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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ | 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ |
6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ | 6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ |
7 | 7 |
8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
9 #include "ash/shell_observer.h" | 9 #include "ash/shell_observer.h" |
10 #include "ash/wm/lock_state_observer.h" | 10 #include "ash/wm/lock_state_observer.h" |
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21 class Size; | 21 class Size; |
22 } | 22 } |
23 | 23 |
24 namespace ui { | 24 namespace ui { |
25 class Layer; | 25 class Layer; |
26 } | 26 } |
27 | 27 |
28 namespace ash { | 28 namespace ash { |
29 | 29 |
30 namespace test { | 30 namespace test { |
31 class LockStateControllerImpl2Test; | 31 class LockStateControllerTest; |
32 class PowerButtonControllerTest; | 32 class PowerButtonControllerTest; |
33 } | 33 } |
34 | 34 |
35 // Performs system-related functions on behalf of LockStateController. | 35 // Performs system-related functions on behalf of LockStateController. |
36 class ASH_EXPORT LockStateControllerDelegate { | 36 class ASH_EXPORT LockStateControllerDelegate { |
37 public: | 37 public: |
38 LockStateControllerDelegate() {} | 38 LockStateControllerDelegate() {} |
39 virtual ~LockStateControllerDelegate() {} | 39 virtual ~LockStateControllerDelegate() {} |
40 | 40 |
41 virtual void RequestLockScreen() = 0; | 41 virtual void RequestLockScreen() = 0; |
42 virtual void RequestShutdown() = 0; | 42 virtual void RequestShutdown() = 0; |
43 | 43 |
44 private: | 44 private: |
45 DISALLOW_COPY_AND_ASSIGN(LockStateControllerDelegate); | 45 DISALLOW_COPY_AND_ASSIGN(LockStateControllerDelegate); |
46 }; | 46 }; |
47 | 47 |
48 // Displays onscreen animations and locks or suspends the system in response to | 48 // Displays onscreen animations and locks or suspends the system in response to |
49 // the power button being pressed or released. | 49 // the power button being pressed or released. |
| 50 // Lock workflow: |
| 51 // Entry points: |
| 52 // * StartLockAnimation (bool shutdown after lock) - starts lock that can be |
| 53 // cancelled. |
| 54 // * StartLockAnimationAndLockImmediately - starts uninterruptible lock |
| 55 // animation. |
| 56 // This leads to call of either StartImmediatePreLockAnimation or |
| 57 // StartCancellablePreLockAnimation. Once they complete |
| 58 // PreLockAnimationFinished is called, and system lock is requested. |
| 59 // Once system locks and lock UI is created, OnLockStateChanged is called, and |
| 60 // StartPostLockAnimation is called. In PostLockAnimationFinished two |
| 61 // things happen : EVENT_LOCK_ANIMATION_FINISHED notification is sent (it |
| 62 // triggers third part of animation within lock UI), and check for continuing to |
| 63 // shutdown is made. |
| 64 // |
| 65 // Unlock workflow: |
| 66 // WebUI does first part of animation, and calls OnLockScreenHide(callback) that |
| 67 // triggers StartUnlockAnimationBeforeUIDestroyed(callback). Once callback is |
| 68 // called at the end of the animation, lock UI is deleted, system unlocks, and |
| 69 // OnLockStateChanged is called. It leads to |
| 70 // StartUnlockAnimationAfterUIDestroyed. |
50 class ASH_EXPORT LockStateController : public aura::RootWindowObserver, | 71 class ASH_EXPORT LockStateController : public aura::RootWindowObserver, |
51 public ShellObserver { | 72 public ShellObserver { |
52 public: | 73 public: |
53 // Amount of time that the power button needs to be held before we lock the | 74 // Amount of time that the power button needs to be held before we lock the |
54 // screen. | 75 // screen. |
55 static const int kLockTimeoutMs; | 76 static const int kLockTimeoutMs; |
56 | 77 |
57 // Amount of time that the power button needs to be held before we shut down. | 78 // Amount of time that the power button needs to be held before we shut down. |
58 static const int kShutdownTimeoutMs; | 79 static const int kShutdownTimeoutMs; |
59 | 80 |
60 // Amount of time to wait for our lock requests to be honored before giving | 81 // Amount of time to wait for our lock requests to be honored before giving |
61 // up. | 82 // up. |
62 static const int kLockFailTimeoutMs; | 83 static const int kLockFailTimeoutMs; |
63 | 84 |
64 // When the button has been held continuously from the unlocked state, amount | 85 // When the button has been held continuously from the unlocked state, amount |
