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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_GLOBAL_HANDLES_H_ | 5 #ifndef V8_GLOBAL_HANDLES_H_ |
| 6 #define V8_GLOBAL_HANDLES_H_ | 6 #define V8_GLOBAL_HANDLES_H_ |
| 7 | 7 |
| 8 #include "include/v8.h" | 8 #include "include/v8.h" |
| 9 #include "include/v8-profiler.h" | 9 #include "include/v8-profiler.h" |
| 10 | 10 |
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| 106 // embedder gets a null pointer instead. | 106 // embedder gets a null pointer instead. |
| 107 PHANTOM_WEAK, | 107 PHANTOM_WEAK, |
| 108 PHANTOM_WEAK_2_INTERNAL_FIELDS, | 108 PHANTOM_WEAK_2_INTERNAL_FIELDS, |
| 109 // The handle is automatically reset by the garbage collector when | 109 // The handle is automatically reset by the garbage collector when |
| 110 // the object is no longer reachable. | 110 // the object is no longer reachable. |
| 111 PHANTOM_WEAK_RESET_HANDLE | 111 PHANTOM_WEAK_RESET_HANDLE |
| 112 }; | 112 }; |
| 113 | 113 |
| 114 class GlobalHandles { | 114 class GlobalHandles { |
| 115 public: | 115 public: |
| 116 enum IterationMode { |
| 117 HANDLE_PHANTOM_NODES_VISIT_OTHERS, |
| 118 VISIT_OTHERS, |
| 119 HANDLE_PHANTOM_NODES |
| 120 }; |
| 121 |
| 116 ~GlobalHandles(); | 122 ~GlobalHandles(); |
| 117 | 123 |
| 118 // Creates a new global handle that is alive until Destroy is called. | 124 // Creates a new global handle that is alive until Destroy is called. |
| 119 Handle<Object> Create(Object* value); | 125 Handle<Object> Create(Object* value); |
| 120 | 126 |
| 121 // Copy a global handle | 127 // Copy a global handle |
| 122 static Handle<Object> CopyGlobal(Object** location); | 128 static Handle<Object> CopyGlobal(Object** location); |
| 123 | 129 |
| 124 // Destroy a global handle. | 130 // Destroy a global handle. |
| 125 static void Destroy(Object** location); | 131 static void Destroy(Object** location); |
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| 220 // See the note above. | 226 // See the note above. |
| 221 void IterateNewSpaceWeakIndependentRoots(ObjectVisitor* v); | 227 void IterateNewSpaceWeakIndependentRoots(ObjectVisitor* v); |
| 222 | 228 |
| 223 // Finds weak independent or unmodified handles satisfying | 229 // Finds weak independent or unmodified handles satisfying |
| 224 // the callback predicate and marks them as pending. See the note above. | 230 // the callback predicate and marks them as pending. See the note above. |
| 225 void MarkNewSpaceWeakUnmodifiedObjectsPending( | 231 void MarkNewSpaceWeakUnmodifiedObjectsPending( |
| 226 WeakSlotCallbackWithHeap is_unscavenged); | 232 WeakSlotCallbackWithHeap is_unscavenged); |
| 227 | 233 |
| 228 // Iterates over weak independent or unmodified handles. | 234 // Iterates over weak independent or unmodified handles. |
| 229 // See the note above. | 235 // See the note above. |
| 236 template <IterationMode mode> |
| 230 void IterateNewSpaceWeakUnmodifiedRoots(ObjectVisitor* v); | 237 void IterateNewSpaceWeakUnmodifiedRoots(ObjectVisitor* v); |
| 231 | 238 |
| 232 // Identify unmodified objects that are in weak state and marks them | 239 // Identify unmodified objects that are in weak state and marks them |
| 233 // unmodified | 240 // unmodified |
| 234 void IdentifyWeakUnmodifiedObjects(WeakSlotCallback is_unmodified); | 241 void IdentifyWeakUnmodifiedObjects(WeakSlotCallback is_unmodified); |
| 235 | 242 |
| 236 // Iterate over objects in object groups that have at least one object | 243 // Iterate over objects in object groups that have at least one object |
| 237 // which requires visiting. The callback has to return true if objects | 244 // which requires visiting. The callback has to return true if objects |
| 238 // can be skipped and false otherwise. | 245 // can be skipped and false otherwise. |
| 239 bool IterateObjectGroups(ObjectVisitor* v, WeakSlotCallbackWithHeap can_skip); | 246 bool IterateObjectGroups(ObjectVisitor* v, WeakSlotCallbackWithHeap can_skip); |
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| 283 void RemoveImplicitRefGroups(); | 290 void RemoveImplicitRefGroups(); |
| 284 | 291 |
| 285 // Tear down the global handle structure. | 292 // Tear down the global handle structure. |
| 286 void TearDown(); | 293 void TearDown(); |
| 287 | 294 |
| 288 Isolate* isolate() { return isolate_; } | 295 Isolate* isolate() { return isolate_; } |
| 289 | 296 |
| 290 #ifdef DEBUG | 297 #ifdef DEBUG |
| 291 void PrintStats(); | 298 void PrintStats(); |
| 292 void Print(); | 299 void Print(); |
| 293 #endif | 300 #endif // DEBUG |
| 294 | 301 |
| 295 private: | 302 private: |
| 296 explicit GlobalHandles(Isolate* isolate); | 303 explicit GlobalHandles(Isolate* isolate); |
| 297 | 304 |
| 298 // Migrates data from the internal representation (object_group_connections_, | 305 // Migrates data from the internal representation (object_group_connections_, |
| 299 // retainer_infos_ and implicit_ref_connections_) to the public and more | 306 // retainer_infos_ and implicit_ref_connections_) to the public and more |
| 300 // efficient representation (object_groups_ and implicit_ref_groups_). | 307 // efficient representation (object_groups_ and implicit_ref_groups_). |
| 301 void ComputeObjectGroupsAndImplicitReferences(); | 308 void ComputeObjectGroupsAndImplicitReferences(); |
| 302 | 309 |
| 303 // v8::internal::List is inefficient even for small number of elements, if we | 310 // v8::internal::List is inefficient even for small number of elements, if we |
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| 453 int singleton_handles_[NUMBER_OF_SINGLETON_HANDLES]; | 460 int singleton_handles_[NUMBER_OF_SINGLETON_HANDLES]; |
| 454 | 461 |
| 455 DISALLOW_COPY_AND_ASSIGN(EternalHandles); | 462 DISALLOW_COPY_AND_ASSIGN(EternalHandles); |
| 456 }; | 463 }; |
| 457 | 464 |
| 458 | 465 |
| 459 } // namespace internal | 466 } // namespace internal |
| 460 } // namespace v8 | 467 } // namespace v8 |
| 461 | 468 |
| 462 #endif // V8_GLOBAL_HANDLES_H_ | 469 #endif // V8_GLOBAL_HANDLES_H_ |
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