OLD | NEW |
---|---|
1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <set> | 9 #include <set> |
10 #include <string> | 10 #include <string> |
(...skipping 159 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
170 return SamplerType2D; | 170 return SamplerType2D; |
171 } | 171 } |
172 } | 172 } |
173 | 173 |
174 // Smallest unit that impact anti-aliasing output. We use this to | 174 // Smallest unit that impact anti-aliasing output. We use this to |
175 // determine when anti-aliasing is unnecessary. | 175 // determine when anti-aliasing is unnecessary. |
176 const float kAntiAliasingEpsilon = 1.0f / 1024.0f; | 176 const float kAntiAliasingEpsilon = 1.0f / 1024.0f; |
177 | 177 |
178 } // anonymous namespace | 178 } // anonymous namespace |
179 | 179 |
180 class GLRenderer::UseGrContext { | |
enne (OOO)
2014/04/23 19:53:41
ScopedUseGrContext?
Stephen White
2014/04/23 19:57:20
I find this guard class to be too much magic. I li
danakj
2014/04/23 20:11:10
2014/04/23 19:57:20, Stephen White wrote:
| |
181 public: | |
182 static scoped_ptr<UseGrContext> Create(GLRenderer* renderer, | |
183 DrawingFrame* frame) { | |
184 if (!renderer->output_surface_->context_provider()->GrContext()) | |
185 return scoped_ptr<UseGrContext>(); | |
186 return make_scoped_ptr(new UseGrContext(renderer, frame)); | |
187 } | |
188 | |
189 ~UseGrContext() { PassControlToGLRenderer(); } | |
190 | |
191 GrContext* context() const { | |
192 return renderer_->output_surface_->context_provider()->GrContext(); | |
193 } | |
194 | |
195 private: | |
196 UseGrContext(GLRenderer* renderer, DrawingFrame* frame) | |
197 : renderer_(renderer), frame_(frame) { | |
198 PassControlToSkia(); | |
199 } | |
200 | |
201 void PassControlToSkia() { context()->resetContext(); } | |
202 | |
203 void PassControlToGLRenderer() { | |
204 context()->flush(); | |
205 renderer_->RestoreGLState(frame_); | |
206 } | |
207 | |
208 GLRenderer* renderer_; | |
209 DrawingFrame* frame_; | |
210 DISALLOW_COPY_AND_ASSIGN(UseGrContext); | |
enne (OOO)
2014/04/23 19:53:41
Stick a blank line before DISALLOW for readability
| |
211 }; | |
212 | |
180 struct GLRenderer::PendingAsyncReadPixels { | 213 struct GLRenderer::PendingAsyncReadPixels { |
181 PendingAsyncReadPixels() : buffer(0) {} | 214 PendingAsyncReadPixels() : buffer(0) {} |
182 | 215 |
183 scoped_ptr<CopyOutputRequest> copy_request; | 216 scoped_ptr<CopyOutputRequest> copy_request; |
184 base::CancelableClosure finished_read_pixels_callback; | 217 base::CancelableClosure finished_read_pixels_callback; |
185 unsigned buffer; | 218 unsigned buffer; |
186 | 219 |
187 private: | 220 private: |
188 DISALLOW_COPY_AND_ASSIGN(PendingAsyncReadPixels); | 221 DISALLOW_COPY_AND_ASSIGN(PendingAsyncReadPixels); |
189 }; | 222 }; |
(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
293 capabilities_.max_texture_size = resource_provider_->max_texture_size(); | 326 capabilities_.max_texture_size = resource_provider_->max_texture_size(); |
294 capabilities_.best_texture_format = resource_provider_->best_texture_format(); | 327 capabilities_.best_texture_format = resource_provider_->best_texture_format(); |
295 | 328 |
296 // The updater can access textures while the GLRenderer is using them. | 329 // The updater can access textures while the GLRenderer is using them. |
297 capabilities_.allow_partial_texture_updates = true; | 330 capabilities_.allow_partial_texture_updates = true; |
298 | 331 |
299 // Check for texture fast paths. Currently we always use MO8 textures, | 332 // Check for texture fast paths. Currently we always use MO8 textures, |
300 // so we only need to avoid POT textures if we have an NPOT fast-path. | 333 // so we only need to avoid POT textures if we have an NPOT fast-path. |
301 capabilities_.avoid_pow2_textures = context_caps.gpu.fast_npot_mo8_textures; | 334 capabilities_.avoid_pow2_textures = context_caps.gpu.fast_npot_mo8_textures; |
