| Index: ash/wm/lock_state_controller_impl2_unittest.cc
|
| diff --git a/ash/wm/lock_state_controller_impl2_unittest.cc b/ash/wm/lock_state_controller_impl2_unittest.cc
|
| deleted file mode 100644
|
| index 62bed7cbc41f949f23fc9e2d9c7e2b4986e5e92e..0000000000000000000000000000000000000000
|
| --- a/ash/wm/lock_state_controller_impl2_unittest.cc
|
| +++ /dev/null
|
| @@ -1,1070 +0,0 @@
|
| -// Copyright 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ash/ash_switches.h"
|
| -#include "ash/session_state_delegate.h"
|
| -#include "ash/shell.h"
|
| -#include "ash/shell_window_ids.h"
|
| -#include "ash/test/ash_test_base.h"
|
| -#include "ash/test/test_shell_delegate.h"
|
| -#include "ash/wm/lock_state_controller.h"
|
| -#include "ash/wm/lock_state_controller_impl2.h"
|
| -#include "ash/wm/power_button_controller.h"
|
| -#include "ash/wm/session_state_animator.h"
|
| -#include "base/command_line.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/time/time.h"
|
| -#include "ui/aura/env.h"
|
| -#include "ui/aura/root_window.h"
|
| -#include "ui/aura/test/event_generator.h"
|
| -#include "ui/compositor/layer_animator.h"
|
| -#include "ui/compositor/scoped_animation_duration_scale_mode.h"
|
| -#include "ui/compositor/scoped_layer_animation_settings.h"
|
| -#include "ui/gfx/rect.h"
|
| -#include "ui/gfx/size.h"
|
| -
|
| -#if defined(OS_WIN)
|
| -#include "base/win/windows_version.h"
|
| -#endif
|
| -
|
| -namespace ash {
|
| -
|
| -using internal::SessionStateAnimator;
|
| -
|
| -namespace test {
|
| -
|
| -namespace {
|
| -
|
| -bool cursor_visible() {
|
| - return ash::Shell::GetInstance()->cursor_manager()->IsCursorVisible();
|
| -}
|
| -
|
| -void CheckCalledCallback(bool* flag) {
|
| - if (flag)
|
| - (*flag) = true;
|
| -}
|
| -
|
| -aura::Window* GetContainer(int container ) {
|
| - aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
|
| - return Shell::GetContainer(root_window, container);
|
| -}
|
| -
|
| -bool IsBackgroundHidden() {
|
| - return !GetContainer(internal::kShellWindowId_DesktopBackgroundContainer)->
|
| - IsVisible();
|
| -}
|
| -
|
| -void ShowBackground() {
|
| - ui::ScopedLayerAnimationSettings settings(
|
| - GetContainer(internal::kShellWindowId_DesktopBackgroundContainer)->
|
| - layer()->GetAnimator());
|
| - settings.SetTransitionDuration(base::TimeDelta());
|
| - GetContainer(internal::kShellWindowId_DesktopBackgroundContainer)->Show();
|
| -}
|
| -
|
| -void HideBackground() {
|
| - ui::ScopedLayerAnimationSettings settings(
|
| - GetContainer(internal::kShellWindowId_DesktopBackgroundContainer)->
|
| - layer()->GetAnimator());
|
| - settings.SetTransitionDuration(base::TimeDelta());
|
| - GetContainer(internal::kShellWindowId_DesktopBackgroundContainer)->Hide();
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -// Fake implementation of PowerButtonControllerDelegate that just logs requests
|
| -// to lock the screen and shut down the device.
|
| -class TestLockStateControllerDelegate : public LockStateControllerDelegate {
|
| - public:
|
| - TestLockStateControllerDelegate()
|
| - : num_lock_requests_(0),
|
| - num_shutdown_requests_(0) {}
|
| -
|
| - int num_lock_requests() const { return num_lock_requests_; }
|
| - int num_shutdown_requests() const { return num_shutdown_requests_; }
|
| -
|
| - // LockStateControllerDelegate implementation.
|
| - virtual void RequestLockScreen() OVERRIDE {
|
| - num_lock_requests_++;
|
| - }
|
| - virtual void RequestShutdown() OVERRIDE {
|
| - num_shutdown_requests_++;
|
| - }
|
| -
|
| - private:
|
| - int num_lock_requests_;
|
| - int num_shutdown_requests_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(TestLockStateControllerDelegate);
|
| -};
|
| -
|
| -class LockStateControllerImpl2Test : public AshTestBase {
|
| - public:
|
| - LockStateControllerImpl2Test() : controller_(NULL), delegate_(NULL) {}
|
| - virtual ~LockStateControllerImpl2Test() {}
|
| -
|
| - virtual void SetUp() OVERRIDE {
|
| - CHECK(!CommandLine::ForCurrentProcess()->HasSwitch(
|
| - ash::switches::kAshDisableNewLockAnimations));
|
| -
|
| - AshTestBase::SetUp();
|
| -
|
| - // We would control animations in a fine way:
|
| - animation_duration_mode_.reset(new ui::ScopedAnimationDurationScaleMode(
|
| - ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION));
|
| - // TODO(antrim) : restore
|
| - // animator_helper_ = ui::test::CreateLayerAnimatorHelperForTest();
|
| -
|
| - // Temporary disable animations so that observer is always called, and
|
| - // no leaks happen during tests.
