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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "device/vr/android/gvr/gvr_device_provider.h" | 5 #include "device/vr/android/gvr/gvr_device_provider.h" |
6 | 6 |
7 #include <jni.h> | 7 #include <jni.h> |
8 | 8 |
9 #include "base/android/context_utils.h" | 9 #include "base/android/context_utils.h" |
10 #include "base/android/jni_android.h" | 10 #include "base/android/jni_android.h" |
11 #include "base/android/jni_utils.h" | 11 #include "base/android/jni_utils.h" |
12 #include "base/android/scoped_java_ref.h" | 12 #include "base/android/scoped_java_ref.h" |
13 #include "device/vr/android/gvr/gvr_delegate.h" | 13 #include "device/vr/android/gvr/gvr_delegate.h" |
14 #include "device/vr/android/gvr/gvr_device.h" | 14 #include "device/vr/android/gvr/gvr_device.h" |
15 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h" | 15 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h" |
16 #include "device/vr/vr_device_manager.h" | 16 #include "device/vr/vr_device_manager.h" |
17 #include "third_party/gvr-android-sdk/src/ndk/include/vr/gvr/capi/include/gvr.h" | 17 #include "third_party/gvr-android-sdk/src/ndk/include/vr/gvr/capi/include/gvr.h" |
18 #include "third_party/gvr-android-sdk/src/ndk/include/vr/gvr/capi/include/gvr_co
ntroller.h" | 18 #include "third_party/gvr-android-sdk/src/ndk/include/vr/gvr/capi/include/gvr_co
ntroller.h" |
19 #include "third_party/gvr-android-sdk/src/ndk/include/vr/gvr/capi/include/gvr_ty
pes.h" | 19 #include "third_party/gvr-android-sdk/src/ndk/include/vr/gvr/capi/include/gvr_ty
pes.h" |
20 | 20 |
21 using base::android::AttachCurrentThread; | 21 using base::android::AttachCurrentThread; |
22 using base::android::GetApplicationContext; | 22 using base::android::GetApplicationContext; |
23 | 23 |
24 namespace device { | 24 namespace device { |
25 | 25 |
26 GvrDeviceProvider::GvrDeviceProvider() : weak_ptr_factory_(this) {} | 26 GvrDeviceProvider::GvrDeviceProvider() : weak_ptr_factory_(this) {} |
27 | 27 |
28 GvrDeviceProvider::~GvrDeviceProvider() { | 28 GvrDeviceProvider::~GvrDeviceProvider() { |
| 29 GamepadDataFetcherManager::GetInstance()->RemoveSourceFactory( |
| 30 GAMEPAD_SOURCE_GVR); |
| 31 |
29 device::GvrDelegateProvider* delegate_provider = | 32 device::GvrDelegateProvider* delegate_provider = |
30 device::GvrDelegateProvider::GetInstance(); | 33 device::GvrDelegateProvider::GetInstance(); |
31 if (delegate_provider) | 34 if (delegate_provider) { |
| 35 delegate_provider->ExitWebVRPresent(); |
32 delegate_provider->DestroyNonPresentingDelegate(); | 36 delegate_provider->DestroyNonPresentingDelegate(); |
33 | 37 } |
34 ExitPresent(); | |
35 } | 38 } |
36 | 39 |
37 void GvrDeviceProvider::GetDevices(std::vector<VRDevice*>* devices) { | 40 void GvrDeviceProvider::GetDevices(std::vector<VRDevice*>* devices) { |
38 Initialize(); | 41 Initialize(); |
39 | 42 |
40 if (vr_device_) | 43 if (vr_device_) |
41 devices->push_back(vr_device_.get()); | 44 devices->push_back(vr_device_.get()); |
42 } | 45 } |
43 | 46 |
44 void GvrDeviceProvider::Initialize() { | 47 void GvrDeviceProvider::Initialize() { |
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107 | 110 |
108 // Remove GVR gamepad polling. | 111 // Remove GVR gamepad polling. |
109 GamepadDataFetcherManager::GetInstance()->RemoveSourceFactory( | 112 GamepadDataFetcherManager::GetInstance()->RemoveSourceFactory( |
110 GAMEPAD_SOURCE_GVR); | 113 GAMEPAD_SOURCE_GVR); |
111 | 114 |
112 // If we're presenting currently stop. | 115 // If we're presenting currently stop. |
113 delegate_provider->ExitWebVRPresent(); | 116 delegate_provider->ExitWebVRPresent(); |
114 } | 117 } |
115 | 118 |
116 } // namespace device | 119 } // namespace device |
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