302 | 335 |
303 capabilities_.using_offscreen_context3d = true; | 336 capabilities_.using_offscreen_context3d = false; |
304 | 337 |
305 capabilities_.using_map_image = | 338 capabilities_.using_map_image = |
306 settings_->use_map_image && context_caps.gpu.map_image; | 339 settings_->use_map_image && context_caps.gpu.map_image; |
307 | 340 |
308 capabilities_.using_discard_framebuffer = | 341 capabilities_.using_discard_framebuffer = |
309 context_caps.gpu.discard_framebuffer; | 342 context_caps.gpu.discard_framebuffer; |
310 | 343 |
311 capabilities_.allow_rasterize_on_demand = true; | 344 capabilities_.allow_rasterize_on_demand = true; |
312 | 345 |
313 use_sync_query_ = context_caps.gpu.sync_query; | 346 use_sync_query_ = context_caps.gpu.sync_query; |
(...skipping 248 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
562 (SkColorGetB(color) * (1.0f / 255.0f)) * alpha, | 595 (SkColorGetB(color) * (1.0f / 255.0f)) * alpha, |
563 alpha)); | 596 alpha)); |
564 | 597 |
565 GLC(gl_, gl_->LineWidth(quad->width)); | 598 GLC(gl_, gl_->LineWidth(quad->width)); |
566 | 599 |
567 // The indices for the line are stored in the same array as the triangle | 600 // The indices for the line are stored in the same array as the triangle |
568 // indices. | 601 // indices. |
569 GLC(gl_, gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0)); | 602 GLC(gl_, gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0)); |
570 } | 603 } |
571 | 604 |
572 static SkBitmap ApplyImageFilter(GLRenderer* renderer, | 605 static SkBitmap ApplyImageFilter( |
573 ContextProvider* offscreen_contexts, | 606 scoped_ptr<GLRenderer::UseGrContext> use_gr_context, |
574 const gfx::Point& origin, | 607 ResourceProvider* resource_provider, |
575 SkImageFilter* filter, | 608 const gfx::Point& origin, |
576 ScopedResource* source_texture_resource) { | 609 SkImageFilter* filter, |
610 ScopedResource* source_texture_resource) { | |
577 if (!filter) | 611 if (!filter) |
578 return SkBitmap(); | 612 return SkBitmap(); |
579 | 613 |
580 if (!offscreen_contexts || !offscreen_contexts->GrContext()) | 614 if (!use_gr_context) |
581 return SkBitmap(); | 615 return SkBitmap(); |
582 | 616 |
583 ResourceProvider::ScopedReadLockGL lock(renderer->resource_provider(), | 617 ResourceProvider::ScopedReadLockGL lock(resource_provider, |
584 source_texture_resource->id()); | 618 source_texture_resource->id()); |
585 | 619 |
586 // Flush the compositor context to ensure that textures there are available | |
587 // in the shared context. Do this after locking/creating the compositor | |
588 // texture. | |
589 renderer->resource_provider()->Flush(); | |
590 | |
591 // Wrap the source texture in a Ganesh platform texture. | 620 // Wrap the source texture in a Ganesh platform texture. |
592 GrBackendTextureDesc backend_texture_description; | 621 GrBackendTextureDesc backend_texture_description; |
593 backend_texture_description.fWidth = source_texture_resource->size().width(); | 622 backend_texture_description.fWidth = source_texture_resource->size().width(); |
594 backend_texture_description.fHeight = | 623 backend_texture_description.fHeight = |
595 source_texture_resource->size().height(); | 624 source_texture_resource->size().height(); |
596 backend_texture_description.fConfig = kSkia8888_GrPixelConfig; | 625 backend_texture_description.fConfig = kSkia8888_GrPixelConfig; |
597 backend_texture_description.fTextureHandle = lock.texture_id(); | 626 backend_texture_description.fTextureHandle = lock.texture_id(); |
598 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; | 627 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; |
599 skia::RefPtr<GrTexture> texture = | 628 skia::RefPtr<GrTexture> texture = |
600 skia::AdoptRef(offscreen_contexts->GrContext()->wrapBackendTexture( | 629 skia::AdoptRef(use_gr_context->context()->wrapBackendTexture( |
601 backend_texture_description)); | 630 backend_texture_description)); |