|
| - animation_duration_mode_.reset(new ui::ScopedAnimationDurationScaleMode(
|
| - ui::ScopedAnimationDurationScaleMode::ZERO_DURATION));
|
| - // TODO(antrim): once there is a way to mock time and run animations, make
|
| - // sure that animations are finished even in simple tests.
|
| -
|
| - delegate_ = new TestLockStateControllerDelegate;
|
| - controller_ = Shell::GetInstance()->power_button_controller();
|
| - lock_state_controller_ = static_cast<LockStateControllerImpl2*>(
|
| - Shell::GetInstance()->lock_state_controller());
|
| - lock_state_controller_->SetDelegate(delegate_); // transfers ownership
|
| - test_api_.reset(
|
| - new LockStateControllerImpl2::TestApi(lock_state_controller_));
|
| - animator_api_.reset(
|
| - new SessionStateAnimator::TestApi(lock_state_controller_->
|
| - animator_.get()));
|
| - shell_delegate_ = reinterpret_cast<TestShellDelegate*>(
|
| - ash::Shell::GetInstance()->delegate());
|
| - session_state_delegate_ = Shell::GetInstance()->session_state_delegate();
|
| - }
|
| -
|
| - virtual void TearDown() {
|
| - // TODO(antrim) : restore
|
| - // animator_helper_->AdvanceUntilDone();
|
| - AshTestBase::TearDown();
|
| - }
|
| -
|
| - protected:
|
| - void GenerateMouseMoveEvent() {
|
| - aura::test::EventGenerator generator(
|
| - Shell::GetPrimaryRootWindow());
|
| - generator.MoveMouseTo(10, 10);
|
| - }
|
| -
|
| - int NumShutdownRequests() {
|
| - return delegate_->num_shutdown_requests() +
|
| - shell_delegate_->num_exit_requests();
|
| - }
|
| -
|
| - void Advance(SessionStateAnimator::AnimationSpeed speed) {
|
| - // TODO (antrim) : restore
|
| - // animator_helper_->Advance(SessionStateAnimator::GetDuration(speed));
|
| - }
|
| -
|
| - void AdvancePartially(SessionStateAnimator::AnimationSpeed speed,
|
| - float factor) {
|
| -// TODO (antrim) : restore
|
| -// base::TimeDelta duration = SessionStateAnimator::GetDuration(speed);
|
| -// base::TimeDelta partial_duration =
|
| -// base::TimeDelta::FromInternalValue(duration.ToInternalValue() * factor);
|
| -// animator_helper_->Advance(partial_duration);
|
| - }
|
| -
|
| - void ExpectPreLockAnimationStarted() {
|
| - //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - SessionStateAnimator::ANIMATION_LIFT));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::LAUNCHER,
|
| - SessionStateAnimator::ANIMATION_FADE_OUT));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
|
| - EXPECT_TRUE(test_api_->is_animating_lock());
|
| - }
|
| -
|
| - void ExpectPreLockAnimationCancel() {
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - SessionStateAnimator::ANIMATION_DROP));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::LAUNCHER,
|
| - SessionStateAnimator::ANIMATION_FADE_IN));
|
| - }
|
| -
|
| - void ExpectPreLockAnimationFinished() {
|
| - //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - SessionStateAnimator::ANIMATION_LIFT));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::LAUNCHER,
|
| - SessionStateAnimator::ANIMATION_FADE_OUT));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
|
| - }
|
| -
|
| - void ExpectPostLockAnimationStarted() {
|
| - //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
|
| - }
|
| -
|
| - void ExpectPastLockAnimationFinished() {
|
| - //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
|
| - }
|
| -
|
| - void ExpectUnlockBeforeUIDestroyedAnimationStarted() {
|
| - //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - SessionStateAnimator::ANIMATION_LIFT));
|
| - }
|
| -
|
| - void ExpectUnlockBeforeUIDestroyedAnimationFinished() {
|
| - //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - SessionStateAnimator::ANIMATION_LIFT));
|
| - }
|
| -
|
| - void ExpectUnlockAfterUIDestroyedAnimationStarted() {
|
| - //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - SessionStateAnimator::ANIMATION_DROP));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::LAUNCHER,
|
| - SessionStateAnimator::ANIMATION_FADE_IN));
|
| - }
|
| -
|
| - void ExpectUnlockAfterUIDestroyedAnimationFinished() {
|
| - //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - SessionStateAnimator::ANIMATION_DROP));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::LAUNCHER,
|
| - SessionStateAnimator::ANIMATION_FADE_IN));
|
| - }
|
| -
|
| - void ExpectShutdownAnimationStarted() {
|
| - //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->RootWindowIsAnimated(
|
| - SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS));
|
| - }
|
| -
|
| - void ExpectShutdownAnimationFinished() {
|
| - //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->RootWindowIsAnimated(
|
| - SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS));
|
| - }
|
| -
|
| - void ExpectShutdownAnimationCancel() {