65 // of time that we wait after the screen locker window is shown before | 86 // of time that we wait after the screen locker window is shown before |
66 // starting the pre-shutdown animation. | 87 // starting the pre-shutdown animation. |
67 static const int kLockToShutdownTimeoutMs; | 88 static const int kLockToShutdownTimeoutMs; |
68 | 89 |
69 // Additional time (beyond kFastCloseAnimMs) to wait after starting the | 90 // Additional time (beyond kFastCloseAnimMs) to wait after starting the |
70 // fast-close shutdown animation before actually requesting shutdown, to give | 91 // fast-close shutdown animation before actually requesting shutdown, to give |
71 // the animation time to finish. | 92 // the animation time to finish. |
72 static const int kShutdownRequestDelayMs; | 93 static const int kShutdownRequestDelayMs; |
73 | 94 |
| 95 // Helper class used by tests to access internal state. |
| 96 class ASH_EXPORT TestApi { |
| 97 public: |
| 98 explicit TestApi(LockStateController* controller); |
| 99 |
| 100 virtual ~TestApi(); |
| 101 |
| 102 bool lock_fail_timer_is_running() const { |
| 103 return controller_->lock_fail_timer_.IsRunning(); |
| 104 } |
| 105 bool lock_to_shutdown_timer_is_running() const { |
| 106 return controller_->lock_to_shutdown_timer_.IsRunning(); |
| 107 } |
| 108 bool shutdown_timer_is_running() const { |
| 109 return controller_->pre_shutdown_timer_.IsRunning(); |
| 110 } |
| 111 bool real_shutdown_timer_is_running() const { |
| 112 return controller_->real_shutdown_timer_.IsRunning(); |
| 113 } |
| 114 bool is_animating_lock() const { |
| 115 return controller_->animating_lock_; |
| 116 } |
| 117 bool is_lock_cancellable() const { |
| 118 return controller_->CanCancelLockAnimation(); |
| 119 } |
| 120 |
| 121 void trigger_lock_fail_timeout() { |
| 122 controller_->OnLockFailTimeout(); |
| 123 controller_->lock_fail_timer_.Stop(); |
| 124 } |
| 125 void trigger_lock_to_shutdown_timeout() { |
| 126 controller_->OnLockToShutdownTimeout(); |
| 127 controller_->lock_to_shutdown_timer_.Stop(); |
| 128 } |
| 129 void trigger_shutdown_timeout() { |
| 130 controller_->OnPreShutdownAnimationTimeout(); |
| 131 controller_->pre_shutdown_timer_.Stop(); |
| 132 } |
| 133 void trigger_real_shutdown_timeout() { |
| 134 controller_->OnRealShutdownTimeout(); |
| 135 controller_->real_shutdown_timer_.Stop(); |
| 136 } |
| 137 private: |
| 138 LockStateController* controller_; // not owned |
| 139 |
| 140 DISALLOW_COPY_AND_ASSIGN(TestApi); |
| 141 }; |
| 142 |
74 LockStateController(); | 143 LockStateController(); |
75 virtual ~LockStateController(); | 144 virtual ~LockStateController(); |
76 | 145 |
| 146 // Takes ownership of |delegate|. |
77 void SetDelegate(LockStateControllerDelegate* delegate); | 147 void SetDelegate(LockStateControllerDelegate* delegate); |
78 | 148 |
| 149 void AddObserver(LockStateObserver* observer); |
| 150 void RemoveObserver(LockStateObserver* observer); |
| 151 bool HasObserver(LockStateObserver* observer); |
| 152 |
79 // Starts locking (with slow animation) that can be cancelled. | 153 // Starts locking (with slow animation) that can be cancelled. |
80 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() | 154 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() |
81 // will be called unless CancelShutdownAnimation() is called, if | 155 // will be called unless CancelShutdownAnimation() is called, if |
82 // |shutdown_after_lock| is true. | 156 // |shutdown_after_lock| is true. |
83 virtual void StartLockAnimation(bool shutdown_after_lock) = 0; | 157 void StartLockAnimation(bool shutdown_after_lock); |
84 | 158 |
85 // Starts shutting down (with slow animation) that can be cancelled. | 159 // Starts shutting down (with slow animation) that can be cancelled. |
86 virtual void StartShutdownAnimation() = 0; | 160 void StartShutdownAnimation(); |
87 | 161 |
88 // Starts usual lock animation, but locks immediately. | 162 // Starts usual lock animation, but locks immediately. |
89 // Unlike StartLockAnimation it does no lead to StartShutdownAnimation. | 163 // Unlike StartLockAnimation it does no lead to StartShutdownAnimation. |
90 virtual void StartLockAnimationAndLockImmediately() = 0; | 164 void StartLockAnimationAndLockImmediately(); |
91 | 165 |
92 // Returns true if we have requested system to lock, but haven't received | 166 // Returns true if we have requested system to lock, but haven't received |
