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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/DefaultAudioDestinationNode.cpp

Issue 2501863003: Support for AudioContextOptions latencyHint. (Closed)
Patch Set: Created 4 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 13 matching lines...) Expand all
24 */ 24 */
25 25
26 #include "modules/webaudio/DefaultAudioDestinationNode.h" 26 #include "modules/webaudio/DefaultAudioDestinationNode.h"
27 #include "bindings/core/v8/ExceptionMessages.h" 27 #include "bindings/core/v8/ExceptionMessages.h"
28 #include "bindings/core/v8/ExceptionState.h" 28 #include "bindings/core/v8/ExceptionState.h"
29 #include "core/dom/ExceptionCode.h" 29 #include "core/dom/ExceptionCode.h"
30 #include "modules/webaudio/BaseAudioContext.h" 30 #include "modules/webaudio/BaseAudioContext.h"
31 31
32 namespace blink { 32 namespace blink {
33 33
34 DefaultAudioDestinationHandler::DefaultAudioDestinationHandler(AudioNode& node) 34 DefaultAudioDestinationHandler::DefaultAudioDestinationHandler(
35 AudioNode& node,
36 const WebAudioLatencyHint& latencyHint)
35 : AudioDestinationHandler(node, AudioDestination::hardwareSampleRate()), 37 : AudioDestinationHandler(node, AudioDestination::hardwareSampleRate()),
36 m_numberOfInputChannels(0) { 38 m_numberOfInputChannels(0),
39 m_latencyHint(latencyHint) {
37 // Node-specific default mixing rules. 40 // Node-specific default mixing rules.
38 m_channelCount = 2; 41 m_channelCount = 2;
39 setInternalChannelCountMode(Explicit); 42 setInternalChannelCountMode(Explicit);
40 setInternalChannelInterpretation(AudioBus::Speakers); 43 setInternalChannelInterpretation(AudioBus::Speakers);
41 } 44 }
42 45
43 PassRefPtr<DefaultAudioDestinationHandler> 46 PassRefPtr<DefaultAudioDestinationHandler>
44 DefaultAudioDestinationHandler::create(AudioNode& node) { 47 DefaultAudioDestinationHandler::create(AudioNode& node,
45 return adoptRef(new DefaultAudioDestinationHandler(node)); 48 const WebAudioLatencyHint& latencyHint) {
49 return adoptRef(new DefaultAudioDestinationHandler(node, latencyHint));
46 } 50 }
47 51
48 DefaultAudioDestinationHandler::~DefaultAudioDestinationHandler() { 52 DefaultAudioDestinationHandler::~DefaultAudioDestinationHandler() {
49 DCHECK(!isInitialized()); 53 DCHECK(!isInitialized());
50 } 54 }
51 55
52 void DefaultAudioDestinationHandler::dispose() { 56 void DefaultAudioDestinationHandler::dispose() {
53 uninitialize(); 57 uninitialize();
54 AudioDestinationHandler::dispose(); 58 AudioDestinationHandler::dispose();
55 } 59 }
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68 if (!isInitialized()) 72 if (!isInitialized())
69 return; 73 return;
70 74
71 m_destination->stop(); 75 m_destination->stop();
72 m_numberOfInputChannels = 0; 76 m_numberOfInputChannels = 0;
73 77
74 AudioHandler::uninitialize(); 78 AudioHandler::uninitialize();
75 } 79 }
76 80
77 void DefaultAudioDestinationHandler::createDestination() { 81 void DefaultAudioDestinationHandler::createDestination() {
78 float hardwareSampleRate = AudioDestination::hardwareSampleRate();
79 VLOG(1) << ">>>> hardwareSampleRate = " << hardwareSampleRate;
Raymond Toy 2016/11/15 18:16:17 I hope we didn't lose this log print. It's really
Andrew MacPherson 2016/11/16 10:58:29 Should I re-add the log print though we won't pass
80
81 m_destination = AudioDestination::create( 82 m_destination = AudioDestination::create(
82 *this, m_inputDeviceId, m_numberOfInputChannels, channelCount(), 83 *this, m_inputDeviceId, m_numberOfInputChannels, channelCount(),
83 hardwareSampleRate, context()->getSecurityOrigin()); 84 m_latencyHint, context()->getSecurityOrigin());
84 } 85 }
85 86
86 void DefaultAudioDestinationHandler::startRendering() { 87 void DefaultAudioDestinationHandler::startRendering() {
87 DCHECK(isInitialized()); 88 DCHECK(isInitialized());
88 if (isInitialized()) { 89 if (isInitialized()) {
89 DCHECK(!m_destination->isPlaying()); 90 DCHECK(!m_destination->isPlaying());
90 m_destination->start(); 91 m_destination->start();
91 } 92 }
92 } 93 }
93 94
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129 // Re-create destination. 130 // Re-create destination.
130 m_destination->stop(); 131 m_destination->stop();
131 createDestination(); 132 createDestination();
132 m_destination->start(); 133 m_destination->start();
133 } 134 }
134 } 135 }
135 136
136 // ---------------------------------------------------------------- 137 // ----------------------------------------------------------------
137 138
138 DefaultAudioDestinationNode::DefaultAudioDestinationNode( 139 DefaultAudioDestinationNode::DefaultAudioDestinationNode(
139 BaseAudioContext& context) 140 BaseAudioContext& context,
141 const WebAudioLatencyHint& latencyHint)
140 : AudioDestinationNode(context) { 142 : AudioDestinationNode(context) {
141 setHandler(DefaultAudioDestinationHandler::create(*this)); 143 setHandler(DefaultAudioDestinationHandler::create(*this, latencyHint));
142 } 144 }
143 145
144 DefaultAudioDestinationNode* DefaultAudioDestinationNode::create( 146 DefaultAudioDestinationNode* DefaultAudioDestinationNode::create(
145 BaseAudioContext* context) { 147 BaseAudioContext* context,
146 return new DefaultAudioDestinationNode(*context); 148 const WebAudioLatencyHint& latencyHint) {
149 return new DefaultAudioDestinationNode(*context, latencyHint);
147 } 150 }
148 151
149 } // namespace blink 152 } // namespace blink
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