| OLD | NEW |
| (Empty) |
| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/wm/lock_state_controller_impl2.h" | |
| 6 | |
| 7 #include "ash/ash_switches.h" | |
| 8 #include "ash/cancel_mode.h" | |
| 9 #include "ash/shell.h" | |
| 10 #include "ash/shell_delegate.h" | |
| 11 #include "ash/shell_window_ids.h" | |
| 12 #include "ash/wm/session_state_animator.h" | |
| 13 #include "base/bind_helpers.h" | |
| 14 #include "base/command_line.h" | |
| 15 #include "base/sys_info.h" | |
| 16 #include "base/timer/timer.h" | |
| 17 #include "ui/aura/root_window.h" | |
| 18 #include "ui/compositor/layer_animation_sequence.h" | |
| 19 #include "ui/compositor/scoped_layer_animation_settings.h" | |
| 20 #include "ui/views/corewm/compound_event_filter.h" | |
| 21 | |
| 22 namespace ash { | |
| 23 | |
| 24 namespace { | |
| 25 | |
| 26 aura::Window* GetBackground() { | |
| 27 aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); | |
| 28 return Shell::GetContainer(root_window, | |
| 29 internal::kShellWindowId_DesktopBackgroundContainer); | |
| 30 } | |
| 31 | |
| 32 bool IsBackgroundHidden() { | |
| 33 return !GetBackground()->IsVisible(); | |
| 34 } | |
| 35 | |
| 36 void ShowBackground() { | |
| 37 ui::ScopedLayerAnimationSettings settings( | |
| 38 GetBackground()->layer()->GetAnimator()); | |
| 39 settings.SetTransitionDuration(base::TimeDelta()); | |
| 40 GetBackground()->Show(); | |
| 41 } | |
| 42 | |
| 43 void HideBackground() { | |
| 44 ui::ScopedLayerAnimationSettings settings( | |
| 45 GetBackground()->layer()->GetAnimator()); | |
| 46 settings.SetTransitionDuration(base::TimeDelta()); | |
| 47 GetBackground()->Hide(); | |
| 48 } | |
| 49 | |
| 50 // This observer is intended to use in cases when some action has to be taken | |
| 51 // once some animation successfully completes (i.e. it was not aborted). | |
| 52 // Observer will count a number of sequences it is attached to, and a number of | |
| 53 // finished sequences (either Ended or Aborted). Once these two numbers are | |
| 54 // equal, observer will delete itself, calling callback passed to constructor if | |
| 55 // there were no aborted animations. | |
| 56 // This way it can be either used to wait for some animation to be finished in | |
| 57 // multiple layers, to wait once a sequence of animations is finished in one | |
| 58 // layer or the mixture of both. | |
| 59 class AnimationFinishedObserver : public ui::LayerAnimationObserver { | |
| 60 public: | |
| 61 explicit AnimationFinishedObserver(base::Closure &callback) | |
| 62 : callback_(callback), | |
| 63 sequences_attached_(0), | |
| 64 sequences_completed_(0), | |
| 65 paused_(false) { | |
| 66 } | |
| 67 | |
| 68 // Pauses observer: no checks will be made while paused. It can be used when | |
| 69 // a sequence has some immediate animations in the beginning, and for | |
| 70 // animations that can be tested with flag that makes all animations | |
| 71 // immediate. | |
| 72 void Pause() { | |
| 73 paused_ = true; | |
| 74 } | |
| 75 | |
| 76 // Unpauses observer. It does a check and calls callback if conditions are | |
| 77 // met. | |
| 78 void Unpause() { | |
| 79 if (!paused_) | |
| 80 return; | |
| 81 paused_ = false; | |
| 82 if (sequences_completed_ == sequences_attached_) { | |
| 83 callback_.Run(); | |
| 84 delete this; | |
| 85 } | |
| 86 } | |
| 87 | |
| 88 private: | |
| 89 virtual ~AnimationFinishedObserver() { | |
| 90 } | |
| 91 | |
| 92 // LayerAnimationObserver implementation | |
| 93 virtual void OnLayerAnimationEnded( | |