|
| - //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->RootWindowIsAnimated(
|
| - SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS));
|
| - }
|
| -
|
| - void ExpectBackgroundIsShowing() {
|
| - //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::DESKTOP_BACKGROUND,
|
| - SessionStateAnimator::ANIMATION_FADE_IN));
|
| - }
|
| -
|
| - void ExpectBackgroundIsHiding() {
|
| - //TODO (antrim) : restore EXPECT_TRUE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::DESKTOP_BACKGROUND,
|
| - SessionStateAnimator::ANIMATION_FADE_OUT));
|
| - }
|
| -
|
| - void ExpectUnlockedState() {
|
| - //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
|
| - EXPECT_FALSE(session_state_delegate_->IsScreenLocked());
|
| -
|
| - aura::Window::Windows containers;
|
| -
|
| - SessionStateAnimator::GetContainers(
|
| - SessionStateAnimator::LAUNCHER |
|
| - SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - &containers);
|
| - for (aura::Window::Windows::const_iterator it = containers.begin();
|
| - it != containers.end(); ++it) {
|
| - aura::Window* window = *it;
|
| - ui::Layer* layer = window->layer();
|
| - EXPECT_EQ(1.0f, layer->opacity());
|
| - EXPECT_EQ(0.0f, layer->layer_brightness());
|
| - EXPECT_EQ(0.0f, layer->layer_saturation());
|
| - EXPECT_EQ(gfx::Transform(), layer->transform());
|
| - }
|
| - }
|
| -
|
| - void ExpectLockedState() {
|
| - //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
|
| - EXPECT_TRUE(session_state_delegate_->IsScreenLocked());
|
| -
|
| - aura::Window::Windows containers;
|
| -
|
| - SessionStateAnimator::GetContainers(
|
| - SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS |
|
| - SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - &containers);
|
| - for (aura::Window::Windows::const_iterator it = containers.begin();
|
| - it != containers.end(); ++it) {
|
| - aura::Window* window = *it;
|
| - ui::Layer* layer = window->layer();
|
| - EXPECT_EQ(1.0f, layer->opacity());
|
| - EXPECT_EQ(0.0f, layer->layer_brightness());
|
| - EXPECT_EQ(0.0f, layer->layer_saturation());
|
| - EXPECT_EQ(gfx::Transform(), layer->transform());
|
| - }
|
| - }
|
| -
|
| - void PressPowerButton() {
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta());
|
| - }
|
| -
|
| - void ReleasePowerButton() {
|
| - controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
|
| - //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta());
|
| - }
|
| -
|
| - void PressLockButton() {
|
| - controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
|
| - }
|
| -
|
| - void ReleaseLockButton() {
|
| - controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
|
| - }
|
| -
|
| - void SystemLocks() {
|
| - lock_state_controller_->OnLockStateChanged(true);
|
| - session_state_delegate_->LockScreen();
|
| - //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta());
|
| - }
|
| -
|
| - void SuccessfulAuthentication(bool* call_flag) {
|
| - base::Closure closure = base::Bind(&CheckCalledCallback, call_flag);
|
| - lock_state_controller_->OnLockScreenHide(closure);
|
| - //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta());
|
| - }
|
| -
|
| - void SystemUnlocks() {
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| - session_state_delegate_->UnlockScreen();
|
| - //TODO (antrim) : restore animator_helper_->Advance(base::TimeDelta());
|
| - }
|
| -
|
| - void Initialize(bool legacy_button, user::LoginStatus status) {
|
| - controller_->set_has_legacy_power_button_for_test(legacy_button);
|
| - lock_state_controller_->OnLoginStateChanged(status);
|
| - SetUserLoggedIn(status != user::LOGGED_IN_NONE);
|
| - if (status == user::LOGGED_IN_GUEST)
|
| - SetCanLockScreen(false);
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| - }
|
| -
|
| - PowerButtonController* controller_; // not owned
|
| - LockStateControllerImpl2* lock_state_controller_; // not owned
|
| - TestLockStateControllerDelegate* delegate_; // not owned
|
| - TestShellDelegate* shell_delegate_; // not owned
|
| - SessionStateDelegate* session_state_delegate_; // not owned
|
| -
|
| - scoped_ptr<ui::ScopedAnimationDurationScaleMode> animation_duration_mode_;
|
| - scoped_ptr<LockStateControllerImpl2::TestApi> test_api_;
|
| - scoped_ptr<SessionStateAnimator::TestApi> animator_api_;
|
| - // TODO(antrim) : restore
|
| -// scoped_ptr<ui::test::AnimationContainerTestHelper> animator_helper_;
|
| -
|
| - private:
|
| - DISALLOW_COPY_AND_ASSIGN(LockStateControllerImpl2Test);
|
| -};
|
| -
|
| -// Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't
|
| -// correctly report power button releases. We should lock immediately the first
|
| -// time the button is pressed and shut down when it's pressed from the locked
|
| -// state.