93 // confirmation yet. | 167 // confirmation yet. |
94 virtual bool LockRequested() = 0; | 168 bool LockRequested(); |
95 | 169 |
96 // Returns true if we are shutting down. | 170 // Returns true if we are shutting down. |
97 virtual bool ShutdownRequested() = 0; | 171 bool ShutdownRequested(); |
98 | 172 |
99 // Returns true if we are within cancellable lock timeframe. | 173 // Returns true if we are within cancellable lock timeframe. |
100 virtual bool CanCancelLockAnimation() = 0; | 174 bool CanCancelLockAnimation(); |
101 | 175 |
102 // Cancels locking and reverts lock animation. | 176 // Cancels locking and reverts lock animation. |
103 virtual void CancelLockAnimation() = 0; | 177 void CancelLockAnimation(); |
104 | 178 |
105 // Returns true if we are within cancellable shutdown timeframe. | 179 // Returns true if we are within cancellable shutdown timeframe. |
106 virtual bool CanCancelShutdownAnimation() = 0; | 180 bool CanCancelShutdownAnimation(); |
107 | 181 |
108 // Cancels shutting down and reverts shutdown animation. | 182 // Cancels shutting down and reverts shutdown animation. |
109 virtual void CancelShutdownAnimation() = 0; | 183 void CancelShutdownAnimation(); |
110 | 184 |
111 // Called when Chrome gets a request to display the lock screen. | 185 // Called when Chrome gets a request to display the lock screen. |
112 virtual void OnStartingLock() = 0; | 186 void OnStartingLock(); |
113 | 187 |
114 // Displays the shutdown animation and requests shutdown when it's done. | 188 // Displays the shutdown animation and requests shutdown when it's done. |
115 virtual void RequestShutdown() = 0; | 189 void RequestShutdown(); |
116 | 190 |
117 // Called when ScreenLocker is ready to close, but not yet destroyed. | 191 // Called when ScreenLocker is ready to close, but not yet destroyed. |
118 // Can be used to display "hiding" animations on unlock. | 192 // Can be used to display "hiding" animations on unlock. |
119 // |callback| will be called when all animations are done. | 193 // |callback| will be called when all animations are done. |
120 virtual void OnLockScreenHide(base::Closure& callback) = 0; | 194 void OnLockScreenHide(base::Closure& callback); |
121 | 195 |
122 // Sets up the callback that should be called once lock animation is finished. | 196 // Sets up the callback that should be called once lock animation is finished. |
123 // Callback is guaranteed to be called once and then discarded. | 197 // Callback is guaranteed to be called once and then discarded. |
124 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) = 0; | 198 void SetLockScreenDisplayedCallback(base::Closure& callback); |
125 | 199 |
126 virtual void AddObserver(LockStateObserver* observer); | 200 // RootWindowObserver override: |
127 virtual void RemoveObserver(LockStateObserver* observer); | 201 virtual void OnRootWindowHostCloseRequested( |
128 virtual bool HasObserver(LockStateObserver* observer); | 202 const aura::RootWindow* root) OVERRIDE; |
129 | 203 |
130 protected: | 204 // ShellObserver overrides: |
| 205 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; |
| 206 virtual void OnAppTerminating() OVERRIDE; |
| 207 virtual void OnLockStateChanged(bool locked) OVERRIDE; |
| 208 |
| 209 private: |
131 friend class test::PowerButtonControllerTest; | 210 friend class test::PowerButtonControllerTest; |
132 friend class test::LockStateControllerImpl2Test; | 211 friend class test::LockStateControllerTest; |
| 212 |
| 213 struct UnlockedStateProperties { |
| 214 bool background_is_hidden; |
| 215 }; |
| 216 |
| 217 // Reverts the pre-lock animation, reports the error. |
| 218 void OnLockFailTimeout(); |
| 219 |
| 220 // Starts timer for gap between lock and shutdown. |
| 221 void StartLockToShutdownTimer(); |
| 222 |
| 223 // Calls StartShutdownAnimation(). |
| 224 void OnLockToShutdownTimeout(); |
| 225 |
| 226 // Starts timer for undoable shutdown animation. |
| 227 void StartPreShutdownAnimationTimer(); |
| 228 |
| 229 // Calls StartRealShutdownTimer(). |
| 230 void OnPreShutdownAnimationTimeout(); |
| 231 |
| 232 // Starts timer for final shutdown animation. |
| 233 // If |with_animation_time| is true, it will also include time of "fade to |
| 234 // white" shutdown animation. |
| 235 void StartRealShutdownTimer(bool with_animation_time); |
| 236 |
| 237 // Requests that the machine be shut down. |
