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Unified Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2501543003: WebGL CTS: remove now passing expectations. (Closed)
Patch Set: Created 4 years, 1 month ago
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Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
index f3c9b93cc1d66354bf34cf19e611e84bfc3b6aef..e3ab80e55e711ab42a4b2533786894b9a2dae526 100644
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
@@ -462,8 +462,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Flaky('deqp/functional/gles3/texturespecification/' +
'random_teximage2d_2d.html',
['linux', 'amd', 'intel'], bug=618447)
- self.Fail('deqp/data/gles3/shaders/linkage.html',
- ['linux', 'amd', 'intel'], bug=483282)
# Linux NVIDIA
# This test is flaky both with and without ANGLE.
@@ -484,60 +482,11 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
# Fails on Intel Mesa GL 3.3, passes on Intel Mesa GL 4.5.
self.Fail('conformance2/misc/views-with-offsets.html',
- ['linux', 'intel'], bug=664180)
+ ['linux', 'intel', 'no_angle'], bug=664180)
# Linux Intel with ANGLE only
- self.Fail('deqp/functional/gles3/framebufferblit/' +
- 'default_framebuffer_00.html',
- ['linux', 'intel', 'opengl'], bug=658832)
-
self.Fail('conformance2/textures/misc/copy-texture-image-luma-format.html',
['linux', 'intel', 'opengl'], bug=1492) # ANGLE bug id
- self.Fail('conformance2/rendering/blitframebuffer-filter-srgb.html',
- ['linux', 'intel', 'opengl'], bug=634525)
- self.Fail('conformance2/rendering/blitframebuffer-filter-outofbounds.html',
- ['linux', 'intel', 'opengl'], bug=655147)
- self.Fail('conformance2/rendering/' +
- 'blitframebuffer-multisampled-readbuffer.html',
- ['linux', 'intel', 'opengl'], bug=658898)
- self.Fail('conformance2/rendering/blitframebuffer-test.html',
- ['linux', 'intel', 'opengl'], bug=658898)
-
- # The Intel Mesa driver only supports sRGB encoding in ES 3.x, see
- # https://patchwork.freedesktop.org/patch/76903
- # So these tests fail on core profile.
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_04.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_07.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_08.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_10.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_11.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_12.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_13.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_18.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_25.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_28.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_29.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_30.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_31.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_32.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_33.html',
- ['linux', 'intel', 'opengl'], bug=598902)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_34.html',
- ['linux', 'intel', 'opengl'], bug=598902)
# Linux AMD only.
# It looks like AMD shader compiler rejects many valid ES3 semantics.
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