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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/display/output_configurator_animation.h" | 5 #include "ash/display/display_configurator_animation.h" |
| 6 | 6 |
| 7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
| 8 #include "ash/shell_window_ids.h" | 8 #include "ash/shell_window_ids.h" |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/stl_util.h" | 10 #include "base/stl_util.h" |
| 11 #include "base/time/time.h" | 11 #include "base/time/time.h" |
| 12 #include "ui/aura/window.h" | 12 #include "ui/aura/window.h" |
| 13 #include "ui/aura/window_event_dispatcher.h" | 13 #include "ui/aura/window_event_dispatcher.h" |
| 14 #include "ui/compositor/layer.h" | 14 #include "ui/compositor/layer.h" |
| 15 #include "ui/compositor/layer_animation_observer.h" | 15 #include "ui/compositor/layer_animation_observer.h" |
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| 90 size_t completed_counter_; | 90 size_t completed_counter_; |
| 91 bool animation_aborted_; | 91 bool animation_aborted_; |
| 92 ScopedVector<Observer> observer_list_; | 92 ScopedVector<Observer> observer_list_; |
| 93 base::Closure callback_; | 93 base::Closure callback_; |
| 94 | 94 |
| 95 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver); | 95 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver); |
| 96 }; | 96 }; |
| 97 | 97 |
| 98 } // namespace | 98 } // namespace |
| 99 | 99 |
| 100 OutputConfiguratorAnimation::OutputConfiguratorAnimation() { | 100 DisplayConfiguratorAnimation::DisplayConfiguratorAnimation() { |
| 101 } | 101 } |
| 102 | 102 |
| 103 OutputConfiguratorAnimation::~OutputConfiguratorAnimation() { | 103 DisplayConfiguratorAnimation::~DisplayConfiguratorAnimation() { |
| 104 ClearHidingLayers(); | 104 ClearHidingLayers(); |
| 105 } | 105 } |
| 106 | 106 |
| 107 void OutputConfiguratorAnimation::StartFadeOutAnimation( | 107 void DisplayConfiguratorAnimation::StartFadeOutAnimation( |
| 108 base::Closure callback) { | 108 base::Closure callback) { |
| 109 CallbackRunningObserver* observer = new CallbackRunningObserver(callback); | 109 CallbackRunningObserver* observer = new CallbackRunningObserver(callback); |
| 110 ClearHidingLayers(); | 110 ClearHidingLayers(); |
| 111 | 111 |
| 112 // Make the fade-out animation for all root windows. Instead of actually | 112 // Make the fade-out animation for all root windows. Instead of actually |
| 113 // hiding the root windows, we put a black layer over a root window for | 113 // hiding the root windows, we put a black layer over a root window for |
| 114 // safety. These layers remain to hide root windows and will be deleted | 114 // safety. These layers remain to hide root windows and will be deleted |
| 115 // after the animation of OnDisplayModeChanged(). | 115 // after the animation of OnDisplayModeChanged(). |
| 116 aura::Window::Windows root_windows = | 116 aura::Window::Windows root_windows = |
| 117 Shell::GetInstance()->GetAllRootWindows(); | 117 Shell::GetInstance()->GetAllRootWindows(); |
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| 133 kFadingAnimationDurationInMS)); | 133 kFadingAnimationDurationInMS)); |
| 134 observer->AddNewAnimator(hiding_layer->GetAnimator()); | 134 observer->AddNewAnimator(hiding_layer->GetAnimator()); |
| 135 hiding_layer->SetOpacity(1.0f); | 135 hiding_layer->SetOpacity(1.0f); |
| 136 hiding_layer->SetVisible(true); | 136 hiding_layer->SetVisible(true); |
| 137 hiding_layers_[root_window] = hiding_layer; | 137 hiding_layers_[root_window] = hiding_layer; |
| 138 } | 138 } |
| 139 | 139 |
| 140 // In case that OnDisplayModeChanged() isn't called or its animator is | 140 // In case that OnDisplayModeChanged() isn't called or its animator is |
| 141 // canceled due to some unknown errors, we set a timer to clear these | 141 // canceled due to some unknown errors, we set a timer to clear these |
| 142 // hiding layers. | 142 // hiding layers. |
| 143 timer_.reset(new base::OneShotTimer<OutputConfiguratorAnimation>()); | 143 timer_.reset(new base::OneShotTimer<DisplayConfiguratorAnimation>()); |
| 144 timer_->Start(FROM_HERE, | 144 timer_->Start(FROM_HERE, |
