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Side by Side Diff: src/global-handles.h

Issue 2498583002: [heap] Minor MC: Add marking (Closed)
Patch Set: Move to concurrent uncomitting of marking deque Created 4 years, 1 month ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_GLOBAL_HANDLES_H_ 5 #ifndef V8_GLOBAL_HANDLES_H_
6 #define V8_GLOBAL_HANDLES_H_ 6 #define V8_GLOBAL_HANDLES_H_
7 7
8 #include "include/v8.h" 8 #include "include/v8.h"
9 #include "include/v8-profiler.h" 9 #include "include/v8-profiler.h"
10 10
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106 // embedder gets a null pointer instead. 106 // embedder gets a null pointer instead.
107 PHANTOM_WEAK, 107 PHANTOM_WEAK,
108 PHANTOM_WEAK_2_INTERNAL_FIELDS, 108 PHANTOM_WEAK_2_INTERNAL_FIELDS,
109 // The handle is automatically reset by the garbage collector when 109 // The handle is automatically reset by the garbage collector when
110 // the object is no longer reachable. 110 // the object is no longer reachable.
111 PHANTOM_WEAK_RESET_HANDLE 111 PHANTOM_WEAK_RESET_HANDLE
112 }; 112 };
113 113
114 class GlobalHandles { 114 class GlobalHandles {
115 public: 115 public:
116 enum IterationMode {
117 HANDLE_PHANTOM_NODES_VISIT_OTHERS,
118 VISIT_OTHERS,
119 HANDLE_PHANTOM_NODES
120 };
121
116 ~GlobalHandles(); 122 ~GlobalHandles();
117 123
118 // Creates a new global handle that is alive until Destroy is called. 124 // Creates a new global handle that is alive until Destroy is called.
119 Handle<Object> Create(Object* value); 125 Handle<Object> Create(Object* value);
120 126
121 // Copy a global handle 127 // Copy a global handle
122 static Handle<Object> CopyGlobal(Object** location); 128 static Handle<Object> CopyGlobal(Object** location);
123 129
124 // Destroy a global handle. 130 // Destroy a global handle.
125 static void Destroy(Object** location); 131 static void Destroy(Object** location);
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220 // See the note above. 226 // See the note above.
221 void IterateNewSpaceWeakIndependentRoots(ObjectVisitor* v); 227 void IterateNewSpaceWeakIndependentRoots(ObjectVisitor* v);
222 228
223 // Finds weak independent or unmodified handles satisfying 229 // Finds weak independent or unmodified handles satisfying
224 // the callback predicate and marks them as pending. See the note above. 230 // the callback predicate and marks them as pending. See the note above.
225 void MarkNewSpaceWeakUnmodifiedObjectsPending( 231 void MarkNewSpaceWeakUnmodifiedObjectsPending(
226 WeakSlotCallbackWithHeap is_unscavenged); 232 WeakSlotCallbackWithHeap is_unscavenged);
227 233
228 // Iterates over weak independent or unmodified handles. 234 // Iterates over weak independent or unmodified handles.
229 // See the note above. 235 // See the note above.
236 template <IterationMode mode>
230 void IterateNewSpaceWeakUnmodifiedRoots(ObjectVisitor* v); 237 void IterateNewSpaceWeakUnmodifiedRoots(ObjectVisitor* v);
231 238
232 // Identify unmodified objects that are in weak state and marks them 239 // Identify unmodified objects that are in weak state and marks them
233 // unmodified 240 // unmodified
234 void IdentifyWeakUnmodifiedObjects(WeakSlotCallback is_unmodified); 241 void IdentifyWeakUnmodifiedObjects(WeakSlotCallback is_unmodified);
235 242
236 // Iterate over objects in object groups that have at least one object 243 // Iterate over objects in object groups that have at least one object
237 // which requires visiting. The callback has to return true if objects 244 // which requires visiting. The callback has to return true if objects
238 // can be skipped and false otherwise. 245 // can be skipped and false otherwise.
239 bool IterateObjectGroups(ObjectVisitor* v, WeakSlotCallbackWithHeap can_skip); 246 bool IterateObjectGroups(ObjectVisitor* v, WeakSlotCallbackWithHeap can_skip);
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283 void RemoveImplicitRefGroups(); 290 void RemoveImplicitRefGroups();
284 291
285 // Tear down the global handle structure. 292 // Tear down the global handle structure.
286 void TearDown(); 293 void TearDown();
287 294
288 Isolate* isolate() { return isolate_; } 295 Isolate* isolate() { return isolate_; }
289 296
290 #ifdef DEBUG 297 #ifdef DEBUG
291 void PrintStats(); 298 void PrintStats();
292 void Print(); 299 void Print();
293 #endif 300 #endif // DEBUG
294 301
295 private: 302 private:
296 explicit GlobalHandles(Isolate* isolate); 303 explicit GlobalHandles(Isolate* isolate);
297 304
298 // Migrates data from the internal representation (object_group_connections_, 305 // Migrates data from the internal representation (object_group_connections_,
299 // retainer_infos_ and implicit_ref_connections_) to the public and more 306 // retainer_infos_ and implicit_ref_connections_) to the public and more
300 // efficient representation (object_groups_ and implicit_ref_groups_). 307 // efficient representation (object_groups_ and implicit_ref_groups_).
301 void ComputeObjectGroupsAndImplicitReferences(); 308 void ComputeObjectGroupsAndImplicitReferences();
302 309
303 // v8::internal::List is inefficient even for small number of elements, if we 310 // v8::internal::List is inefficient even for small number of elements, if we
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453 int singleton_handles_[NUMBER_OF_SINGLETON_HANDLES]; 460 int singleton_handles_[NUMBER_OF_SINGLETON_HANDLES];
454 461
455 DISALLOW_COPY_AND_ASSIGN(EternalHandles); 462 DISALLOW_COPY_AND_ASSIGN(EternalHandles);
456 }; 463 };
457 464
458 465
459 } // namespace internal 466 } // namespace internal
460 } // namespace v8 467 } // namespace v8
461 468
462 #endif // V8_GLOBAL_HANDLES_H_ 469 #endif // V8_GLOBAL_HANDLES_H_
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