| 94 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
| 95 sequences_completed_++; | |
| 96 if ((sequences_completed_ == sequences_attached_) && !paused_) { | |
| 97 callback_.Run(); | |
| 98 delete this; | |
| 99 } | |
| 100 } | |
| 101 | |
| 102 virtual void OnLayerAnimationAborted( | |
| 103 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
| 104 sequences_completed_++; | |
| 105 if ((sequences_completed_ == sequences_attached_) && !paused_) | |
| 106 delete this; | |
| 107 } | |
| 108 | |
| 109 virtual void OnLayerAnimationScheduled( | |
| 110 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
| 111 } | |
| 112 | |
| 113 virtual void OnAttachedToSequence( | |
| 114 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
| 115 LayerAnimationObserver::OnAttachedToSequence(sequence); | |
| 116 sequences_attached_++; | |
| 117 } | |
| 118 | |
| 119 // Callback to be called. | |
| 120 base::Closure callback_; | |
| 121 | |
| 122 // Number of sequences this observer was attached to. | |
| 123 int sequences_attached_; | |
| 124 | |
| 125 // Number of sequences either ended or aborted. | |
| 126 int sequences_completed_; | |
| 127 | |
| 128 bool paused_; | |
| 129 | |
| 130 DISALLOW_COPY_AND_ASSIGN(AnimationFinishedObserver); | |
| 131 }; | |
| 132 | |
| 133 } // namespace | |
| 134 | |
| 135 LockStateControllerImpl2::TestApi::TestApi( | |
| 136 LockStateControllerImpl2* controller) | |
| 137 : controller_(controller) { | |
| 138 } | |
| 139 | |
| 140 LockStateControllerImpl2::TestApi::~TestApi() { | |
| 141 } | |
| 142 | |
| 143 LockStateControllerImpl2::LockStateControllerImpl2() | |
| 144 : login_status_(user::LOGGED_IN_NONE), | |
| 145 system_is_locked_(false), | |
| 146 shutting_down_(false), | |
| 147 shutdown_after_lock_(false), | |
| 148 animating_lock_(false), | |
| 149 can_cancel_lock_animation_(false) { | |
| 150 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); | |
| 151 } | |
| 152 | |
| 153 LockStateControllerImpl2::~LockStateControllerImpl2() { | |
| 154 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); | |
| 155 } | |
| 156 | |
| 157 void LockStateControllerImpl2::OnLoginStateChanged( | |
| 158 user::LoginStatus status) { | |
| 159 if (status != user::LOGGED_IN_LOCKED) | |
| 160 login_status_ = status; | |
| 161 system_is_locked_ = (status == user::LOGGED_IN_LOCKED); | |
| 162 } | |
| 163 | |
| 164 void LockStateControllerImpl2::OnAppTerminating() { | |
| 165 // If we hear that Chrome is exiting but didn't request it ourselves, all we | |
| 166 // can really hope for is that we'll have time to clear the screen. | |
| 167 // This is also the case when the user signs off. | |
| 168 if (!shutting_down_) { | |
| 169 shutting_down_ = true; | |
| 170 Shell* shell = ash::Shell::GetInstance(); | |
| 171 shell->env_filter()->set_cursor_hidden_by_filter(false); | |
| 172 shell->cursor_manager()->HideCursor(); | |
| 173 animator_->StartAnimation( | |
| 174 internal::SessionStateAnimator::kAllContainersMask, | |
| 175 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
| 176 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
| 177 } | |
| 178 } | |
| 179 | |
| 180 void LockStateControllerImpl2::OnLockStateChanged(bool locked) { | |
| 181 if (shutting_down_ || (system_is_locked_ == locked)) | |
| 182 return; | |
| 183 | |
| 184 system_is_locked_ = locked; | |
| 185 | |
| 186 if (locked) { | |
| 187 StartPostLockAnimation(); | |
| 188 lock_fail_timer_.Stop(); | |
| 189 } else { | |
| 190 StartUnlockAnimationAfterUIDestroyed(); | |