| 145 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds), | 145 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds), |
| 146 this, | 146 this, |
| 147 &OutputConfiguratorAnimation::ClearHidingLayers); | 147 &DisplayConfiguratorAnimation::ClearHidingLayers); |
| 148 } | 148 } |
| 149 | 149 |
| 150 void OutputConfiguratorAnimation::StartFadeInAnimation() { | 150 void DisplayConfiguratorAnimation::StartFadeInAnimation() { |
| 151 // We want to make sure clearing all of hiding layers after the animation | 151 // We want to make sure clearing all of hiding layers after the animation |
| 152 // finished. Note that this callback can be canceled, but the cancel only | 152 // finished. Note that this callback can be canceled, but the cancel only |
| 153 // happens when the next animation is scheduled. Thus the hiding layers | 153 // happens when the next animation is scheduled. Thus the hiding layers |
| 154 // should be deleted eventually. | 154 // should be deleted eventually. |
| 155 CallbackRunningObserver* observer = new CallbackRunningObserver( | 155 CallbackRunningObserver* observer = new CallbackRunningObserver( |
| 156 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers, | 156 base::Bind(&DisplayConfiguratorAnimation::ClearHidingLayers, |
| 157 base::Unretained(this))); | 157 base::Unretained(this))); |
| 158 | 158 |
| 159 // Ensure that layers are not animating. | 159 // Ensure that layers are not animating. |
| 160 for (std::map<aura::Window*, ui::Layer*>::iterator it = | 160 for (std::map<aura::Window*, ui::Layer*>::iterator it = |
| 161 hiding_layers_.begin(); it != hiding_layers_.end(); ++it) { | 161 hiding_layers_.begin(); it != hiding_layers_.end(); ++it) { |
| 162 ui::LayerAnimator* animator = it->second->GetAnimator(); | 162 ui::LayerAnimator* animator = it->second->GetAnimator(); |
| 163 if (animator->is_animating()) | 163 if (animator->is_animating()) |
| 164 animator->StopAnimating(); | 164 animator->StopAnimating(); |
| 165 } | 165 } |
| 166 | 166 |
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| 195 | 195 |
| 196 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); | 196 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); |
| 197 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | 197 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
| 198 kFadingAnimationDurationInMS)); | 198 kFadingAnimationDurationInMS)); |
| 199 observer->AddNewAnimator(hiding_layer->GetAnimator()); | 199 observer->AddNewAnimator(hiding_layer->GetAnimator()); |
| 200 hiding_layer->SetOpacity(0.0f); | 200 hiding_layer->SetOpacity(0.0f); |
| 201 hiding_layer->SetVisible(false); | 201 hiding_layer->SetVisible(false); |
| 202 } | 202 } |
| 203 } | 203 } |
| 204 | 204 |
| 205 void OutputConfiguratorAnimation::OnDisplayModeChanged( | 205 void DisplayConfiguratorAnimation::OnDisplayModeChanged( |
| 206 const ui::DisplayConfigurator::DisplayStateList& outputs) { | 206 const ui::DisplayConfigurator::DisplayStateList& displays) { |
| 207 if (!hiding_layers_.empty()) | 207 if (!hiding_layers_.empty()) |
| 208 StartFadeInAnimation(); | 208 StartFadeInAnimation(); |
| 209 } | 209 } |
| 210 | 210 |
| 211 void OutputConfiguratorAnimation::OnDisplayModeChangeFailed( | 211 void DisplayConfiguratorAnimation::OnDisplayModeChangeFailed( |
| 212 ui::MultipleDisplayState failed_new_state) { | 212 ui::MultipleDisplayState failed_new_state) { |
| 213 if (!hiding_layers_.empty()) | 213 if (!hiding_layers_.empty()) |
| 214 StartFadeInAnimation(); | 214 StartFadeInAnimation(); |
| 215 } | 215 } |
| 216 | 216 |
| 217 void OutputConfiguratorAnimation::ClearHidingLayers() { | 217 void DisplayConfiguratorAnimation::ClearHidingLayers() { |
| 218 if (timer_) { | 218 if (timer_) { |
| 219 timer_->Stop(); | 219 timer_->Stop(); |
| 220 timer_.reset(); | 220 timer_.reset(); |
| 221 } | 221 } |
| 222 STLDeleteContainerPairSecondPointers( | 222 STLDeleteContainerPairSecondPointers( |
| 223 hiding_layers_.begin(), hiding_layers_.end()); | 223 hiding_layers_.begin(), hiding_layers_.end()); |
| 224 hiding_layers_.clear(); | 224 hiding_layers_.clear(); |
| 225 } | 225 } |
| 226 | 226 |
| 227 } // namespace ash | 227 } // namespace ash |
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