| 238 void OnRealShutdownTimeout(); |
| 239 |
| 240 // Starts shutdown animation that can be cancelled and starts pre-shutdown |
| 241 // timer. |
| 242 void StartCancellableShutdownAnimation(); |
| 243 |
| 244 // If |request_lock_on_completion| is true, a lock request will be sent |
| 245 // after the pre-lock animation completes. (The pre-lock animation is |
| 246 // also displayed in response to already-in-progress lock requests; in |
| 247 // these cases an additional lock request is undesirable.) |
| 248 void StartImmediatePreLockAnimation(bool request_lock_on_completion); |
| 249 void StartCancellablePreLockAnimation(); |
| 250 void CancelPreLockAnimation(); |
| 251 void StartPostLockAnimation(); |
| 252 // This method calls |callback| when animation completes. |
| 253 void StartUnlockAnimationBeforeUIDestroyed(base::Closure &callback); |
| 254 void StartUnlockAnimationAfterUIDestroyed(); |
| 255 |
| 256 // These methods are called when corresponding animation completes. |
| 257 void LockAnimationCancelled(); |
| 258 void PreLockAnimationFinished(bool request_lock); |
| 259 void PostLockAnimationFinished(); |
| 260 void UnlockAnimationAfterUIDestroyedFinished(); |
| 261 |
| 262 // Stores properties of UI that have to be temporarily modified while locking. |
| 263 void StoreUnlockedProperties(); |
| 264 void RestoreUnlockedProperties(); |
| 265 |
| 266 // Fades in background layer with |speed| if it was hidden in unlocked state. |
| 267 void AnimateBackgroundAppearanceIfNecessary( |
| 268 ash::internal::SessionStateAnimator::AnimationSpeed speed, |
| 269 ui::LayerAnimationObserver* observer); |
| 270 |
| 271 // Fades out background layer with |speed| if it was hidden in unlocked state. |
| 272 void AnimateBackgroundHidingIfNecessary( |
| 273 ash::internal::SessionStateAnimator::AnimationSpeed speed, |
| 274 ui::LayerAnimationObserver* observer); |
133 | 275 |
134 scoped_ptr<internal::SessionStateAnimator> animator_; | 276 scoped_ptr<internal::SessionStateAnimator> animator_; |
135 | 277 |
136 scoped_ptr<LockStateControllerDelegate> delegate_; | 278 scoped_ptr<LockStateControllerDelegate> delegate_; |
137 | 279 |
138 ObserverList<LockStateObserver> observers_; | 280 ObserverList<LockStateObserver> observers_; |
139 | 281 |
140 private: | 282 // The current login status, or original login status from before we locked. |
| 283 user::LoginStatus login_status_; |
| 284 |
| 285 // Current lock status. |
| 286 bool system_is_locked_; |
| 287 |
| 288 // Are we in the process of shutting the machine down? |
| 289 bool shutting_down_; |
| 290 |
| 291 // Indicates whether controller should proceed to (cancellable) shutdown after |
| 292 // locking. |
| 293 bool shutdown_after_lock_; |
| 294 |
| 295 // Indicates that controller displays lock animation. |
| 296 bool animating_lock_; |
| 297 |
| 298 // Indicates that lock animation can be undone. |
| 299 bool can_cancel_lock_animation_; |
| 300 |
| 301 scoped_ptr<UnlockedStateProperties> unlocked_properties_; |
| 302 |
| 303 // Started when we request that the screen be locked. When it fires, we |
| 304 // assume that our request got dropped. |
| 305 base::OneShotTimer<LockStateController> lock_fail_timer_; |
| 306 |
| 307 // Started when the screen is locked while the power button is held. Adds a |
| 308 // delay between the appearance of the lock screen and the beginning of the |
| 309 // pre-shutdown animation. |
| 310 base::OneShotTimer<LockStateController> lock_to_shutdown_timer_; |
| 311 |
| 312 // Started when we begin displaying the pre-shutdown animation. When it |
| 313 // fires, we start the shutdown animation and get ready to request shutdown. |
| 314 base::OneShotTimer<LockStateController> pre_shutdown_timer_; |
| 315 |
| 316 // Started when we display the shutdown animation. When it fires, we actually |
| 317 // request shutdown. Gives the animation time to complete before Chrome, X, |
| 318 // etc. are shut down. |
| 319 base::OneShotTimer<LockStateController> real_shutdown_timer_; |
| 320 |
| 321 base::Closure lock_screen_displayed_callback_; |
| 322 |
141 DISALLOW_COPY_AND_ASSIGN(LockStateController); | 323 DISALLOW_COPY_AND_ASSIGN(LockStateController); |
142 }; | 324 }; |
143 | 325 |
144 } // namespace ash | 326 } // namespace ash |
145 | 327 |
146 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ | 328 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ |
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