| 191 } | |
| 192 } | |
| 193 | |
| 194 void LockStateControllerImpl2::SetLockScreenDisplayedCallback( | |
| 195 base::Closure& callback) { | |
| 196 lock_screen_displayed_callback_ = callback; | |
| 197 } | |
| 198 | |
| 199 void LockStateControllerImpl2::OnStartingLock() { | |
| 200 if (shutting_down_ || system_is_locked_) | |
| 201 return; | |
| 202 if (animating_lock_) | |
| 203 return; | |
| 204 StartImmediatePreLockAnimation(false /* request_lock_on_completion */); | |
| 205 } | |
| 206 | |
| 207 void LockStateControllerImpl2::StartLockAnimationAndLockImmediately() { | |
| 208 if (animating_lock_) | |
| 209 return; | |
| 210 StartImmediatePreLockAnimation(true /* request_lock_on_completion */); | |
| 211 } | |
| 212 | |
| 213 void LockStateControllerImpl2::StartLockAnimation( | |
| 214 bool shutdown_after_lock) { | |
| 215 if (animating_lock_) | |
| 216 return; | |
| 217 shutdown_after_lock_ = shutdown_after_lock; | |
| 218 can_cancel_lock_animation_ = true; | |
| 219 | |
| 220 StartCancellablePreLockAnimation(); | |
| 221 } | |
| 222 | |
| 223 bool LockStateControllerImpl2::LockRequested() { | |
| 224 return lock_fail_timer_.IsRunning(); | |
| 225 } | |
| 226 | |
| 227 bool LockStateControllerImpl2::ShutdownRequested() { | |
| 228 return shutting_down_; | |
| 229 } | |
| 230 | |
| 231 bool LockStateControllerImpl2::CanCancelLockAnimation() { | |
| 232 return can_cancel_lock_animation_; | |
| 233 } | |
| 234 | |
| 235 void LockStateControllerImpl2::CancelLockAnimation() { | |
| 236 if (!CanCancelLockAnimation()) | |
| 237 return; | |
| 238 shutdown_after_lock_ = false; | |
| 239 animating_lock_ = false; | |
| 240 CancelPreLockAnimation(); | |
| 241 } | |
| 242 | |
| 243 bool LockStateControllerImpl2::CanCancelShutdownAnimation() { | |
| 244 return pre_shutdown_timer_.IsRunning() || | |
| 245 shutdown_after_lock_ || | |
| 246 lock_to_shutdown_timer_.IsRunning(); | |
| 247 } | |
| 248 | |
| 249 void LockStateControllerImpl2::StartShutdownAnimation() { | |
| 250 StartCancellableShutdownAnimation(); | |
| 251 } | |
| 252 | |
| 253 void LockStateControllerImpl2::CancelShutdownAnimation() { | |
| 254 if (!CanCancelShutdownAnimation()) | |
| 255 return; | |
| 256 if (lock_to_shutdown_timer_.IsRunning()) { | |
| 257 lock_to_shutdown_timer_.Stop(); | |
| 258 return; | |
| 259 } | |
| 260 if (shutdown_after_lock_) { | |
| 261 shutdown_after_lock_ = false; | |
| 262 return; | |
| 263 } | |
| 264 | |
| 265 animator_->StartGlobalAnimation( | |
| 266 internal::SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS, | |
| 267 internal::SessionStateAnimator::ANIMATION_SPEED_REVERT_SHUTDOWN); | |
| 268 pre_shutdown_timer_.Stop(); | |
| 269 } | |
| 270 | |
| 271 void LockStateControllerImpl2::RequestShutdown() { | |
| 272 if (!shutting_down_) | |
| 273 RequestShutdownImpl(); | |
| 274 } | |
| 275 | |
| 276 void LockStateControllerImpl2::RequestShutdownImpl() { | |
| 277 DCHECK(!shutting_down_); | |
| 278 shutting_down_ = true; | |
| 279 | |
| 280 Shell* shell = ash::Shell::GetInstance(); | |
| 281 shell->env_filter()->set_cursor_hidden_by_filter(false); | |
| 282 shell->cursor_manager()->HideCursor(); | |
| 283 | |
| 284 StartShutdownAnimationImpl(); | |
| 285 } | |
| 286 | |
| 287 void LockStateControllerImpl2::OnRootWindowHostCloseRequested( | |
| 288 const aura::RootWindow*) { | |
| 289 Shell::GetInstance()->delegate()->Exit(); | |
| 290 } | |
| 291 | |
| 292 void LockStateControllerImpl2::OnLockFailTimeout() { | |
| 293 DCHECK(!system_is_locked_); | |
