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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/wm/lock_state_controller_impl2.h" | |
| 6 | |
| 7 #include "ash/ash_switches.h" | |
| 8 #include "ash/cancel_mode.h" | |
| 9 #include "ash/shell.h" | |
| 10 #include "ash/shell_delegate.h" | |
| 11 #include "ash/shell_window_ids.h" | |
| 12 #include "ash/wm/session_state_animator.h" | |
| 13 #include "base/bind_helpers.h" | |
| 14 #include "base/command_line.h" | |
| 15 #include "base/timer/timer.h" | |
| 16 #include "ui/aura/root_window.h" | |
| 17 #include "ui/compositor/layer_animation_sequence.h" | |
| 18 #include "ui/compositor/scoped_layer_animation_settings.h" | |
| 19 #include "ui/views/corewm/compound_event_filter.h" | |
| 20 | |
| 21 #if defined(OS_CHROMEOS) | |
| 22 #include "base/chromeos/chromeos_version.h" | |
| 23 #endif | |
| 24 | |
| 25 namespace ash { | |
| 26 | |
| 27 namespace { | |
| 28 | |
| 29 aura::Window* GetBackground() { | |
| 30 aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); | |
| 31 return Shell::GetContainer(root_window, | |
| 32 internal::kShellWindowId_DesktopBackgroundContainer); | |
| 33 } | |
| 34 | |
| 35 bool IsBackgroundHidden() { | |
| 36 return !GetBackground()->IsVisible(); | |
| 37 } | |
| 38 | |
| 39 void ShowBackground() { | |
| 40 ui::ScopedLayerAnimationSettings settings( | |
| 41 GetBackground()->layer()->GetAnimator()); | |
| 42 settings.SetTransitionDuration(base::TimeDelta()); | |
| 43 GetBackground()->Show(); | |
| 44 } | |
| 45 | |
| 46 void HideBackground() { | |
| 47 ui::ScopedLayerAnimationSettings settings( | |
| 48 GetBackground()->layer()->GetAnimator()); | |
| 49 settings.SetTransitionDuration(base::TimeDelta()); | |
| 50 GetBackground()->Hide(); | |
| 51 } | |
| 52 | |
| 53 // This observer is intended to use in cases when some action has to be taken | |
| 54 // once some animation successfully completes (i.e. it was not aborted). | |
| 55 // Observer will count a number of sequences it is attached to, and a number of | |
| 56 // finished sequences (either Ended or Aborted). Once these two numbers are | |
| 57 // equal, observer will delete itself, calling callback passed to constructor if | |
| 58 // there were no aborted animations. | |
| 59 // This way it can be either used to wait for some animation to be finished in | |
| 60 // multiple layers, to wait once a sequence of animations is finished in one | |
| 61 // layer or the mixture of both. | |
| 62 class AnimationFinishedObserver : public ui::LayerAnimationObserver { | |
| 63 public: | |
| 64 explicit AnimationFinishedObserver(base::Closure &callback) | |
| 65 : callback_(callback), | |
| 66 sequences_attached_(0), | |
| 67 sequences_completed_(0), | |
| 68 paused_(false) { | |
| 69 } | |
| 70 | |
| 71 // Pauses observer: no checks will be made while paused. It can be used when | |
| 72 // a sequence has some immediate animations in the beginning, and for | |
| 73 // animations that can be tested with flag that makes all animations | |
| 74 // immediate. | |
| 75 void Pause() { | |
| 76 paused_ = true; | |
| 77 } | |
| 78 | |
| 79 // Unpauses observer. It does a check and calls callback if conditions are | |
| 80 // met. | |
| 81 void Unpause() { | |
| 82 if (!paused_) | |
| 83 return; | |
| 84 paused_ = false; | |
| 85 if (sequences_completed_ == sequences_attached_) { | |
