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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/toplevel_window_event_handler.h" | 5 #include "ash/wm/toplevel_window_event_handler.h" |
6 | 6 |
7 #include "ash/ash_constants.h" | 7 #include "ash/ash_constants.h" |
8 #include "ash/root_window_controller.h" | 8 #include "ash/root_window_controller.h" |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
11 #include "ash/test/ash_test_base.h" | 11 #include "ash/test/ash_test_base.h" |
12 #include "ash/wm/lock_state_controller_impl2.h" | 12 #include "ash/wm/lock_state_controller.h" |
13 #include "ash/wm/resize_shadow.h" | 13 #include "ash/wm/resize_shadow.h" |
14 #include "ash/wm/resize_shadow_controller.h" | 14 #include "ash/wm/resize_shadow_controller.h" |
15 #include "ash/wm/window_state.h" | 15 #include "ash/wm/window_state.h" |
16 #include "ash/wm/window_util.h" | 16 #include "ash/wm/window_util.h" |
17 #include "ash/wm/workspace/snap_sizer.h" | 17 #include "ash/wm/workspace/snap_sizer.h" |
18 #include "ash/wm/workspace_controller.h" | 18 #include "ash/wm/workspace_controller.h" |
19 #include "base/basictypes.h" | 19 #include "base/basictypes.h" |
20 #include "base/compiler_specific.h" | 20 #include "base/compiler_specific.h" |
21 #include "testing/gtest/include/gtest/gtest.h" | 21 #include "testing/gtest/include/gtest/gtest.h" |
22 #include "ui/aura/client/aura_constants.h" | 22 #include "ui/aura/client/aura_constants.h" |
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457 RunAllPendingInMessageLoop(); | 457 RunAllPendingInMessageLoop(); |
458 EXPECT_NE(old_bounds.ToString(), target->bounds().ToString()); | 458 EXPECT_NE(old_bounds.ToString(), target->bounds().ToString()); |
459 EXPECT_TRUE(window_state->IsMinimized()); | 459 EXPECT_TRUE(window_state->IsMinimized()); |
460 EXPECT_TRUE(window_state->always_restores_to_restore_bounds()); | 460 EXPECT_TRUE(window_state->always_restores_to_restore_bounds()); |
461 EXPECT_EQ(old_bounds.ToString(), | 461 EXPECT_EQ(old_bounds.ToString(), |
462 window_state->GetRestoreBoundsInScreen().ToString()); | 462 window_state->GetRestoreBoundsInScreen().ToString()); |
463 } | 463 } |
464 | 464 |
465 // Tests that a gesture cannot minimize a window in login/lock screen. | 465 // Tests that a gesture cannot minimize a window in login/lock screen. |
466 TEST_F(ToplevelWindowEventHandlerTest, GestureDragMinimizeLoginScreen) { | 466 TEST_F(ToplevelWindowEventHandlerTest, GestureDragMinimizeLoginScreen) { |
467 LockStateControllerImpl2* state_controller = | 467 LockStateController* state_controller = |
468 static_cast<LockStateControllerImpl2*> | 468 Shell::GetInstance()->lock_state_controller(); |
469 (Shell::GetInstance()->lock_state_controller()); | |
470 state_controller->OnLoginStateChanged(user::LOGGED_IN_NONE); | 469 state_controller->OnLoginStateChanged(user::LOGGED_IN_NONE); |
471 state_controller->OnLockStateChanged(false); | 470 state_controller->OnLockStateChanged(false); |
472 SetUserLoggedIn(false); | 471 SetUserLoggedIn(false); |
473 | 472 |
474 scoped_ptr<aura::Window> target(CreateWindow(HTCAPTION)); | 473 scoped_ptr<aura::Window> target(CreateWindow(HTCAPTION)); |
475 aura::Window* lock = internal::RootWindowController::ForWindow(target.get())-> | 474 aura::Window* lock = internal::RootWindowController::ForWindow(target.get())-> |
476 GetContainer(internal::kShellWindowId_LockSystemModalContainer); | 475 GetContainer(internal::kShellWindowId_LockSystemModalContainer); |
477 lock->AddChild(target.get()); | 476 lock->AddChild(target.get()); |
478 aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), | 477 aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), |
479 target.get()); | 478 target.get()); |
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811 | 810 |
812 // Move mouse out of the window. Shadows should disappear. | 811 // Move mouse out of the window. Shadows should disappear. |
813 generator.MoveMouseTo(150, 150); | 812 generator.MoveMouseTo(150, 150); |
814 EXPECT_FALSE(HasResizeShadow()); | 813 EXPECT_FALSE(HasResizeShadow()); |
815 | 814 |
816 RunAllPendingInMessageLoop(); | 815 RunAllPendingInMessageLoop(); |
817 } | 816 } |
818 | 817 |
819 } // namespace test | 818 } // namespace test |
820 } // namespace ash | 819 } // namespace ash |
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