| 294 // Undo lock animation. | |
| 295 StartUnlockAnimationAfterUIDestroyed(); | |
| 296 } | |
| 297 | |
| 298 void LockStateControllerImpl2::StartLockToShutdownTimer() { | |
| 299 shutdown_after_lock_ = false; | |
| 300 lock_to_shutdown_timer_.Stop(); | |
| 301 lock_to_shutdown_timer_.Start( | |
| 302 FROM_HERE, | |
| 303 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), | |
| 304 this, &LockStateControllerImpl2::OnLockToShutdownTimeout); | |
| 305 } | |
| 306 | |
| 307 void LockStateControllerImpl2::OnLockToShutdownTimeout() { | |
| 308 DCHECK(system_is_locked_); | |
| 309 StartCancellableShutdownAnimation(); | |
| 310 } | |
| 311 | |
| 312 void LockStateControllerImpl2::StartCancellableShutdownAnimation() { | |
| 313 Shell* shell = ash::Shell::GetInstance(); | |
| 314 // Hide cursor, but let it reappear if the mouse moves. | |
| 315 shell->env_filter()->set_cursor_hidden_by_filter(true); | |
| 316 shell->cursor_manager()->HideCursor(); | |
| 317 | |
| 318 animator_->StartGlobalAnimation( | |
| 319 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, | |
| 320 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
| 321 StartPreShutdownAnimationTimer(); | |
| 322 } | |
| 323 | |
| 324 void LockStateControllerImpl2::StartShutdownAnimationImpl() { | |
| 325 animator_->StartGlobalAnimation( | |
| 326 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, | |
| 327 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
| 328 StartRealShutdownTimer(true); | |
| 329 } | |
| 330 | |
| 331 void LockStateControllerImpl2::StartPreShutdownAnimationTimer() { | |
| 332 pre_shutdown_timer_.Stop(); | |
| 333 pre_shutdown_timer_.Start( | |
| 334 FROM_HERE, | |
| 335 animator_-> | |
| 336 GetDuration(internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN), | |
| 337 this, | |
| 338 &LockStateControllerImpl2::OnPreShutdownAnimationTimeout); | |
| 339 } | |
| 340 | |
| 341 void LockStateControllerImpl2::OnPreShutdownAnimationTimeout() { | |
| 342 shutting_down_ = true; | |
| 343 | |
| 344 Shell* shell = ash::Shell::GetInstance(); | |
| 345 shell->env_filter()->set_cursor_hidden_by_filter(false); | |
| 346 shell->cursor_manager()->HideCursor(); | |
| 347 | |
| 348 StartRealShutdownTimer(false); | |
| 349 } | |
| 350 | |
| 351 void LockStateControllerImpl2::StartRealShutdownTimer( | |
| 352 bool with_animation_time) { | |
| 353 base::TimeDelta duration = | |
| 354 base::TimeDelta::FromMilliseconds(kShutdownRequestDelayMs); | |
| 355 if (with_animation_time) { | |
| 356 duration += animator_->GetDuration( | |
| 357 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
| 358 } | |
| 359 real_shutdown_timer_.Start( | |
| 360 FROM_HERE, | |
| 361 duration, | |
| 362 this, | |
| 363 &LockStateControllerImpl2::OnRealShutdownTimeout); | |
| 364 } | |
| 365 | |
| 366 void LockStateControllerImpl2::OnRealShutdownTimeout() { | |
| 367 DCHECK(shutting_down_); | |
| 368 #if defined(OS_CHROMEOS) | |
| 369 if (!base::SysInfo::IsRunningOnChromeOS()) { | |
| 370 ShellDelegate* delegate = Shell::GetInstance()->delegate(); | |
| 371 if (delegate) { | |
| 372 delegate->Exit(); | |
| 373 return; | |
| 374 } | |
| 375 } | |
| 376 #endif | |
| 377 Shell::GetInstance()->delegate()->RecordUserMetricsAction( | |
| 378 UMA_ACCEL_SHUT_DOWN_POWER_BUTTON); | |
| 379 delegate_->RequestShutdown(); | |
| 380 } | |
| 381 | |
| 382 void LockStateControllerImpl2::OnLockScreenHide( | |
| 383 base::Callback<void(void)>& callback) { | |
| 384 StartUnlockAnimationBeforeUIDestroyed(callback); | |
| 385 } | |
| 386 | |