602 | 631 |
603 SkImageInfo info = { | 632 SkImageInfo info = { |
604 source_texture_resource->size().width(), | 633 source_texture_resource->size().width(), |
605 source_texture_resource->size().height(), | 634 source_texture_resource->size().height(), |
606 kPMColor_SkColorType, | 635 kPMColor_SkColorType, |
607 kPremul_SkAlphaType | 636 kPremul_SkAlphaType |
608 }; | 637 }; |
609 // Place the platform texture inside an SkBitmap. | 638 // Place the platform texture inside an SkBitmap. |
610 SkBitmap source; | 639 SkBitmap source; |
611 source.setConfig(info); | 640 source.setConfig(info); |
612 skia::RefPtr<SkGrPixelRef> pixel_ref = | 641 skia::RefPtr<SkGrPixelRef> pixel_ref = |
613 skia::AdoptRef(new SkGrPixelRef(info, texture.get())); | 642 skia::AdoptRef(new SkGrPixelRef(info, texture.get())); |
614 source.setPixelRef(pixel_ref.get()); | 643 source.setPixelRef(pixel_ref.get()); |
615 | 644 |
616 // Create a scratch texture for backing store. | 645 // Create a scratch texture for backing store. |
617 GrTextureDesc desc; | 646 GrTextureDesc desc; |
618 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; | 647 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; |
619 desc.fSampleCnt = 0; | 648 desc.fSampleCnt = 0; |
620 desc.fWidth = source.width(); | 649 desc.fWidth = source.width(); |
621 desc.fHeight = source.height(); | 650 desc.fHeight = source.height(); |
622 desc.fConfig = kSkia8888_GrPixelConfig; | 651 desc.fConfig = kSkia8888_GrPixelConfig; |
623 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; | 652 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
624 GrAutoScratchTexture scratch_texture( | 653 GrAutoScratchTexture scratch_texture( |
625 offscreen_contexts->GrContext(), desc, GrContext::kExact_ScratchTexMatch); | 654 use_gr_context->context(), desc, GrContext::kExact_ScratchTexMatch); |
626 skia::RefPtr<GrTexture> backing_store = | 655 skia::RefPtr<GrTexture> backing_store = |
627 skia::AdoptRef(scratch_texture.detach()); | 656 skia::AdoptRef(scratch_texture.detach()); |
628 | 657 |
629 // Create a device and canvas using that backing store. | 658 // Create a device and canvas using that backing store. |
630 SkGpuDevice device(offscreen_contexts->GrContext(), backing_store.get()); | 659 SkGpuDevice device(use_gr_context->context(), backing_store.get()); |
631 SkCanvas canvas(&device); | 660 SkCanvas canvas(&device); |
632 | 661 |
633 // Draw the source bitmap through the filter to the canvas. | 662 // Draw the source bitmap through the filter to the canvas. |
634 SkPaint paint; | 663 SkPaint paint; |
635 paint.setImageFilter(filter); | 664 paint.setImageFilter(filter); |
636 canvas.clear(SK_ColorTRANSPARENT); | 665 canvas.clear(SK_ColorTRANSPARENT); |
637 | 666 |
638 // TODO(senorblanco): in addition to the origin translation here, the canvas | 667 // TODO(senorblanco): in addition to the origin translation here, the canvas |
639 // should also be scaled to accomodate device pixel ratio and pinch zoom. See | 668 // should also be scaled to accomodate device pixel ratio and pinch zoom. See |
640 // crbug.com/281516 and crbug.com/281518. | 669 // crbug.com/281516 and crbug.com/281518. |
641 canvas.translate(SkIntToScalar(-origin.x()), SkIntToScalar(-origin.y())); | 670 canvas.translate(SkIntToScalar(-origin.x()), SkIntToScalar(-origin.y())); |
642 canvas.drawSprite(source, 0, 0, &paint); | 671 canvas.drawSprite(source, 0, 0, &paint); |
643 | 672 |
644 // Flush skia context so that all the rendered stuff appears on the | |
645 // texture. | |
646 offscreen_contexts->GrContext()->flush(); | |
647 | |
648 // Flush the GL context so rendering results from this context are | |
649 // visible in the compositor's context. | |
650 offscreen_contexts->ContextGL()->Flush(); | |
651 | |
652 return device.accessBitmap(false); | 673 return device.accessBitmap(false); |
653 } | 674 } |
654 | 675 |
