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Unified Diff: gpu/ipc/gpu_in_process_thread_service.cc

Issue 2498053004: Add InProcessContextProvider and update InProcessCommandBuffer (Closed)
Patch Set: Revert experiments and fix android_webview Created 4 years, 1 month ago
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Index: gpu/ipc/gpu_in_process_thread_service.cc
diff --git a/gpu/ipc/gpu_in_process_thread_service.cc b/gpu/ipc/gpu_in_process_thread_service.cc
new file mode 100644
index 0000000000000000000000000000000000000000..b21b864e3b1c6eeeff79717b27c1d38cce52a025
--- /dev/null
+++ b/gpu/ipc/gpu_in_process_thread_service.cc
@@ -0,0 +1,69 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/ipc/gpu_in_process_thread_service.h"
+
+#include "base/lazy_instance.h"
+#include "base/threading/thread_task_runner_handle.h"
+
+namespace gpu {
+
+GpuInProcessThreadService::GpuInProcessThreadService(
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner,
+ gpu::SyncPointManager* sync_point_manager,
+ gpu::gles2::MailboxManager* mailbox_manager,
+ scoped_refptr<gl::GLShareGroup> share_group)
+ : gpu::InProcessCommandBuffer::Service(mailbox_manager, share_group),
+ task_runner_(task_runner),
+ sync_point_manager_(sync_point_manager) {}
+
+void GpuInProcessThreadService::ScheduleTask(const base::Closure& task) {
+ task_runner_->PostTask(FROM_HERE, task);
+}
+
+void GpuInProcessThreadService::ScheduleDelayedWork(const base::Closure& task) {
+ task_runner_->PostDelayedTask(FROM_HERE, task,
+ base::TimeDelta::FromMilliseconds(2));
+}
+bool GpuInProcessThreadService::UseVirtualizedGLContexts() {
+ return true;
+}
+
+scoped_refptr<gpu::gles2::ShaderTranslatorCache>
+GpuInProcessThreadService::shader_translator_cache() {
+ if (!shader_translator_cache_) {
+ shader_translator_cache_ = make_scoped_refptr(
+ new gpu::gles2::ShaderTranslatorCache(gpu_preferences()));
+ }
+ return shader_translator_cache_;
+}
+
+scoped_refptr<gpu::gles2::FramebufferCompletenessCache>
+GpuInProcessThreadService::framebuffer_completeness_cache() {
+ if (!framebuffer_completeness_cache_.get()) {
+ framebuffer_completeness_cache_ =
+ make_scoped_refptr(new gpu::gles2::FramebufferCompletenessCache);
+ }
+ return framebuffer_completeness_cache_;
+}
+
+gpu::SyncPointManager* GpuInProcessThreadService::sync_point_manager() {
+ return sync_point_manager_;
+}
+
+void GpuInProcessThreadService::AddRef() const {
+ base::RefCountedThreadSafe<GpuInProcessThreadService>::AddRef();
+}
+
+void GpuInProcessThreadService::Release() const {
+ base::RefCountedThreadSafe<GpuInProcessThreadService>::Release();
+}
+
+bool GpuInProcessThreadService::BlockThreadOnWaitSyncToken() const {
+ return false;
+}
+
+GpuInProcessThreadService::~GpuInProcessThreadService() {}
+
+} // namespace gpu
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