| 86 callback_.Run(); | |
| 87 delete this; | |
| 88 } | |
| 89 } | |
| 90 | |
| 91 private: | |
| 92 virtual ~AnimationFinishedObserver() { | |
| 93 } | |
| 94 | |
| 95 // LayerAnimationObserver implementation | |
| 96 virtual void OnLayerAnimationEnded( | |
| 97 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
| 98 sequences_completed_++; | |
| 99 if ((sequences_completed_ == sequences_attached_) && !paused_) { | |
| 100 callback_.Run(); | |
| 101 delete this; | |
| 102 } | |
| 103 } | |
| 104 | |
| 105 virtual void OnLayerAnimationAborted( | |
| 106 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
| 107 sequences_completed_++; | |
| 108 if ((sequences_completed_ == sequences_attached_) && !paused_) | |
| 109 delete this; | |
| 110 } | |
| 111 | |
| 112 virtual void OnLayerAnimationScheduled( | |
| 113 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
| 114 } | |
| 115 | |
| 116 virtual void OnAttachedToSequence( | |
| 117 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
| 118 LayerAnimationObserver::OnAttachedToSequence(sequence); | |
| 119 sequences_attached_++; | |
| 120 } | |
| 121 | |
| 122 // Callback to be called. | |
| 123 base::Closure callback_; | |
| 124 | |
| 125 // Number of sequences this observer was attached to. | |
| 126 int sequences_attached_; | |
| 127 | |
| 128 // Number of sequences either ended or aborted. | |
| 129 int sequences_completed_; | |
| 130 | |
| 131 bool paused_; | |
| 132 | |
| 133 DISALLOW_COPY_AND_ASSIGN(AnimationFinishedObserver); | |
| 134 }; | |
| 135 | |
| 136 } // namespace | |
| 137 | |
| 138 LockStateControllerImpl2::TestApi::TestApi( | |
| 139 LockStateControllerImpl2* controller) | |
| 140 : controller_(controller) { | |
| 141 } | |
| 142 | |
| 143 LockStateControllerImpl2::TestApi::~TestApi() { | |
| 144 } | |
| 145 | |
| 146 LockStateControllerImpl2::LockStateControllerImpl2() | |
| 147 : login_status_(user::LOGGED_IN_NONE), | |
| 148 system_is_locked_(false), | |
| 149 shutting_down_(false), | |
| 150 shutdown_after_lock_(false), | |
| 151 animating_lock_(false), | |
| 152 can_cancel_lock_animation_(false) { | |
| 153 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); | |
| 154 } | |
| 155 | |
| 156 LockStateControllerImpl2::~LockStateControllerImpl2() { | |
| 157 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); | |
| 158 } | |
| 159 | |
| 160 void LockStateControllerImpl2::OnLoginStateChanged( | |
| 161 user::LoginStatus status) { | |
| 162 if (status != user::LOGGED_IN_LOCKED) | |
| 163 login_status_ = status; | |
| 164 system_is_locked_ = (status == user::LOGGED_IN_LOCKED); | |
| 165 } | |
| 166 | |
| 167 void LockStateControllerImpl2::OnAppTerminating() { | |
| 168 // If we hear that Chrome is exiting but didn't request it ourselves, all we | |
| 169 // can really hope for is that we'll have time to clear the screen. | |
| 170 // This is also the case when the user signs off. | |
| 171 if (!shutting_down_) { | |
| 172 shutting_down_ = true; | |
| 173 Shell* shell = ash::Shell::GetInstance(); | |
| 174 shell->env_filter()->set_cursor_hidden_by_filter(false); | |
| 175 shell->cursor_manager()->HideCursor(); | |
| 176 animator_->StartAnimation( | |
| 177 internal::SessionStateAnimator::kAllContainersMask, | |
| 178 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