655 static SkBitmap ApplyBlendModeWithBackdrop( | 676 static SkBitmap ApplyBlendModeWithBackdrop( |
656 GLRenderer* renderer, | 677 scoped_ptr<GLRenderer::UseGrContext> use_gr_context, |
657 ContextProvider* offscreen_contexts, | 678 ResourceProvider* resource_provider, |
658 SkBitmap source_bitmap_with_filters, | 679 SkBitmap source_bitmap_with_filters, |
659 ScopedResource* source_texture_resource, | 680 ScopedResource* source_texture_resource, |
660 ScopedResource* background_texture_resource, | 681 ScopedResource* background_texture_resource, |
661 SkXfermode::Mode blend_mode) { | 682 SkXfermode::Mode blend_mode) { |
662 if (!offscreen_contexts || !offscreen_contexts->GrContext()) | 683 if (!use_gr_context) |
663 return source_bitmap_with_filters; | 684 return source_bitmap_with_filters; |
664 | 685 |
665 DCHECK(background_texture_resource); | 686 DCHECK(background_texture_resource); |
666 DCHECK(source_texture_resource); | 687 DCHECK(source_texture_resource); |
667 | 688 |
668 gfx::Size source_size = source_texture_resource->size(); | 689 gfx::Size source_size = source_texture_resource->size(); |
669 gfx::Size background_size = background_texture_resource->size(); | 690 gfx::Size background_size = background_texture_resource->size(); |
670 | 691 |
671 DCHECK_LE(background_size.width(), source_size.width()); | 692 DCHECK_LE(background_size.width(), source_size.width()); |
672 DCHECK_LE(background_size.height(), source_size.height()); | 693 DCHECK_LE(background_size.height(), source_size.height()); |
673 | 694 |
674 int source_texture_with_filters_id; | 695 int source_texture_with_filters_id; |
675 scoped_ptr<ResourceProvider::ScopedReadLockGL> lock; | 696 scoped_ptr<ResourceProvider::ScopedReadLockGL> lock; |
676 if (source_bitmap_with_filters.getTexture()) { | 697 if (source_bitmap_with_filters.getTexture()) { |
677 DCHECK_EQ(source_size.width(), source_bitmap_with_filters.width()); | 698 DCHECK_EQ(source_size.width(), source_bitmap_with_filters.width()); |
678 DCHECK_EQ(source_size.height(), source_bitmap_with_filters.height()); | 699 DCHECK_EQ(source_size.height(), source_bitmap_with_filters.height()); |
679 GrTexture* texture = | 700 GrTexture* texture = |
680 reinterpret_cast<GrTexture*>(source_bitmap_with_filters.getTexture()); | 701 reinterpret_cast<GrTexture*>(source_bitmap_with_filters.getTexture()); |
681 source_texture_with_filters_id = texture->getTextureHandle(); | 702 source_texture_with_filters_id = texture->getTextureHandle(); |
682 } else { | 703 } else { |
683 lock.reset(new ResourceProvider::ScopedReadLockGL( | 704 lock.reset(new ResourceProvider::ScopedReadLockGL( |
684 renderer->resource_provider(), source_texture_resource->id())); | 705 resource_provider, source_texture_resource->id())); |
685 source_texture_with_filters_id = lock->texture_id(); | 706 source_texture_with_filters_id = lock->texture_id(); |
686 } | 707 } |
687 | 708 |
688 ResourceProvider::ScopedReadLockGL lock_background( | 709 ResourceProvider::ScopedReadLockGL lock_background( |
689 renderer->resource_provider(), background_texture_resource->id()); | 710 resource_provider, background_texture_resource->id()); |
690 | |
691 // Flush the compositor context to ensure that textures there are available | |
692 // in the shared context. Do this after locking/creating the compositor | |
693 // texture. | |
694 renderer->resource_provider()->Flush(); | |
695 | 711 |
696 // Wrap the source texture in a Ganesh platform texture. | 712 // Wrap the source texture in a Ganesh platform texture. |
697 GrBackendTextureDesc backend_texture_description; | 713 GrBackendTextureDesc backend_texture_description; |
698 backend_texture_description.fConfig = kSkia8888_GrPixelConfig; | 714 backend_texture_description.fConfig = kSkia8888_GrPixelConfig; |
699 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; | 715 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; |
700 | 716 |
