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1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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74 | 74 |
75 class V8 : public AllStatic { | 75 class V8 : public AllStatic { |
76 public: | 76 public: |
77 // Global actions. | 77 // Global actions. |
78 | 78 |
79 // If Initialize is called with des == NULL, the initial state is | 79 // If Initialize is called with des == NULL, the initial state is |
80 // created from scratch. If a non-null Deserializer is given, the | 80 // created from scratch. If a non-null Deserializer is given, the |
81 // initial state is created by reading the deserialized data into an | 81 // initial state is created by reading the deserialized data into an |
82 // empty heap. | 82 // empty heap. |
83 static bool Initialize(Deserializer* des); | 83 static bool Initialize(Deserializer* des); |
84 static void TearDown(); | 84 static bool TearDown(); |
85 | 85 |
86 // Report process out of memory. Implementation found in api.cc. | 86 // Report process out of memory. Implementation found in api.cc. |
87 static void FatalProcessOutOfMemory(const char* location, | 87 static void FatalProcessOutOfMemory(const char* location, |
88 bool take_snapshot = false); | 88 bool take_snapshot = false); |
89 | 89 |
90 // Allows an entropy source to be provided for use in random number | 90 // Allows an entropy source to be provided for use in random number |
91 // generation. | 91 // generation. |
92 static void SetEntropySource(EntropySource source); | 92 static void SetEntropySource(EntropySource source); |
93 // Support for return-address rewriting profilers. | 93 // Support for return-address rewriting profilers. |
94 static void SetReturnAddressLocationResolver( | 94 static void SetReturnAddressLocationResolver( |
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126 | 126 |
127 // JavaScript defines two kinds of 'nil'. | 127 // JavaScript defines two kinds of 'nil'. |
128 enum NilValue { kNullValue, kUndefinedValue }; | 128 enum NilValue { kNullValue, kUndefinedValue }; |
129 | 129 |
130 | 130 |
131 } } // namespace v8::internal | 131 } } // namespace v8::internal |
132 | 132 |
133 namespace i = v8::internal; | 133 namespace i = v8::internal; |
134 | 134 |
135 #endif // V8_V8_H_ | 135 #endif // V8_V8_H_ |
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