| 387 void LockStateControllerImpl2::LockAnimationCancelled() { | |
| 388 can_cancel_lock_animation_ = false; | |
| 389 RestoreUnlockedProperties(); | |
| 390 } | |
| 391 | |
| 392 void LockStateControllerImpl2::PreLockAnimationFinished( | |
| 393 bool request_lock) { | |
| 394 can_cancel_lock_animation_ = false; | |
| 395 | |
| 396 if (request_lock) { | |
| 397 Shell::GetInstance()->delegate()->RecordUserMetricsAction( | |
| 398 shutdown_after_lock_ ? | |
| 399 UMA_ACCEL_LOCK_SCREEN_POWER_BUTTON : | |
| 400 UMA_ACCEL_LOCK_SCREEN_LOCK_BUTTON); | |
| 401 delegate_->RequestLockScreen(); | |
| 402 } | |
| 403 | |
| 404 lock_fail_timer_.Start( | |
| 405 FROM_HERE, | |
| 406 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), | |
| 407 this, | |
| 408 &LockStateControllerImpl2::OnLockFailTimeout); | |
| 409 } | |
| 410 | |
| 411 void LockStateControllerImpl2::PostLockAnimationFinished() { | |
| 412 animating_lock_ = false; | |
| 413 | |
| 414 FOR_EACH_OBSERVER(LockStateObserver, observers_, | |
| 415 OnLockStateEvent(LockStateObserver::EVENT_LOCK_ANIMATION_FINISHED)); | |
| 416 if (!lock_screen_displayed_callback_.is_null()) { | |
| 417 lock_screen_displayed_callback_.Run(); | |
| 418 lock_screen_displayed_callback_.Reset(); | |
| 419 } | |
| 420 if (shutdown_after_lock_) { | |
| 421 shutdown_after_lock_ = false; | |
| 422 StartLockToShutdownTimer(); | |
| 423 } | |
| 424 } | |
| 425 | |
| 426 void LockStateControllerImpl2:: | |
| 427 UnlockAnimationAfterUIDestroyedFinished() { | |
| 428 RestoreUnlockedProperties(); | |
| 429 } | |
| 430 | |
| 431 void LockStateControllerImpl2::StartImmediatePreLockAnimation( | |
| 432 bool request_lock_on_completion) { | |
| 433 animating_lock_ = true; | |
| 434 | |
| 435 StoreUnlockedProperties(); | |
| 436 | |
| 437 base::Closure next_animation_starter = | |
| 438 base::Bind(&LockStateControllerImpl2::PreLockAnimationFinished, | |
| 439 base::Unretained(this), request_lock_on_completion); | |
| 440 AnimationFinishedObserver* observer = | |
| 441 new AnimationFinishedObserver(next_animation_starter); | |
| 442 | |
| 443 observer->Pause(); | |
| 444 | |
| 445 animator_->StartAnimationWithObserver( | |
| 446 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 447 internal::SessionStateAnimator::ANIMATION_LIFT, | |
| 448 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 449 observer); | |
| 450 animator_->StartAnimationWithObserver( | |
| 451 internal::SessionStateAnimator::LAUNCHER, | |
| 452 internal::SessionStateAnimator::ANIMATION_FADE_OUT, | |
| 453 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 454 observer); | |
| 455 // Hide the screen locker containers so we can raise them later. | |
| 456 animator_->StartAnimation( | |
| 457 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 458 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
| 459 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
| 460 AnimateBackgroundAppearanceIfNecessary( | |
| 461 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 462 observer); | |
| 463 | |
| 464 observer->Unpause(); | |
| 465 | |
| 466 DispatchCancelMode(); | |
| 467 FOR_EACH_OBSERVER(LockStateObserver, observers_, | |
| 468 OnLockStateEvent(LockStateObserver::EVENT_LOCK_ANIMATION_STARTED)); | |
| 469 } | |
| 470 | |
| 471 void LockStateControllerImpl2::StartCancellablePreLockAnimation() { | |
| 472 animating_lock_ = true; | |
| 473 StoreUnlockedProperties(); | |
| 474 | |
| 475 base::Closure next_animation_starter = | |
| 476 base::Bind(&LockStateControllerImpl2::PreLockAnimationFinished, | |