701 backend_texture_description.fWidth = source_size.width(); | 717 backend_texture_description.fWidth = source_size.width(); |
702 backend_texture_description.fHeight = source_size.height(); | 718 backend_texture_description.fHeight = source_size.height(); |
703 backend_texture_description.fTextureHandle = source_texture_with_filters_id; | 719 backend_texture_description.fTextureHandle = source_texture_with_filters_id; |
704 skia::RefPtr<GrTexture> source_texture = | 720 skia::RefPtr<GrTexture> source_texture = |
705 skia::AdoptRef(offscreen_contexts->GrContext()->wrapBackendTexture( | 721 skia::AdoptRef(use_gr_context->context()->wrapBackendTexture( |
706 backend_texture_description)); | 722 backend_texture_description)); |
707 | 723 |
708 backend_texture_description.fWidth = background_size.width(); | 724 backend_texture_description.fWidth = background_size.width(); |
709 backend_texture_description.fHeight = background_size.height(); | 725 backend_texture_description.fHeight = background_size.height(); |
710 backend_texture_description.fTextureHandle = lock_background.texture_id(); | 726 backend_texture_description.fTextureHandle = lock_background.texture_id(); |
711 skia::RefPtr<GrTexture> background_texture = | 727 skia::RefPtr<GrTexture> background_texture = |
712 skia::AdoptRef(offscreen_contexts->GrContext()->wrapBackendTexture( | 728 skia::AdoptRef(use_gr_context->context()->wrapBackendTexture( |
713 backend_texture_description)); | 729 backend_texture_description)); |
714 | 730 |
715 SkImageInfo source_info = { | 731 SkImageInfo source_info = { |
716 source_size.width(), | 732 source_size.width(), |
717 source_size.height(), | 733 source_size.height(), |
718 kPMColor_SkColorType, | 734 kPMColor_SkColorType, |
719 kPremul_SkAlphaType | 735 kPremul_SkAlphaType |
720 }; | 736 }; |
721 // Place the platform texture inside an SkBitmap. | 737 // Place the platform texture inside an SkBitmap. |
722 SkBitmap source; | 738 SkBitmap source; |
(...skipping 18 matching lines...) Expand all Loading... | |
741 | 757 |
742 // Create a scratch texture for backing store. | 758 // Create a scratch texture for backing store. |
743 GrTextureDesc desc; | 759 GrTextureDesc desc; |
744 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; | 760 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; |
745 desc.fSampleCnt = 0; | 761 desc.fSampleCnt = 0; |
746 desc.fWidth = source.width(); | 762 desc.fWidth = source.width(); |
747 desc.fHeight = source.height(); | 763 desc.fHeight = source.height(); |
748 desc.fConfig = kSkia8888_GrPixelConfig; | 764 desc.fConfig = kSkia8888_GrPixelConfig; |
749 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; | 765 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
750 GrAutoScratchTexture scratch_texture( | 766 GrAutoScratchTexture scratch_texture( |
751 offscreen_contexts->GrContext(), desc, GrContext::kExact_ScratchTexMatch); | 767 use_gr_context->context(), desc, GrContext::kExact_ScratchTexMatch); |
752 skia::RefPtr<GrTexture> backing_store = | 768 skia::RefPtr<GrTexture> backing_store = |
753 skia::AdoptRef(scratch_texture.detach()); | 769 skia::AdoptRef(scratch_texture.detach()); |
754 | 770 |
755 // Create a device and canvas using that backing store. | 771 // Create a device and canvas using that backing store. |
756 SkGpuDevice device(offscreen_contexts->GrContext(), backing_store.get()); | 772 SkGpuDevice device(use_gr_context->context(), backing_store.get()); |
757 SkCanvas canvas(&device); | 773 SkCanvas canvas(&device); |
758 | 774 |
759 // Draw the source bitmap through the filter to the canvas. | 775 // Draw the source bitmap through the filter to the canvas. |
760 canvas.clear(SK_ColorTRANSPARENT); | 776 canvas.clear(SK_ColorTRANSPARENT); |
761 canvas.drawSprite(background, 0, 0); | 777 canvas.drawSprite(background, 0, 0); |
762 SkPaint paint; | 778 SkPaint paint; |
763 paint.setXfermodeMode(blend_mode); | 779 paint.setXfermodeMode(blend_mode); |