| 179 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
| 180 } | |
| 181 } | |
| 182 | |
| 183 void LockStateControllerImpl2::OnLockStateChanged(bool locked) { | |
| 184 if (shutting_down_ || (system_is_locked_ == locked)) | |
| 185 return; | |
| 186 | |
| 187 system_is_locked_ = locked; | |
| 188 | |
| 189 if (locked) { | |
| 190 StartPostLockAnimation(); | |
| 191 lock_fail_timer_.Stop(); | |
| 192 } else { | |
| 193 StartUnlockAnimationAfterUIDestroyed(); | |
| 194 } | |
| 195 } | |
| 196 | |
| 197 void LockStateControllerImpl2::SetLockScreenDisplayedCallback( | |
| 198 base::Closure& callback) { | |
| 199 lock_screen_displayed_callback_ = callback; | |
| 200 } | |
| 201 | |
| 202 void LockStateControllerImpl2::OnStartingLock() { | |
| 203 if (shutting_down_ || system_is_locked_) | |
| 204 return; | |
| 205 if (animating_lock_) | |
| 206 return; | |
| 207 StartImmediatePreLockAnimation(false /* request_lock_on_completion */); | |
| 208 } | |
| 209 | |
| 210 void LockStateControllerImpl2::StartLockAnimationAndLockImmediately() { | |
| 211 if (animating_lock_) | |
| 212 return; | |
| 213 StartImmediatePreLockAnimation(true /* request_lock_on_completion */); | |
| 214 } | |
| 215 | |
| 216 void LockStateControllerImpl2::StartLockAnimation( | |
| 217 bool shutdown_after_lock) { | |
| 218 if (animating_lock_) | |
| 219 return; | |
| 220 shutdown_after_lock_ = shutdown_after_lock; | |
| 221 can_cancel_lock_animation_ = true; | |
| 222 | |
| 223 StartCancellablePreLockAnimation(); | |
| 224 } | |
| 225 | |
| 226 bool LockStateControllerImpl2::LockRequested() { | |
| 227 return lock_fail_timer_.IsRunning(); | |
| 228 } | |
| 229 | |
| 230 bool LockStateControllerImpl2::ShutdownRequested() { | |
| 231 return shutting_down_; | |
| 232 } | |
| 233 | |
| 234 bool LockStateControllerImpl2::CanCancelLockAnimation() { | |
| 235 return can_cancel_lock_animation_; | |
| 236 } | |
| 237 | |
| 238 void LockStateControllerImpl2::CancelLockAnimation() { | |
| 239 if (!CanCancelLockAnimation()) | |
| 240 return; | |
| 241 shutdown_after_lock_ = false; | |
| 242 animating_lock_ = false; | |
| 243 CancelPreLockAnimation(); | |
| 244 } | |
| 245 | |
| 246 bool LockStateControllerImpl2::CanCancelShutdownAnimation() { | |
| 247 return pre_shutdown_timer_.IsRunning() || | |
| 248 shutdown_after_lock_ || | |
| 249 lock_to_shutdown_timer_.IsRunning(); | |
| 250 } | |
| 251 | |
| 252 void LockStateControllerImpl2::StartShutdownAnimation() { | |
| 253 StartCancellableShutdownAnimation(); | |
| 254 } | |
| 255 | |
| 256 void LockStateControllerImpl2::CancelShutdownAnimation() { | |
| 257 if (!CanCancelShutdownAnimation()) | |
| 258 return; | |
| 259 if (lock_to_shutdown_timer_.IsRunning()) { | |
| 260 lock_to_shutdown_timer_.Stop(); | |
| 261 return; | |
| 262 } | |
| 263 if (shutdown_after_lock_) { | |
| 264 shutdown_after_lock_ = false; | |
| 265 return; | |
| 266 } | |
| 267 | |
| 268 animator_->StartGlobalAnimation( | |
| 269 internal::SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS, | |
| 270 internal::SessionStateAnimator::ANIMATION_SPEED_REVERT_SHUTDOWN); | |
| 271 pre_shutdown_timer_.Stop(); | |
| 272 } | |
| 273 | |
| 274 void LockStateControllerImpl2::RequestShutdown() { | |
| 275 if (!shutting_down_) | |
| 276 RequestShutdownImpl(); | |
| 277 } | |
| 278 | |
| 279 void LockStateControllerImpl2::RequestShutdownImpl() { | |
