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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/display/output_configurator_animation.h" | 5 #include "ash/display/display_configurator_animation.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/shell_window_ids.h" | 8 #include "ash/shell_window_ids.h" |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/stl_util.h" | 10 #include "base/stl_util.h" |
11 #include "base/time/time.h" | 11 #include "base/time/time.h" |
12 #include "ui/aura/window.h" | 12 #include "ui/aura/window.h" |
13 #include "ui/aura/window_event_dispatcher.h" | 13 #include "ui/aura/window_event_dispatcher.h" |
14 #include "ui/compositor/layer.h" | 14 #include "ui/compositor/layer.h" |
15 #include "ui/compositor/layer_animation_observer.h" | 15 #include "ui/compositor/layer_animation_observer.h" |
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90 size_t completed_counter_; | 90 size_t completed_counter_; |
91 bool animation_aborted_; | 91 bool animation_aborted_; |
92 ScopedVector<Observer> observer_list_; | 92 ScopedVector<Observer> observer_list_; |
93 base::Closure callback_; | 93 base::Closure callback_; |
94 | 94 |
95 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver); | 95 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver); |
96 }; | 96 }; |
97 | 97 |
98 } // namespace | 98 } // namespace |
99 | 99 |
100 OutputConfiguratorAnimation::OutputConfiguratorAnimation() { | 100 DisplayConfiguratorAnimation::DisplayConfiguratorAnimation() { |
101 } | 101 } |
102 | 102 |
103 OutputConfiguratorAnimation::~OutputConfiguratorAnimation() { | 103 DisplayConfiguratorAnimation::~DisplayConfiguratorAnimation() { |
104 ClearHidingLayers(); | 104 ClearHidingLayers(); |
105 } | 105 } |
106 | 106 |
107 void OutputConfiguratorAnimation::StartFadeOutAnimation( | 107 void DisplayConfiguratorAnimation::StartFadeOutAnimation( |
108 base::Closure callback) { | 108 base::Closure callback) { |
109 CallbackRunningObserver* observer = new CallbackRunningObserver(callback); | 109 CallbackRunningObserver* observer = new CallbackRunningObserver(callback); |
110 ClearHidingLayers(); | 110 ClearHidingLayers(); |
111 | 111 |
112 // Make the fade-out animation for all root windows. Instead of actually | 112 // Make the fade-out animation for all root windows. Instead of actually |
113 // hiding the root windows, we put a black layer over a root window for | 113 // hiding the root windows, we put a black layer over a root window for |
114 // safety. These layers remain to hide root windows and will be deleted | 114 // safety. These layers remain to hide root windows and will be deleted |
115 // after the animation of OnDisplayModeChanged(). | 115 // after the animation of OnDisplayModeChanged(). |
116 aura::Window::Windows root_windows = | 116 aura::Window::Windows root_windows = |
117 Shell::GetInstance()->GetAllRootWindows(); | 117 Shell::GetInstance()->GetAllRootWindows(); |
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133 kFadingAnimationDurationInMS)); | 133 kFadingAnimationDurationInMS)); |
134 observer->AddNewAnimator(hiding_layer->GetAnimator()); | 134 observer->AddNewAnimator(hiding_layer->GetAnimator()); |
135 hiding_layer->SetOpacity(1.0f); | 135 hiding_layer->SetOpacity(1.0f); |
136 hiding_layer->SetVisible(true); | 136 hiding_layer->SetVisible(true); |
137 hiding_layers_[root_window] = hiding_layer; | 137 hiding_layers_[root_window] = hiding_layer; |
138 } | 138 } |
139 | 139 |
140 // In case that OnDisplayModeChanged() isn't called or its animator is | 140 // In case that OnDisplayModeChanged() isn't called or its animator is |
141 // canceled due to some unknown errors, we set a timer to clear these | 141 // canceled due to some unknown errors, we set a timer to clear these |
142 // hiding layers. | 142 // hiding layers. |
143 timer_.reset(new base::OneShotTimer<OutputConfiguratorAnimation>()); | 143 timer_.reset(new base::OneShotTimer<DisplayConfiguratorAnimation>()); |
144 timer_->Start(FROM_HERE, | 144 timer_->Start(FROM_HERE, |