| 477 base::Unretained(this), true /* request_lock */); | |
| 478 AnimationFinishedObserver* observer = | |
| 479 new AnimationFinishedObserver(next_animation_starter); | |
| 480 | |
| 481 observer->Pause(); | |
| 482 | |
| 483 animator_->StartAnimationWithObserver( | |
| 484 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 485 internal::SessionStateAnimator::ANIMATION_LIFT, | |
| 486 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, | |
| 487 observer); | |
| 488 animator_->StartAnimationWithObserver( | |
| 489 internal::SessionStateAnimator::LAUNCHER, | |
| 490 internal::SessionStateAnimator::ANIMATION_FADE_OUT, | |
| 491 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, | |
| 492 observer); | |
| 493 // Hide the screen locker containers so we can raise them later. | |
| 494 animator_->StartAnimation( | |
| 495 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 496 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
| 497 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
| 498 AnimateBackgroundAppearanceIfNecessary( | |
| 499 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, | |
| 500 observer); | |
| 501 | |
| 502 DispatchCancelMode(); | |
| 503 FOR_EACH_OBSERVER(LockStateObserver, observers_, | |
| 504 OnLockStateEvent(LockStateObserver::EVENT_PRELOCK_ANIMATION_STARTED)); | |
| 505 observer->Unpause(); | |
| 506 } | |
| 507 | |
| 508 void LockStateControllerImpl2::CancelPreLockAnimation() { | |
| 509 base::Closure next_animation_starter = | |
| 510 base::Bind(&LockStateControllerImpl2::LockAnimationCancelled, | |
| 511 base::Unretained(this)); | |
| 512 AnimationFinishedObserver* observer = | |
| 513 new AnimationFinishedObserver(next_animation_starter); | |
| 514 | |
| 515 observer->Pause(); | |
| 516 | |
| 517 animator_->StartAnimationWithObserver( | |
| 518 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 519 internal::SessionStateAnimator::ANIMATION_UNDO_LIFT, | |
| 520 internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, | |
| 521 observer); | |
| 522 animator_->StartAnimationWithObserver( | |
| 523 internal::SessionStateAnimator::LAUNCHER, | |
| 524 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
| 525 internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, | |
| 526 observer); | |
| 527 AnimateBackgroundHidingIfNecessary( | |
| 528 internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, | |
| 529 observer); | |
| 530 | |
| 531 observer->Unpause(); | |
| 532 } | |
| 533 | |
| 534 void LockStateControllerImpl2::StartPostLockAnimation() { | |
| 535 base::Closure next_animation_starter = | |
| 536 base::Bind(&LockStateControllerImpl2::PostLockAnimationFinished, | |
| 537 base::Unretained(this)); | |
| 538 | |
| 539 AnimationFinishedObserver* observer = | |
| 540 new AnimationFinishedObserver(next_animation_starter); | |
| 541 | |
| 542 observer->Pause(); | |
| 543 animator_->StartAnimationWithObserver( | |
| 544 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 545 internal::SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN, | |
| 546 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 547 observer); | |
| 548 observer->Unpause(); | |
| 549 } | |
| 550 | |
| 551 void LockStateControllerImpl2::StartUnlockAnimationBeforeUIDestroyed( | |
| 552 base::Closure& callback) { | |
| 553 animator_->StartAnimationWithCallback( | |
| 554 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 555 internal::SessionStateAnimator::ANIMATION_LIFT, | |