| 280 DCHECK(!shutting_down_); | |
| 281 shutting_down_ = true; | |
| 282 | |
| 283 Shell* shell = ash::Shell::GetInstance(); | |
| 284 shell->env_filter()->set_cursor_hidden_by_filter(false); | |
| 285 shell->cursor_manager()->HideCursor(); | |
| 286 | |
| 287 StartShutdownAnimationImpl(); | |
| 288 } | |
| 289 | |
| 290 void LockStateControllerImpl2::OnRootWindowHostCloseRequested( | |
| 291 const aura::RootWindow*) { | |
| 292 Shell::GetInstance()->delegate()->Exit(); | |
| 293 } | |
| 294 | |
| 295 void LockStateControllerImpl2::OnLockFailTimeout() { | |
| 296 DCHECK(!system_is_locked_); | |
| 297 // Undo lock animation. | |
| 298 StartUnlockAnimationAfterUIDestroyed(); | |
| 299 } | |
| 300 | |
| 301 void LockStateControllerImpl2::StartLockToShutdownTimer() { | |
| 302 shutdown_after_lock_ = false; | |
| 303 lock_to_shutdown_timer_.Stop(); | |
| 304 lock_to_shutdown_timer_.Start( | |
| 305 FROM_HERE, | |
| 306 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), | |
| 307 this, &LockStateControllerImpl2::OnLockToShutdownTimeout); | |
| 308 } | |
| 309 | |
| 310 void LockStateControllerImpl2::OnLockToShutdownTimeout() { | |
| 311 DCHECK(system_is_locked_); | |
| 312 StartCancellableShutdownAnimation(); | |
| 313 } | |
| 314 | |
| 315 void LockStateControllerImpl2::StartCancellableShutdownAnimation() { | |
| 316 Shell* shell = ash::Shell::GetInstance(); | |
| 317 // Hide cursor, but let it reappear if the mouse moves. | |
| 318 shell->env_filter()->set_cursor_hidden_by_filter(true); | |
| 319 shell->cursor_manager()->HideCursor(); | |
| 320 | |
| 321 animator_->StartGlobalAnimation( | |
| 322 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, | |
| 323 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
| 324 StartPreShutdownAnimationTimer(); | |
| 325 } | |
| 326 | |
| 327 void LockStateControllerImpl2::StartShutdownAnimationImpl() { | |
| 328 animator_->StartGlobalAnimation( | |
| 329 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, | |
| 330 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
| 331 StartRealShutdownTimer(true); | |
| 332 } | |
| 333 | |
| 334 void LockStateControllerImpl2::StartPreShutdownAnimationTimer() { | |
| 335 pre_shutdown_timer_.Stop(); | |
| 336 pre_shutdown_timer_.Start( | |
| 337 FROM_HERE, | |
| 338 animator_-> | |
| 339 GetDuration(internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN), | |
| 340 this, | |
| 341 &LockStateControllerImpl2::OnPreShutdownAnimationTimeout); | |
| 342 } | |
| 343 | |
| 344 void LockStateControllerImpl2::OnPreShutdownAnimationTimeout() { | |
| 345 shutting_down_ = true; | |
| 346 | |
| 347 Shell* shell = ash::Shell::GetInstance(); | |
| 348 shell->env_filter()->set_cursor_hidden_by_filter(false); | |
| 349 shell->cursor_manager()->HideCursor(); | |
| 350 | |
| 351 StartRealShutdownTimer(false); | |
| 352 } | |
| 353 | |
| 354 void LockStateControllerImpl2::StartRealShutdownTimer( | |
| 355 bool with_animation_time) { | |
| 356 base::TimeDelta duration = | |
| 357 base::TimeDelta::FromMilliseconds(kShutdownRequestDelayMs); | |
| 358 if (with_animation_time) { | |
| 359 duration += animator_->GetDuration( | |
| 360 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
| 361 } | |
| 362 real_shutdown_timer_.Start( | |
| 363 FROM_HERE, | |
| 364 duration, | |
| 365 this, | |