764 canvas.drawSprite(source, 0, 0, &paint); | 780 canvas.drawSprite(source, 0, 0, &paint); |
765 | 781 |
766 // Flush skia context so that all the rendered stuff appears on the | |
767 // texture. | |
768 offscreen_contexts->GrContext()->flush(); | |
769 | |
770 // Flush the GL context so rendering results from this context are | |
771 // visible in the compositor's context. | |
772 offscreen_contexts->ContextGL()->Flush(); | |
773 | |
774 return device.accessBitmap(false); | 782 return device.accessBitmap(false); |
775 } | 783 } |
776 | 784 |
777 scoped_ptr<ScopedResource> GLRenderer::GetBackgroundWithFilters( | 785 scoped_ptr<ScopedResource> GLRenderer::GetBackgroundWithFilters( |
778 DrawingFrame* frame, | 786 DrawingFrame* frame, |
779 const RenderPassDrawQuad* quad, | 787 const RenderPassDrawQuad* quad, |
780 const gfx::Transform& contents_device_transform, | 788 const gfx::Transform& contents_device_transform, |
781 const gfx::Transform& contents_device_transform_inverse, | 789 const gfx::Transform& contents_device_transform_inverse, |
782 bool* background_changed) { | 790 bool* background_changed) { |
783 // This method draws a background filter, which applies a filter to any pixels | 791 // This method draws a background filter, which applies a filter to any pixels |
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
840 GetFramebufferTexture( | 848 GetFramebufferTexture( |
841 lock.texture_id(), device_background_texture->format(), window_rect); | 849 lock.texture_id(), device_background_texture->format(), window_rect); |
842 } | 850 } |
843 | 851 |
844 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( | 852 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
845 quad->background_filters, device_background_texture->size()); | 853 quad->background_filters, device_background_texture->size()); |
846 | 854 |
847 SkBitmap filtered_device_background; | 855 SkBitmap filtered_device_background; |
848 if (apply_background_filters) { | 856 if (apply_background_filters) { |
849 filtered_device_background = | 857 filtered_device_background = |
850 ApplyImageFilter(this, | 858 ApplyImageFilter(UseGrContext::Create(this, frame), |
851 frame->offscreen_context_provider, | 859 resource_provider_, |
852 quad->rect.origin(), | 860 quad->rect.origin(), |
853 filter.get(), | 861 filter.get(), |
854 device_background_texture.get()); | 862 device_background_texture.get()); |
855 } | 863 } |
856 *background_changed = (filtered_device_background.getTexture() != NULL); | 864 *background_changed = (filtered_device_background.getTexture() != NULL); |
857 | 865 |
858 int filtered_device_background_texture_id = 0; | 866 int filtered_device_background_texture_id = 0; |
859 scoped_ptr<ResourceProvider::ScopedReadLockGL> lock; | 867 scoped_ptr<ResourceProvider::ScopedReadLockGL> lock; |
860 if (filtered_device_background.getTexture()) { | 868 if (filtered_device_background.getTexture()) { |
861 GrTexture* texture = | 869 GrTexture* texture = |
(...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
952 | 960 |
953 if (disable_blending) | 961 if (disable_blending) |
954 SetBlendEnabled(true); | 962 SetBlendEnabled(true); |
955 } | 963 } |
956 | 964 |
957 // TODO(senorblanco): Cache this value so that we don't have to do it for both | 965 // TODO(senorblanco): Cache this value so that we don't have to do it for both |
958 // the surface and its replica. Apply filters to the contents texture. | 966 // the surface and its replica. Apply filters to the contents texture. |
959 SkBitmap filter_bitmap; | 967 SkBitmap filter_bitmap; |
960 SkScalar color_matrix[20]; | 968 SkScalar color_matrix[20]; |
961 bool use_color_matrix = false; | 969 bool use_color_matrix = false; |
962 // TODO(ajuma): Always use RenderSurfaceFilters::BuildImageFilter, not just | |
963 // when we have a reference filter. | |
964 if (!quad->filters.IsEmpty()) { | 970 if (!quad->filters.IsEmpty()) { |