|
| -// TODO(antrim): Reenable this: http://crbug.com/167048
|
| -TEST_F(LockStateControllerImpl2Test, DISABLED_LegacyLockAndShutDown) {
|
| - Initialize(true, user::LOGGED_IN_USER);
|
| -
|
| - ExpectUnlockedState();
|
| -
|
| - // We should request that the screen be locked immediately after seeing the
|
| - // power button get pressed.
|
| - PressPowerButton();
|
| -
|
| - ExpectPreLockAnimationStarted();
|
| -
|
| - EXPECT_FALSE(test_api_->is_lock_cancellable());
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| -
|
| - ExpectPreLockAnimationFinished();
|
| - EXPECT_EQ(1, delegate_->num_lock_requests());
|
| -
|
| - // Notify that we locked successfully.
|
| - lock_state_controller_->OnStartingLock();
|
| - // We had that animation already.
|
| - //TODO (antrim) : restore
|
| - // EXPECT_FALSE(animator_helper_->IsAnimating());
|
| -
|
| - SystemLocks();
|
| -
|
| - ExpectPostLockAnimationStarted();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - ExpectPastLockAnimationFinished();
|
| -
|
| - // We shouldn't progress towards the shutdown state, however.
|
| - EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
|
| - EXPECT_FALSE(test_api_->shutdown_timer_is_running());
|
| -
|
| - ReleasePowerButton();
|
| -
|
| - // Hold the button again and check that we start shutting down.
|
| - PressPowerButton();
|
| -
|
| - ExpectShutdownAnimationStarted();
|
| -
|
| - EXPECT_EQ(0, NumShutdownRequests());
|
| - // Make sure a mouse move event won't show the cursor.
|
| - GenerateMouseMoveEvent();
|
| - EXPECT_FALSE(cursor_visible());
|
| -
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| - test_api_->trigger_real_shutdown_timeout();
|
| - EXPECT_EQ(1, NumShutdownRequests());
|
| -}
|
| -
|
| -// Test that we start shutting down immediately if the power button is pressed
|
| -// while we're not logged in on an unofficial system.
|
| -TEST_F(LockStateControllerImpl2Test, LegacyNotLoggedIn) {
|
| - Initialize(true, user::LOGGED_IN_NONE);
|
| -
|
| - PressPowerButton();
|
| - ExpectShutdownAnimationStarted();
|
| -
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| -}
|
| -
|
| -// Test that we start shutting down immediately if the power button is pressed
|
| -// while we're logged in as a guest on an unofficial system.
|
| -TEST_F(LockStateControllerImpl2Test, LegacyGuest) {
|
| - Initialize(true, user::LOGGED_IN_GUEST);
|
| -
|
| - PressPowerButton();
|
| - ExpectShutdownAnimationStarted();
|
| -
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| -}
|
| -
|
| -// When we hold the power button while the user isn't logged in, we should shut
|
| -// down the machine directly.
|
| -TEST_F(LockStateControllerImpl2Test, ShutdownWhenNotLoggedIn) {
|
| - Initialize(false, user::LOGGED_IN_NONE);
|
| -
|
| - // Press the power button and check that we start the shutdown timer.
|
| - PressPowerButton();
|
| - EXPECT_FALSE(test_api_->is_animating_lock());
|
| - EXPECT_TRUE(test_api_->shutdown_timer_is_running());
|
| - ExpectShutdownAnimationStarted();
|
| -
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN, 0.5f);
|
| -
|
| - // Release the power button before the shutdown timer fires.
|
| - ReleasePowerButton();
|
| -
|
| - EXPECT_FALSE(test_api_->shutdown_timer_is_running());
|
| - ExpectShutdownAnimationCancel();
|
| -
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_REVERT, 0.5f);
|
| -
|
| - // Press the button again and make the shutdown timeout fire this time.
|
| - // Check that we start the timer for actually requesting the shutdown.
|
| - PressPowerButton();
|
| -
|
| - EXPECT_TRUE(test_api_->shutdown_timer_is_running());
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| - ExpectShutdownAnimationFinished();
|
| - test_api_->trigger_shutdown_timeout();
|
| -
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| - EXPECT_EQ(0, NumShutdownRequests());
|
| -
|
| - // When the timout fires, we should request a shutdown.
|
| - test_api_->trigger_real_shutdown_timeout();
|
| -
|
| - EXPECT_EQ(1, NumShutdownRequests());
|
| -}
|
| -
|
| -// Test that we lock the screen and deal with unlocking correctly.
|
| -// TODO(antrim): Reenable this: http://crbug.com/167048
|
| -TEST_F(LockStateControllerImpl2Test, DISABLED_LockAndUnlock) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| -
|
| - ExpectUnlockedState();
|
| -
|
| - // Press the power button and check that the lock timer is started and that we
|
| - // start lifting the non-screen-locker containers.