| 366 &LockStateControllerImpl2::OnRealShutdownTimeout); | |
| 367 } | |
| 368 | |
| 369 void LockStateControllerImpl2::OnRealShutdownTimeout() { | |
| 370 DCHECK(shutting_down_); | |
| 371 #if defined(OS_CHROMEOS) | |
| 372 if (!base::chromeos::IsRunningOnChromeOS()) { | |
| 373 ShellDelegate* delegate = Shell::GetInstance()->delegate(); | |
| 374 if (delegate) { | |
| 375 delegate->Exit(); | |
| 376 return; | |
| 377 } | |
| 378 } | |
| 379 #endif | |
| 380 Shell::GetInstance()->delegate()->RecordUserMetricsAction( | |
| 381 UMA_ACCEL_SHUT_DOWN_POWER_BUTTON); | |
| 382 delegate_->RequestShutdown(); | |
| 383 } | |
| 384 | |
| 385 void LockStateControllerImpl2::OnLockScreenHide( | |
| 386 base::Callback<void(void)>& callback) { | |
| 387 StartUnlockAnimationBeforeUIDestroyed(callback); | |
| 388 } | |
| 389 | |
| 390 void LockStateControllerImpl2::LockAnimationCancelled() { | |
| 391 can_cancel_lock_animation_ = false; | |
| 392 RestoreUnlockedProperties(); | |
| 393 } | |
| 394 | |
| 395 void LockStateControllerImpl2::PreLockAnimationFinished( | |
| 396 bool request_lock) { | |
| 397 can_cancel_lock_animation_ = false; | |
| 398 | |
| 399 if (request_lock) { | |
| 400 Shell::GetInstance()->delegate()->RecordUserMetricsAction( | |
| 401 shutdown_after_lock_ ? | |
| 402 UMA_ACCEL_LOCK_SCREEN_POWER_BUTTON : | |
| 403 UMA_ACCEL_LOCK_SCREEN_LOCK_BUTTON); | |
| 404 delegate_->RequestLockScreen(); | |
| 405 } | |
| 406 | |
| 407 lock_fail_timer_.Start( | |
| 408 FROM_HERE, | |
| 409 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), | |
| 410 this, | |
| 411 &LockStateControllerImpl2::OnLockFailTimeout); | |
| 412 } | |
| 413 | |
| 414 void LockStateControllerImpl2::PostLockAnimationFinished() { | |
| 415 animating_lock_ = false; | |
| 416 | |
| 417 FOR_EACH_OBSERVER(LockStateObserver, observers_, | |
| 418 OnLockStateEvent(LockStateObserver::EVENT_LOCK_ANIMATION_FINISHED)); | |
| 419 if (!lock_screen_displayed_callback_.is_null()) { | |
| 420 lock_screen_displayed_callback_.Run(); | |
| 421 lock_screen_displayed_callback_.Reset(); | |
| 422 } | |
| 423 if (shutdown_after_lock_) { | |
| 424 shutdown_after_lock_ = false; | |
| 425 StartLockToShutdownTimer(); | |
| 426 } | |
| 427 } | |
| 428 | |
| 429 void LockStateControllerImpl2:: | |
| 430 UnlockAnimationAfterUIDestroyedFinished() { | |
| 431 RestoreUnlockedProperties(); | |
| 432 } | |
| 433 | |
| 434 void LockStateControllerImpl2::StartImmediatePreLockAnimation( | |
| 435 bool request_lock_on_completion) { | |
| 436 animating_lock_ = true; | |
| 437 | |
| 438 StoreUnlockedProperties(); | |
| 439 | |
| 440 base::Closure next_animation_starter = | |
| 441 base::Bind(&LockStateControllerImpl2::PreLockAnimationFinished, | |
| 442 base::Unretained(this), request_lock_on_completion); | |
| 443 AnimationFinishedObserver* observer = | |
| 444 new AnimationFinishedObserver(next_animation_starter); | |
| 445 | |
| 446 observer->Pause(); | |
| 447 | |
| 448 animator_->StartAnimationWithObserver( | |
| 449 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 450 internal::SessionStateAnimator::ANIMATION_LIFT, | |
| 451 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 452 observer); | |
| 453 animator_->StartAnimationWithObserver( | |
| 454 internal::SessionStateAnimator::LAUNCHER, | |
| 455 internal::SessionStateAnimator::ANIMATION_FADE_OUT, | |