| 556 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 557 callback); | |
| 558 } | |
| 559 | |
| 560 void LockStateControllerImpl2::StartUnlockAnimationAfterUIDestroyed() { | |
| 561 base::Closure next_animation_starter = | |
| 562 base::Bind( | |
| 563 &LockStateControllerImpl2:: | |
| 564 UnlockAnimationAfterUIDestroyedFinished, | |
| 565 base::Unretained(this)); | |
| 566 | |
| 567 AnimationFinishedObserver* observer = | |
| 568 new AnimationFinishedObserver(next_animation_starter); | |
| 569 | |
| 570 observer->Pause(); | |
| 571 | |
| 572 animator_->StartAnimationWithObserver( | |
| 573 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 574 internal::SessionStateAnimator::ANIMATION_DROP, | |
| 575 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 576 observer); | |
| 577 animator_->StartAnimationWithObserver( | |
| 578 internal::SessionStateAnimator::LAUNCHER, | |
| 579 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
| 580 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 581 observer); | |
| 582 AnimateBackgroundHidingIfNecessary( | |
| 583 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 584 observer); | |
| 585 observer->Unpause(); | |
| 586 } | |
| 587 | |
| 588 void LockStateControllerImpl2::StoreUnlockedProperties() { | |
| 589 if (!unlocked_properties_) { | |
| 590 unlocked_properties_.reset(new UnlockedStateProperties()); | |
| 591 unlocked_properties_->background_is_hidden = IsBackgroundHidden(); | |
| 592 } | |
| 593 if (unlocked_properties_->background_is_hidden) { | |
| 594 // Hide background so that it can be animated later. | |
| 595 animator_->StartAnimation( | |
| 596 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
| 597 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
| 598 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
| 599 ShowBackground(); | |
| 600 } | |
| 601 } | |
| 602 | |
| 603 void LockStateControllerImpl2::RestoreUnlockedProperties() { | |
| 604 if (!unlocked_properties_) | |
| 605 return; | |
| 606 if (unlocked_properties_->background_is_hidden) { | |
| 607 HideBackground(); | |
| 608 // Restore background visibility. | |
| 609 animator_->StartAnimation( | |
| 610 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
| 611 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
| 612 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
| 613 } | |
| 614 unlocked_properties_.reset(); | |
| 615 } | |
| 616 | |
| 617 void LockStateControllerImpl2::AnimateBackgroundAppearanceIfNecessary( | |
| 618 internal::SessionStateAnimator::AnimationSpeed speed, | |
| 619 ui::LayerAnimationObserver* observer) { | |
| 620 if (unlocked_properties_.get() && | |
| 621 unlocked_properties_->background_is_hidden) { | |
| 622 animator_->StartAnimationWithObserver( | |
| 623 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
| 624 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
| 625 speed, | |
| 626 observer); | |
| 627 } | |
| 628 } | |
| 629 | |
| 630 void LockStateControllerImpl2::AnimateBackgroundHidingIfNecessary( | |
| 631 internal::SessionStateAnimator::AnimationSpeed speed, | |
| 632 ui::LayerAnimationObserver* observer) { | |
| 633 if (unlocked_properties_.get() && | |
| 634 unlocked_properties_->background_is_hidden) { | |
| 635 animator_->StartAnimationWithObserver( | |
| 636 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
| 637 internal::SessionStateAnimator::ANIMATION_FADE_OUT, | |
| 638 speed, | |
| 639 observer); | |
| 640 } | |
| 641 } | |
| 642 | |
| 643 } // namespace ash | |
| OLD | NEW |