|
| - PressPowerButton();
|
| -
|
| - ExpectPreLockAnimationStarted();
|
| - EXPECT_TRUE(test_api_->is_lock_cancellable());
|
| - EXPECT_EQ(0, delegate_->num_lock_requests());
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
|
| - ExpectPreLockAnimationFinished();
|
| -
|
| - EXPECT_EQ(1, delegate_->num_lock_requests());
|
| -
|
| - // Notify that we locked successfully.
|
| - lock_state_controller_->OnStartingLock();
|
| - // We had that animation already.
|
| - //TODO (antrim) : restore EXPECT_FALSE(animator_helper_->IsAnimating());
|
| -
|
| - SystemLocks();
|
| -
|
| - ExpectPostLockAnimationStarted();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - ExpectPastLockAnimationFinished();
|
| -
|
| - // When we release the power button, the lock-to-shutdown timer should be
|
| - // stopped.
|
| - ExpectLockedState();
|
| - EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
|
| - ReleasePowerButton();
|
| - ExpectLockedState();
|
| - EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
|
| -
|
| - // Notify that the screen has been unlocked. We should show the
|
| - // non-screen-locker windows.
|
| - bool called = false;
|
| - SuccessfulAuthentication(&called);
|
| -
|
| - ExpectUnlockBeforeUIDestroyedAnimationStarted();
|
| - EXPECT_FALSE(called);
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - ExpectUnlockBeforeUIDestroyedAnimationFinished();
|
| -
|
| - EXPECT_TRUE(called);
|
| -
|
| - SystemUnlocks();
|
| -
|
| - ExpectUnlockAfterUIDestroyedAnimationStarted();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - ExpectUnlockAfterUIDestroyedAnimationFinished();
|
| -
|
| - ExpectUnlockedState();
|
| -}
|
| -
|
| -// Test that we deal with cancelling lock correctly.
|
| -// TODO(antrim): Reenable this: http://crbug.com/167048
|
| -TEST_F(LockStateControllerImpl2Test, DISABLED_LockAndCancel) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| -
|
| - ExpectUnlockedState();
|
| -
|
| - // Press the power button and check that the lock timer is started and that we
|
| - // start lifting the non-screen-locker containers.
|
| - PressPowerButton();
|
| -
|
| - ExpectPreLockAnimationStarted();
|
| - EXPECT_TRUE(test_api_->is_lock_cancellable());
|
| -
|
| - // forward only half way through
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
|
| -
|
| - gfx::Transform transform_before_button_released =
|
| - GetContainer(internal::kShellWindowId_DefaultContainer)->
|
| - layer()->transform();
|
| -
|
| - // Release the button before the lock timer fires.
|
| - ReleasePowerButton();
|
| -
|
| - ExpectPreLockAnimationCancel();
|
| -
|
| - gfx::Transform transform_after_button_released =
|
| - GetContainer(internal::kShellWindowId_DefaultContainer)->
|
| - layer()->transform();
|
| - // Expect no flickering, animation should proceed from mid-state.
|
| - EXPECT_EQ(transform_before_button_released, transform_after_button_released);
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - ExpectUnlockedState();
|
| - EXPECT_EQ(0, delegate_->num_lock_requests());
|
| -}
|
| -
|
| -// Test that we deal with cancelling lock correctly.
|
| -// TODO(antrim): Reenable this: http://crbug.com/167048
|
| -TEST_F(LockStateControllerImpl2Test,
|
| - DISABLED_LockAndCancelAndLockAgain) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| -
|
| - ExpectUnlockedState();
|
| -
|
| - // Press the power button and check that the lock timer is started and that we
|
| - // start lifting the non-screen-locker containers.
|
| - PressPowerButton();
|
| -
|
| - ExpectPreLockAnimationStarted();
|
| - EXPECT_TRUE(test_api_->is_lock_cancellable());
|
| -
|
| - // forward only half way through
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
|
| -
|
| - // Release the button before the lock timer fires.
|
| - ReleasePowerButton();
|
| - ExpectPreLockAnimationCancel();
|
| -
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, 0.5f);
|
| -
|
| - PressPowerButton();
|
| - ExpectPreLockAnimationStarted();
|
| - EXPECT_TRUE(test_api_->is_lock_cancellable());
|
| -
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f);
|
| -
|
| - EXPECT_EQ(0, delegate_->num_lock_requests());
|
| - ExpectPreLockAnimationStarted();
|
| -
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f);
|
| - ExpectPreLockAnimationFinished();
|
| - EXPECT_EQ(1, delegate_->num_lock_requests());
|
| -}
|
| -
|
| -// Hold the power button down from the unlocked state to eventual shutdown.
|
| -// TODO(antrim): Reenable this: http://crbug.com/167048
|
| -TEST_F(LockStateControllerImpl2Test, DISABLED_LockToShutdown) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| -
|
| - // Hold the power button and lock the screen.
|
| - PressPowerButton();
|
| - EXPECT_TRUE(test_api_->is_animating_lock());
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
|
| - SystemLocks();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| -
|
| - // When the lock-to-shutdown timeout fires, we should start the shutdown
|
| - // timer.
|
| - EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
|
| -
|
| - test_api_->trigger_lock_to_shutdown_timeout();
|
| -
|
| - ExpectShutdownAnimationStarted();
|
| - EXPECT_TRUE(test_api_->shutdown_timer_is_running());
|
| -
|
| - // Fire the shutdown timeout and check that we request shutdown.