145 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds), | 145 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds), |
146 this, | 146 this, |
147 &OutputConfiguratorAnimation::ClearHidingLayers); | 147 &DisplayConfiguratorAnimation::ClearHidingLayers); |
148 } | 148 } |
149 | 149 |
150 void OutputConfiguratorAnimation::StartFadeInAnimation() { | 150 void DisplayConfiguratorAnimation::StartFadeInAnimation() { |
151 // We want to make sure clearing all of hiding layers after the animation | 151 // We want to make sure clearing all of hiding layers after the animation |
152 // finished. Note that this callback can be canceled, but the cancel only | 152 // finished. Note that this callback can be canceled, but the cancel only |
153 // happens when the next animation is scheduled. Thus the hiding layers | 153 // happens when the next animation is scheduled. Thus the hiding layers |
154 // should be deleted eventually. | 154 // should be deleted eventually. |
155 CallbackRunningObserver* observer = new CallbackRunningObserver( | 155 CallbackRunningObserver* observer = new CallbackRunningObserver( |
156 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers, | 156 base::Bind(&DisplayConfiguratorAnimation::ClearHidingLayers, |
157 base::Unretained(this))); | 157 base::Unretained(this))); |
158 | 158 |
159 // Ensure that layers are not animating. | 159 // Ensure that layers are not animating. |
160 for (std::map<aura::Window*, ui::Layer*>::iterator it = | 160 for (std::map<aura::Window*, ui::Layer*>::iterator it = |
161 hiding_layers_.begin(); it != hiding_layers_.end(); ++it) { | 161 hiding_layers_.begin(); it != hiding_layers_.end(); ++it) { |
162 ui::LayerAnimator* animator = it->second->GetAnimator(); | 162 ui::LayerAnimator* animator = it->second->GetAnimator(); |
163 if (animator->is_animating()) | 163 if (animator->is_animating()) |
164 animator->StopAnimating(); | 164 animator->StopAnimating(); |
165 } | 165 } |
166 | 166 |
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195 | 195 |
196 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); | 196 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); |
197 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | 197 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
198 kFadingAnimationDurationInMS)); | 198 kFadingAnimationDurationInMS)); |
199 observer->AddNewAnimator(hiding_layer->GetAnimator()); | 199 observer->AddNewAnimator(hiding_layer->GetAnimator()); |
200 hiding_layer->SetOpacity(0.0f); | 200 hiding_layer->SetOpacity(0.0f); |
201 hiding_layer->SetVisible(false); | 201 hiding_layer->SetVisible(false); |
202 } | 202 } |
203 } | 203 } |
204 | 204 |
205 void OutputConfiguratorAnimation::OnDisplayModeChanged( | 205 void DisplayConfiguratorAnimation::OnDisplayModeChanged( |
206 const ui::DisplayConfigurator::DisplayStateList& outputs) { | 206 const ui::DisplayConfigurator::DisplayStateList& displays) { |
207 if (!hiding_layers_.empty()) | 207 if (!hiding_layers_.empty()) |
208 StartFadeInAnimation(); | 208 StartFadeInAnimation(); |
209 } | 209 } |
210 | 210 |
211 void OutputConfiguratorAnimation::OnDisplayModeChangeFailed( | 211 void DisplayConfiguratorAnimation::OnDisplayModeChangeFailed( |
212 ui::MultipleDisplayState failed_new_state) { | 212 ui::MultipleDisplayState failed_new_state) { |
213 if (!hiding_layers_.empty()) | 213 if (!hiding_layers_.empty()) |
214 StartFadeInAnimation(); | 214 StartFadeInAnimation(); |
215 } | 215 } |
216 | 216 |
217 void OutputConfiguratorAnimation::ClearHidingLayers() { | 217 void DisplayConfiguratorAnimation::ClearHidingLayers() { |
218 if (timer_) { | 218 if (timer_) { |
219 timer_->Stop(); | 219 timer_->Stop(); |
220 timer_.reset(); | 220 timer_.reset(); |
221 } | 221 } |
222 STLDeleteContainerPairSecondPointers( | 222 STLDeleteContainerPairSecondPointers( |
223 hiding_layers_.begin(), hiding_layers_.end()); | 223 hiding_layers_.begin(), hiding_layers_.end()); |
224 hiding_layers_.clear(); | 224 hiding_layers_.clear(); |
225 } | 225 } |
226 | 226 |
227 } // namespace ash | 227 } // namespace ash |
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