965 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( | 971 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
966 quad->filters, contents_texture->size()); | 972 quad->filters, contents_texture->size()); |
967 if (filter) { | 973 if (filter) { |
968 skia::RefPtr<SkColorFilter> cf; | 974 skia::RefPtr<SkColorFilter> cf; |
969 | 975 |
970 { | 976 { |
971 SkColorFilter* colorfilter_rawptr = NULL; | 977 SkColorFilter* colorfilter_rawptr = NULL; |
972 filter->asColorFilter(&colorfilter_rawptr); | 978 filter->asColorFilter(&colorfilter_rawptr); |
973 cf = skia::AdoptRef(colorfilter_rawptr); | 979 cf = skia::AdoptRef(colorfilter_rawptr); |
974 } | 980 } |
975 | 981 |
976 if (cf && cf->asColorMatrix(color_matrix) && !filter->getInput(0)) { | 982 if (cf && cf->asColorMatrix(color_matrix) && !filter->getInput(0)) { |
977 // We have a single color matrix as a filter; apply it locally | 983 // We have a single color matrix as a filter; apply it locally |
978 // in the compositor. | 984 // in the compositor. |
979 use_color_matrix = true; | 985 use_color_matrix = true; |
980 } else { | 986 } else { |
981 filter_bitmap = ApplyImageFilter(this, | 987 filter_bitmap = ApplyImageFilter(UseGrContext::Create(this, frame), |
982 frame->offscreen_context_provider, | 988 resource_provider_, |
983 quad->rect.origin(), | 989 quad->rect.origin(), |
984 filter.get(), | 990 filter.get(), |
985 contents_texture); | 991 contents_texture); |
986 } | 992 } |
987 } | 993 } |
988 } | 994 } |
989 | 995 |
990 if (quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode && | 996 if (quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode && |
991 background_texture) { | 997 background_texture) { |
992 filter_bitmap = | 998 filter_bitmap = |
993 ApplyBlendModeWithBackdrop(this, | 999 ApplyBlendModeWithBackdrop(UseGrContext::Create(this, frame), |
994 frame->offscreen_context_provider, | 1000 resource_provider_, |
995 filter_bitmap, | 1001 filter_bitmap, |
996 contents_texture, | 1002 contents_texture, |
997 background_texture.get(), | 1003 background_texture.get(), |
998 quad->shared_quad_state->blend_mode); | 1004 quad->shared_quad_state->blend_mode); |
999 } | 1005 } |
1000 | 1006 |
1001 // Draw the background texture if it has some filters applied. | 1007 // Draw the background texture if it has some filters applied. |
1002 if (background_texture && background_changed) { | 1008 if (background_texture && background_changed) { |
1003 DCHECK(background_texture->size() == quad->rect.size()); | 1009 DCHECK(background_texture->size() == quad->rect.size()); |
1004 ResourceProvider::ScopedReadLockGL lock(resource_provider_, | 1010 ResourceProvider::ScopedReadLockGL lock(resource_provider_, |
(...skipping 2119 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
3124 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); | 3130 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); |
3125 GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0)); | 3131 GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0)); |
3126 program_shadow_ = 0; | 3132 program_shadow_ = 0; |
3127 | 3133 |
3128 // Make sure scissoring starts as disabled. | 3134 // Make sure scissoring starts as disabled. |
3129 is_scissor_enabled_ = false; | 3135 is_scissor_enabled_ = false; |
3130 GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); | 3136 GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); |
3131 scissor_rect_needs_reset_ = true; | 3137 scissor_rect_needs_reset_ = true; |
3132 } | 3138 } |
3133 | 3139 |
3140 void GLRenderer::RestoreGLState(DrawingFrame* frame) { | |
enne (OOO)
2014/04/23 19:53:41
How does this function compare to ReinitializeGLSt
danakj
2014/04/23 19:56:05
It's similar but
1. It doesn't change any state o
enne (OOO)
2014/04/23 20:01:10
I think you should combine these if possible. I t
danakj
2014/04/23 20:11:10
I can give merging them a try again.
