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Unified Diff: ui/aura/mus/property_converter.cc

Issue 2499933003: Expand aura::PropertyConverter support. (Closed)
Patch Set: Fix the other new unit test. Created 4 years, 1 month ago
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Index: ui/aura/mus/property_converter.cc
diff --git a/ui/aura/mus/property_converter.cc b/ui/aura/mus/property_converter.cc
index 070c8ff07e7f9c66fd6c6d5d19cddf2c7ed47394..c4122a3f899ef4a94109f78531249ccae85136fe 100644
--- a/ui/aura/mus/property_converter.cc
+++ b/ui/aura/mus/property_converter.cc
@@ -14,64 +14,133 @@ namespace aura {
namespace {
-// Get the aura property key and name for a mus property transport |name|.
-bool GetPropertyKeyForTransportName(const std::string& name,
- const void** key_out,
- const char** name_out) {
- if (name == ui::mojom::WindowManager::kAlwaysOnTop_Property) {
- *key_out = client::kAlwaysOnTopKey;
- *name_out = client::kAlwaysOnTopKey->name;
- return true;
- }
- return false;
+// Get the WindowProperty's value as a byte array. Only supports aura properties
+// that point to types with a matching std::vector<uint8_t> mojo::TypeConverter.
+template <typename T>
+std::unique_ptr<std::vector<uint8_t>> GetArray(Window* window,
+ const WindowProperty<T>* key) {
+ const T value = window->GetProperty(key);
+ if (!value)
+ return base::MakeUnique<std::vector<uint8_t>>();
+ return base::MakeUnique<std::vector<uint8_t>>(
+ mojo::ConvertTo<std::vector<uint8_t>>(*value));
}
} // namespace
-PropertyConverter::PropertyConverter() {}
+PropertyConverter::PropertyConverter() {
+ // Add known aura properties with associated mus properties.
+ RegisterProperty(client::kAlwaysOnTopKey,
+ ui::mojom::WindowManager::kAlwaysOnTop_Property);
+ RegisterProperty(client::kAppIdKey,
+ ui::mojom::WindowManager::kAppID_Property);
+ RegisterProperty(client::kExcludeFromMruKey,
+ ui::mojom::WindowManager::kExcludeFromMru_Property);
+ RegisterProperty(client::kRestoreBoundsKey,
+ ui::mojom::WindowManager::kRestoreBounds_Property);
+}
PropertyConverter::~PropertyConverter() {}
bool PropertyConverter::ConvertPropertyForTransport(
Window* window,
const void* key,
- std::string* server_property_name,
- std::unique_ptr<std::vector<uint8_t>>* server_property_value) {
- *server_property_name = GetTransportNameForPropertyKey(key);
- if (!server_property_name->empty()) {
- // TODO(msw): Using the int64_t accessor is wasteful for bool, etc.
- const int64_t value = window->GetPropertyInternal(key, 0);
- *server_property_value = base::MakeUnique<std::vector<uint8_t>>(
- mojo::ConvertTo<std::vector<uint8_t>>(value));
+ std::string* transport_name,
+ std::unique_ptr<std::vector<uint8_t>>* transport_value) {
+ *transport_name = GetTransportNameForPropertyKey(key);
+ if (transport_name->empty())
+ return false;
+
+ auto rect_key = static_cast<const WindowProperty<gfx::Rect*>*>(key);
+ if (rect_properties_.count(rect_key) > 0) {
+ *transport_value = GetArray(window, rect_key);
+ return true;
+ }
+
+ auto string_key = static_cast<const WindowProperty<std::string*>*>(key);
+ if (string_properties_.count(string_key) > 0) {
+ *transport_value = GetArray(window, string_key);
return true;
}
- DVLOG(2) << "Unknown aura property key: " << key;
- return false;
+
+ // Handle primitive property types generically.
+ DCHECK_GT(primitive_properties_.count(key), 0u);
+ // TODO(msw): Using the int64_t accessor is wasteful for smaller types.
+ const int64_t value = window->GetPropertyInternal(key, 0);
+ *transport_value = base::MakeUnique<std::vector<uint8_t>>(
+ mojo::ConvertTo<std::vector<uint8_t>>(value));
+ return true;
}
std::string PropertyConverter::GetTransportNameForPropertyKey(const void* key) {
- if (key == client::kAlwaysOnTopKey)
- return ui::mojom::WindowManager::kAlwaysOnTop_Property;
+ if (primitive_properties_.count(key) > 0)
+ return primitive_properties_[key].second;
+
+ auto rect_key = static_cast<const WindowProperty<gfx::Rect*>*>(key);
+ if (rect_properties_.count(rect_key) > 0)
+ return rect_properties_[rect_key];
+
+ auto string_key = static_cast<const WindowProperty<std::string*>*>(key);
+ if (string_properties_.count(string_key) > 0)
+ return string_properties_[string_key];
+
return std::string();
}
void PropertyConverter::SetPropertyFromTransportValue(
Window* window,
- const std::string& server_property_name,
+ const std::string& transport_name,
const std::vector<uint8_t>* data) {
- const void* key = nullptr;
- const char* name = nullptr;
- if (GetPropertyKeyForTransportName(server_property_name, &key, &name)) {
- DCHECK(key);
- DCHECK(name);
- // Aura window only supports property types that fit in int64_t.
- CHECK_LE(8u, data->size()) << " Property type not supported: " << key;
- const int64_t value = mojo::ConvertTo<int64_t>(*data);
- // TODO(msw): Should aura::Window just store all properties by name?
- window->SetPropertyInternal(key, name, nullptr, value, 0);
- } else {
- DVLOG(2) << "Unknown mus property name: " << server_property_name;
+ for (const auto& primitive_property : primitive_properties_) {
+ if (primitive_property.second.second == transport_name) {
+ // aura::Window only supports property types that fit in int64_t.
+ if (data->size() != 8u) {
+ DVLOG(2) << "Property size mismatch (int64_t): " << transport_name;
+ return;
+ }
+ const int64_t value = mojo::ConvertTo<int64_t>(*data);
+ // TODO(msw): Should aura::Window just store all properties by name?
+ window->SetPropertyInternal(primitive_property.first,
+ primitive_property.second.first, nullptr,
+ value, 0);
+ return;
+ }
+ }
+
+ for (const auto& rect_property : rect_properties_) {
+ if (rect_property.second == transport_name) {
+ if (data->size() != 16u) {
+ DVLOG(2) << "Property size mismatch (gfx::Rect): " << transport_name;
+ return;
+ }
+ const gfx::Rect value = mojo::ConvertTo<gfx::Rect>(*data);
+ window->SetProperty(rect_property.first, new gfx::Rect(value));
+ return;
+ }
+ }
+
+ for (const auto& string_property : string_properties_) {
+ if (string_property.second == transport_name) {
+ // TODO(msw): Validate the data somehow, before trying to convert?
+ const std::string value = mojo::ConvertTo<std::string>(*data);
+ window->SetProperty(string_property.first, new std::string(value));
+ return;
+ }
}
+
+ DVLOG(2) << "Unknown mus property name: " << transport_name;
+}
+
+void PropertyConverter::RegisterProperty(
+ const WindowProperty<gfx::Rect*>* property,
+ const char* transport_name) {
+ rect_properties_[property] = transport_name;
+}
+
+void PropertyConverter::RegisterProperty(
+ const WindowProperty<std::string*>* property,
+ const char* transport_name) {
+ string_properties_[property] = transport_name;
}
} // namespace aura
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