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| - ExpectShutdownAnimationFinished();
|
| - test_api_->trigger_shutdown_timeout();
|
| -
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| - EXPECT_EQ(0, NumShutdownRequests());
|
| - test_api_->trigger_real_shutdown_timeout();
|
| - EXPECT_EQ(1, NumShutdownRequests());
|
| -}
|
| -
|
| -// Hold the power button down from the unlocked state to eventual shutdown,
|
| -// then release the button while system does locking.
|
| -TEST_F(LockStateControllerImpl2Test, CancelLockToShutdown) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| -
|
| - PressPowerButton();
|
| -
|
| - // Hold the power button and lock the screen.
|
| - EXPECT_TRUE(test_api_->is_animating_lock());
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
|
| - SystemLocks();
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, 0.5f);
|
| -
|
| - // Power button is released while system attempts to lock.
|
| - ReleasePowerButton();
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| -
|
| - EXPECT_FALSE(lock_state_controller_->ShutdownRequested());
|
| - EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
|
| - EXPECT_FALSE(test_api_->shutdown_timer_is_running());
|
| -}
|
| -
|
| -// Test that we handle the case where lock requests are ignored.
|
| -// TODO(antrim): Reenable this: http://crbug.com/167048
|
| -TEST_F(LockStateControllerImpl2Test, DISABLED_Lock) {
|
| - // We require animations to have a duration for this test.
|
| - ui::ScopedAnimationDurationScaleMode normal_duration_mode(
|
| - ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
|
| -
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| -
|
| - // Hold the power button and lock the screen.
|
| - PressPowerButton();
|
| - ExpectPreLockAnimationStarted();
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
|
| -
|
| - EXPECT_EQ(1, delegate_->num_lock_requests());
|
| - EXPECT_TRUE(test_api_->lock_fail_timer_is_running());
|
| - // We shouldn't start the lock-to-shutdown timer until the screen has actually
|
| - // been locked and this was animated.
|
| - EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
|
| -
|
| - // Act as if the request timed out. We should restore the windows.
|
| - test_api_->trigger_lock_fail_timeout();
|
| -
|
| - ExpectUnlockAfterUIDestroyedAnimationStarted();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - ExpectUnlockAfterUIDestroyedAnimationFinished();
|
| - ExpectUnlockedState();
|
| -}
|
| -
|
| -// Test the basic operation of the lock button (not logged in).
|
| -TEST_F(LockStateControllerImpl2Test, LockButtonBasicNotLoggedIn) {
|
| - // The lock button shouldn't do anything if we aren't logged in.
|
| - Initialize(false, user::LOGGED_IN_NONE);
|
| -
|
| - PressLockButton();
|
| - EXPECT_FALSE(test_api_->is_animating_lock());
|
| - ReleaseLockButton();
|
| - EXPECT_EQ(0, delegate_->num_lock_requests());
|
| -}
|
| -
|
| -// Test the basic operation of the lock button (guest).
|
| -TEST_F(LockStateControllerImpl2Test, LockButtonBasicGuest) {
|
| - // The lock button shouldn't do anything when we're logged in as a guest.
|
| - Initialize(false, user::LOGGED_IN_GUEST);
|
| -
|
| - PressLockButton();
|
| - EXPECT_FALSE(test_api_->is_animating_lock());
|
| - ReleaseLockButton();
|
| - EXPECT_EQ(0, delegate_->num_lock_requests());
|
| -}
|
| -
|
| -// Test the basic operation of the lock button.
|
| -// TODO(antrim): Reenable this: http://crbug.com/167048
|
| -TEST_F(LockStateControllerImpl2Test, DISABLED_LockButtonBasic) {
|
| - // If we're logged in as a regular user, we should start the lock timer and
|
| - // the pre-lock animation.
