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Issue 2498053004: Add InProcessContextProvider and update InProcessCommandBuffer (Closed)
Patch Set: Revert experiments and fix android_webview Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "gpu/ipc/gpu_in_process_thread_service.h"
6
7 #include "base/lazy_instance.h"
8 #include "base/threading/thread_task_runner_handle.h"
9
10 namespace gpu {
11
12 GpuInProcessThreadService::GpuInProcessThreadService(
13 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
14 gpu::SyncPointManager* sync_point_manager,
15 gpu::gles2::MailboxManager* mailbox_manager,
16 scoped_refptr<gl::GLShareGroup> share_group)
17 : gpu::InProcessCommandBuffer::Service(mailbox_manager, share_group),
18 task_runner_(task_runner),
19 sync_point_manager_(sync_point_manager) {}
20
21 void GpuInProcessThreadService::ScheduleTask(const base::Closure& task) {
22 task_runner_->PostTask(FROM_HERE, task);
23 }
24
25 void GpuInProcessThreadService::ScheduleDelayedWork(const base::Closure& task) {
26 task_runner_->PostDelayedTask(FROM_HERE, task,
27 base::TimeDelta::FromMilliseconds(2));
28 }
29 bool GpuInProcessThreadService::UseVirtualizedGLContexts() {
30 return true;
31 }
32
33 scoped_refptr<gpu::gles2::ShaderTranslatorCache>
34 GpuInProcessThreadService::shader_translator_cache() {
35 if (!shader_translator_cache_) {
36 shader_translator_cache_ = make_scoped_refptr(
37 new gpu::gles2::ShaderTranslatorCache(gpu_preferences()));
38 }
39 return shader_translator_cache_;
40 }
41
42 scoped_refptr<gpu::gles2::FramebufferCompletenessCache>
43 GpuInProcessThreadService::framebuffer_completeness_cache() {
44 if (!framebuffer_completeness_cache_.get()) {
45 framebuffer_completeness_cache_ =
46 make_scoped_refptr(new gpu::gles2::FramebufferCompletenessCache);
47 }
48 return framebuffer_completeness_cache_;
49 }
50
51 gpu::SyncPointManager* GpuInProcessThreadService::sync_point_manager() {
52 return sync_point_manager_;
53 }
54
55 void GpuInProcessThreadService::AddRef() const {
56 base::RefCountedThreadSafe<GpuInProcessThreadService>::AddRef();
57 }
58
59 void GpuInProcessThreadService::Release() const {
60 base::RefCountedThreadSafe<GpuInProcessThreadService>::Release();
61 }
62
63 bool GpuInProcessThreadService::BlockThreadOnWaitSyncToken() const {
64 return false;
65 }
66
67 GpuInProcessThreadService::~GpuInProcessThreadService() {}
68
69 } // namespace gpu
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