| |
3141 shared_geometry_->PrepareForDraw(); | |
3142 | |
3143 GLC(gl_, gl_->Disable(GL_DEPTH_TEST)); | |
3144 GLC(gl_, gl_->Disable(GL_CULL_FACE)); | |
3145 GLC(gl_, gl_->ColorMask(true, true, true, true)); | |
3146 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); | |
3147 GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0)); | |
3148 | |
3149 if (stencil_shadow_) | |
Stephen White
2014/04/23 19:57:20
I'm a little nervous that this state-setting code
| |
3150 GLC(gl_, gl_->Enable(GL_STENCIL_TEST)); | |
3151 else | |
3152 GLC(gl_, gl_->Disable(GL_STENCIL_TEST)); | |
3153 | |
3154 if (blend_shadow_) | |
3155 GLC(gl_, gl_->Enable(GL_BLEND)); | |
3156 else | |
3157 GLC(gl_, gl_->Disable(GL_BLEND)); | |
3158 | |
3159 if (is_scissor_enabled_) { | |
3160 GLC(gl_, gl_->Enable(GL_SCISSOR_TEST)); | |
3161 GLC(gl_, | |
3162 gl_->Scissor(scissor_rect_.x(), | |
3163 scissor_rect_.y(), | |
3164 scissor_rect_.width(), | |
3165 scissor_rect_.height())); | |
3166 } else { | |
3167 GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); | |
3168 } | |
3169 | |
3170 SetUseProgram(0); | |
3171 | |
3172 UseRenderPass(frame, frame->current_render_pass); | |
3173 } | |
3174 | |
3134 bool GLRenderer::IsContextLost() { | 3175 bool GLRenderer::IsContextLost() { |
3135 return output_surface_->context_provider()->IsContextLost(); | 3176 return output_surface_->context_provider()->IsContextLost(); |
3136 } | 3177 } |
3137 | 3178 |
3138 void GLRenderer::ScheduleOverlays(DrawingFrame* frame) { | 3179 void GLRenderer::ScheduleOverlays(DrawingFrame* frame) { |
3139 if (!frame->overlay_list.size()) | 3180 if (!frame->overlay_list.size()) |
3140 return; | 3181 return; |
3141 | 3182 |
3142 ResourceProvider::ResourceIdArray resources; | 3183 ResourceProvider::ResourceIdArray resources; |
3143 OverlayCandidateList& overlays = frame->overlay_list; | 3184 OverlayCandidateList& overlays = frame->overlay_list; |
(...skipping 11 matching lines...) Expand all Loading... | |
3155 context_support_->ScheduleOverlayPlane( | 3196 context_support_->ScheduleOverlayPlane( |
3156 overlay.plane_z_order, | 3197 overlay.plane_z_order, |
3157 overlay.transform, | 3198 overlay.transform, |
3158 pending_overlay_resources_.back()->texture_id(), | 3199 pending_overlay_resources_.back()->texture_id(), |
3159 overlay.display_rect, | 3200 overlay.display_rect, |
3160 overlay.uv_rect); | 3201 overlay.uv_rect); |
3161 } | 3202 } |
3162 } | 3203 } |
3163 | 3204 |
3164 } // namespace cc | 3205 } // namespace cc |
OLD | NEW |