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| -
|
| - PressLockButton();
|
| - ExpectPreLockAnimationStarted();
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
|
| -
|
| - // If the button is released immediately, we shouldn't lock the screen.
|
| - ReleaseLockButton();
|
| - ExpectPreLockAnimationCancel();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| -
|
| - ExpectUnlockedState();
|
| - EXPECT_EQ(0, delegate_->num_lock_requests());
|
| -
|
| - // Press the button again and let the lock timeout fire. We should request
|
| - // that the screen be locked.
|
| - PressLockButton();
|
| - ExpectPreLockAnimationStarted();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
|
| - EXPECT_EQ(1, delegate_->num_lock_requests());
|
| -
|
| - // Pressing the lock button while we have a pending lock request shouldn't do
|
| - // anything.
|
| - ReleaseLockButton();
|
| - PressLockButton();
|
| - ExpectPreLockAnimationFinished();
|
| - ReleaseLockButton();
|
| -
|
| - // Pressing the button also shouldn't do anything after the screen is locked.
|
| - SystemLocks();
|
| - ExpectPostLockAnimationStarted();
|
| -
|
| - PressLockButton();
|
| - ReleaseLockButton();
|
| - ExpectPostLockAnimationStarted();
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - ExpectPastLockAnimationFinished();
|
| -
|
| - PressLockButton();
|
| - ReleaseLockButton();
|
| - ExpectPastLockAnimationFinished();
|
| -}
|
| -
|
| -// Test that the power button takes priority over the lock button.
|
| -// TODO(antrim): Reenable this: http://crbug.com/167048
|
| -TEST_F(LockStateControllerImpl2Test,
|
| - DISABLED_PowerButtonPreemptsLockButton) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| -
|
| - // While the lock button is down, hold the power button.
|
| - PressLockButton();
|
| - ExpectPreLockAnimationStarted();
|
| - PressPowerButton();
|
| - ExpectPreLockAnimationStarted();
|
| -
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
|
| -
|
| - // The lock timer shouldn't be stopped when the lock button is released.
|
| - ReleaseLockButton();
|
| - ExpectPreLockAnimationStarted();
|
| - ReleasePowerButton();
|
| - ExpectPreLockAnimationCancel();
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - ExpectUnlockedState();
|
| -
|
| - // Now press the power button first and then the lock button.
|
| - PressPowerButton();
|
| - ExpectPreLockAnimationStarted();
|
| - PressLockButton();
|
| - ExpectPreLockAnimationStarted();
|
| -
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
|
| -
|
| - // Releasing the power button should stop the lock timer.
|
| - ReleasePowerButton();
|
| - ExpectPreLockAnimationCancel();
|
| - ReleaseLockButton();
|
| - ExpectPreLockAnimationCancel();
|
| -}
|
| -
|
| -// When the screen is locked without going through the usual power-button
|
| -// slow-close path (e.g. via the wrench menu), test that we still show the
|
| -// fast-close animation.
|
| -TEST_F(LockStateControllerImpl2Test, LockWithoutButton) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| - lock_state_controller_->OnStartingLock();
|
| -
|
| - ExpectPreLockAnimationStarted();
|
| - EXPECT_FALSE(test_api_->is_lock_cancellable());
|
| -
|
| - // TODO(antrim): After time-faking is fixed, let the pre-lock animation
|
| - // complete here and check that delegate_->num_lock_requests() is 0 to
|
| - // prevent http://crbug.com/172487 from regressing.
|
| -}
|
| -
|
| -// When we hear that the process is exiting but we haven't had a chance to
|
| -// display an animation, we should just blank the screen.
|
| -TEST_F(LockStateControllerImpl2Test, ShutdownWithoutButton) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| - lock_state_controller_->OnAppTerminating();
|
| -
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - SessionStateAnimator::kAllContainersMask,
|
| - SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
|
| - GenerateMouseMoveEvent();
|
| - EXPECT_FALSE(cursor_visible());
|
| -}
|
| -
|
| -// Test that we display the fast-close animation and shut down when we get an
|
| -// outside request to shut down (e.g. from the login or lock screen).
|
| -TEST_F(LockStateControllerImpl2Test, RequestShutdownFromLoginScreen) {
|
| - Initialize(false, user::LOGGED_IN_NONE);
|
| -
|
| - lock_state_controller_->RequestShutdown();
|
| -
|
| - ExpectShutdownAnimationStarted();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| -
|
| - GenerateMouseMoveEvent();
|
| - EXPECT_FALSE(cursor_visible());
|
| -
|
| - EXPECT_EQ(0, NumShutdownRequests());
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| - test_api_->trigger_real_shutdown_timeout();
|
| - EXPECT_EQ(1, NumShutdownRequests());
|
| -}
|
| -
|
| -TEST_F(LockStateControllerImpl2Test, RequestShutdownFromLockScreen) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| -
|
| - SystemLocks();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| - ExpectPastLockAnimationFinished();
|
| -
|
| - lock_state_controller_->RequestShutdown();
|
| -
|
| - ExpectShutdownAnimationStarted();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| -
|
| - GenerateMouseMoveEvent();
|
| - EXPECT_FALSE(cursor_visible());
|
| -
|
| - EXPECT_EQ(0, NumShutdownRequests());
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| - test_api_->trigger_real_shutdown_timeout();
|
| - EXPECT_EQ(1, NumShutdownRequests());
|
| -}
|
| -
|
| -// TODO(antrim): Reenable this: http://crbug.com/167048
|
| -TEST_F(LockStateControllerImpl2Test,
|
| - DISABLED_RequestAndCancelShutdownFromLockScreen) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| -
|
| - SystemLocks();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| - ExpectLockedState();
|
| -
|
| - // Press the power button and check that we start the shutdown timer.
