100 // valid transitions are from Suspended to either Running or Closed; Running |
100 // to Suspended or Closed. Once Closed, there are no valid transitions. | 101 // to Suspended or Closed. Once Closed, there are no valid transitions. |
101 enum AudioContextState { Suspended, Running, Closed }; | 102 enum AudioContextState { Suspended, Running, Closed }; |
102 | 103 |
103 // Create an AudioContext for rendering to the audio hardware. | 104 // Create an AudioContext for rendering to the audio hardware. |
104 static BaseAudioContext* create(Document&, ExceptionState&); | 105 static BaseAudioContext* create(Document&, |
| 106 const AudioContextOptions&, |
| 107 ExceptionState&); |
105 | 108 |
106 ~BaseAudioContext() override; | 109 ~BaseAudioContext() override; |
107 | 110 |
108 DECLARE_VIRTUAL_TRACE(); | 111 DECLARE_VIRTUAL_TRACE(); |
109 | 112 |
110 // Is the destination node initialized and ready to handle audio? | 113 // Is the destination node initialized and ready to handle audio? |
111 bool isDestinationInitialized() const { | 114 bool isDestinationInitialized() const { |
112 AudioDestinationNode* dest = destination(); | 115 AudioDestinationNode* dest = destination(); |
113 return dest ? dest->audioDestinationHandler().isInitialized() : false; | 116 return dest ? dest->audioDestinationHandler().isInitialized() : false; |
114 } | 117 } |
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131 | 134 |
132 double currentTime() const { | 135 double currentTime() const { |
133 // TODO: What is the correct value for the current time if the destination | 136 // TODO: What is the correct value for the current time if the destination |
134 // node has gone away? 0 is a valid time. | 137 // node has gone away? 0 is a valid time. |
135 return m_destinationNode | 138 return m_destinationNode |
136 ? m_destinationNode->audioDestinationHandler().currentTime() | 139 ? m_destinationNode->audioDestinationHandler().currentTime() |
137 : 0; | 140 : 0; |
138 } | 141 } |
139 | 142 |
140 float sampleRate() const { | 143 float sampleRate() const { |
141 return m_destinationNode ? m_destinationNode->handler().sampleRate() : 0; | 144 return m_destinationNode |
| 145 ? m_destinationNode->audioDestinationHandler().sampleRate() |
| 146 : closedContextSampleRate(); |
| 147 } |
| 148 |
| 149 float framesPerBuffer() const { |
| 150 return m_destinationNode |
| 151 ? m_destinationNode->audioDestinationHandler().framesPerBuffer() |
| 152 : 0; |
142 } | 153 } |
143 | 154 |
144 size_t callbackBufferSize() const { | 155 size_t callbackBufferSize() const { |
145 return m_destinationNode ? m_destinationNode->handler().callbackBufferSize() | 156 return m_destinationNode ? m_destinationNode->handler().callbackBufferSize() |
146 : 0; | 157 : 0; |
147 } | 158 } |
148 | 159 |
149 String state() const; | 160 String state() const; |
150 AudioContextState contextState() const { return m_contextState; } | 161 AudioContextState contextState() const { return m_contextState; } |
151 void throwExceptionForClosedState(ExceptionState&); | 162 void throwExceptionForClosedState(ExceptionState&); |
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465 // It is somewhat arbitrary and could be increased if necessary. | 476 // It is somewhat arbitrary and could be increased if necessary. |
466 enum { MaxNumberOfChannels = 32 }; | 477 enum { MaxNumberOfChannels = 32 }; |
467 | 478 |
468 Optional<AutoplayStatus> m_autoplayStatus; | 479 Optional<AutoplayStatus> m_autoplayStatus; |
469 AudioIOPosition m_outputPosition; | 480 AudioIOPosition m_outputPosition; |
470 }; | 481 }; |
471 | 482 |
472 } // namespace blink | 483 } // namespace blink |
473 | 484 |
474 #endif // BaseAudioContext_h | 485 #endif // BaseAudioContext_h |
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