|
| - PressPowerButton();
|
| - EXPECT_FALSE(test_api_->is_animating_lock());
|
| - EXPECT_TRUE(test_api_->shutdown_timer_is_running());
|
| -
|
| - ExpectShutdownAnimationStarted();
|
| -
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN, 0.5f);
|
| -
|
| - float grayscale_before_button_release =
|
| - Shell::GetPrimaryRootWindow()->layer()->layer_grayscale();
|
| -
|
| - // Release the power button before the shutdown timer fires.
|
| - ReleasePowerButton();
|
| -
|
| - EXPECT_FALSE(test_api_->shutdown_timer_is_running());
|
| -
|
| - ExpectShutdownAnimationCancel();
|
| -
|
| - float grayscale_after_button_release =
|
| - Shell::GetPrimaryRootWindow()->layer()->layer_grayscale();
|
| - // Expect no flickering in undo animation.
|
| - EXPECT_EQ(grayscale_before_button_release, grayscale_after_button_release);
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_REVERT);
|
| - ExpectLockedState();
|
| -}
|
| -
|
| -// Test that we ignore power button presses when the screen is turned off.
|
| -TEST_F(LockStateControllerImpl2Test, IgnorePowerButtonIfScreenIsOff) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| -
|
| - // When the screen brightness is at 0%, we shouldn't do anything in response
|
| - // to power button presses.
|
| - controller_->OnScreenBrightnessChanged(0.0);
|
| -
|
| - PressPowerButton();
|
| - EXPECT_FALSE(test_api_->is_animating_lock());
|
| - ReleasePowerButton();
|
| -
|
| - // After increasing the brightness to 10%, we should start the timer like
|
| - // usual.
|
| - controller_->OnScreenBrightnessChanged(10.0);
|
| -
|
| - PressPowerButton();
|
| - EXPECT_TRUE(test_api_->is_animating_lock());
|
| -}
|
| -
|
| -// Test that hidden background appears and revers correctly on lock/cancel.
|
| -// TODO(antrim): Reenable this: http://crbug.com/167048
|
| -TEST_F(LockStateControllerImpl2Test,
|
| - DISABLED_TestHiddenBackgroundLockCancel) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| - HideBackground();
|
| -
|
| - EXPECT_TRUE(IsBackgroundHidden());
|
| - ExpectUnlockedState();
|
| - PressPowerButton();
|
| -
|
| - ExpectPreLockAnimationStarted();
|
| - EXPECT_FALSE(IsBackgroundHidden());
|
| - ExpectBackgroundIsShowing();
|
| -
|
| - // Forward only half way through.
|
| - AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
|
| -
|
| - // Release the button before the lock timer fires.
|
| - ReleasePowerButton();
|
| - ExpectPreLockAnimationCancel();
|
| - ExpectBackgroundIsHiding();
|
| - EXPECT_FALSE(IsBackgroundHidden());
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| -
|
| - ExpectUnlockedState();
|
| - EXPECT_TRUE(IsBackgroundHidden());
|
| -}
|
| -
|
| -// Test that hidden background appears and revers correctly on lock/unlock.
|
| -// TODO(antrim): Reenable this: http://crbug.com/167048
|
| -TEST_F(LockStateControllerImpl2Test,
|
| - DISABLED_TestHiddenBackgroundLockUnlock) {
|
| - Initialize(false, user::LOGGED_IN_USER);
|
| - HideBackground();
|
| -
|
| - EXPECT_TRUE(IsBackgroundHidden());
|
| - ExpectUnlockedState();
|
| -
|
| - // Press the power button and check that the lock timer is started and that we
|
| - // start lifting the non-screen-locker containers.
|
| - PressPowerButton();
|
| -
|
| - ExpectPreLockAnimationStarted();
|
| - EXPECT_FALSE(IsBackgroundHidden());
|
| - ExpectBackgroundIsShowing();
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
|
| -
|
| - ExpectPreLockAnimationFinished();
|
| -
|
| - SystemLocks();
|
| -
|
| - ReleasePowerButton();
|
| -
|
| - ExpectPostLockAnimationStarted();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - ExpectPastLockAnimationFinished();
|
| -
|
| - ExpectLockedState();
|
| -
|
| - SuccessfulAuthentication(NULL);
|
| -
|
| - ExpectUnlockBeforeUIDestroyedAnimationStarted();
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - ExpectUnlockBeforeUIDestroyedAnimationFinished();
|
| -
|
| - SystemUnlocks();
|
| -
|
| - ExpectUnlockAfterUIDestroyedAnimationStarted();
|
| - ExpectBackgroundIsHiding();
|
| - EXPECT_FALSE(IsBackgroundHidden());
|
| -
|
| - Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
|
| - ExpectUnlockAfterUIDestroyedAnimationFinished();
|
| - EXPECT_TRUE(IsBackgroundHidden());
|
| -
|
| - ExpectUnlockedState();
|
| -}
|
| -
|
| -} // namespace test
|
| -} // namespace ash
|
|
|