| 456 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 457 observer); | |
| 458 // Hide the screen locker containers so we can raise them later. | |
| 459 animator_->StartAnimation( | |
| 460 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 461 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
| 462 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
| 463 AnimateBackgroundAppearanceIfNecessary( | |
| 464 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 465 observer); | |
| 466 | |
| 467 observer->Unpause(); | |
| 468 | |
| 469 DispatchCancelMode(); | |
| 470 FOR_EACH_OBSERVER(LockStateObserver, observers_, | |
| 471 OnLockStateEvent(LockStateObserver::EVENT_LOCK_ANIMATION_STARTED)); | |
| 472 } | |
| 473 | |
| 474 void LockStateControllerImpl2::StartCancellablePreLockAnimation() { | |
| 475 animating_lock_ = true; | |
| 476 StoreUnlockedProperties(); | |
| 477 | |
| 478 base::Closure next_animation_starter = | |
| 479 base::Bind(&LockStateControllerImpl2::PreLockAnimationFinished, | |
| 480 base::Unretained(this), true /* request_lock */); | |
| 481 AnimationFinishedObserver* observer = | |
| 482 new AnimationFinishedObserver(next_animation_starter); | |
| 483 | |
| 484 observer->Pause(); | |
| 485 | |
| 486 animator_->StartAnimationWithObserver( | |
| 487 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 488 internal::SessionStateAnimator::ANIMATION_LIFT, | |
| 489 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, | |
| 490 observer); | |
| 491 animator_->StartAnimationWithObserver( | |
| 492 internal::SessionStateAnimator::LAUNCHER, | |
| 493 internal::SessionStateAnimator::ANIMATION_FADE_OUT, | |
| 494 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, | |
| 495 observer); | |
| 496 // Hide the screen locker containers so we can raise them later. | |
| 497 animator_->StartAnimation( | |
| 498 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 499 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
| 500 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
| 501 AnimateBackgroundAppearanceIfNecessary( | |
| 502 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, | |
| 503 observer); | |
| 504 | |
| 505 DispatchCancelMode(); | |
| 506 FOR_EACH_OBSERVER(LockStateObserver, observers_, | |
| 507 OnLockStateEvent(LockStateObserver::EVENT_PRELOCK_ANIMATION_STARTED)); | |
| 508 observer->Unpause(); | |
| 509 } | |
| 510 | |
| 511 void LockStateControllerImpl2::CancelPreLockAnimation() { | |
| 512 base::Closure next_animation_starter = | |
| 513 base::Bind(&LockStateControllerImpl2::LockAnimationCancelled, | |
| 514 base::Unretained(this)); | |
| 515 AnimationFinishedObserver* observer = | |
| 516 new AnimationFinishedObserver(next_animation_starter); | |
| 517 | |
| 518 observer->Pause(); | |
| 519 | |
| 520 animator_->StartAnimationWithObserver( | |
| 521 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 522 internal::SessionStateAnimator::ANIMATION_UNDO_LIFT, | |
| 523 internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, | |
| 524 observer); | |
| 525 animator_->StartAnimationWithObserver( | |
| 526 internal::SessionStateAnimator::LAUNCHER, | |
| 527 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
| 528 internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, | |
| 529 observer); | |
| 530 AnimateBackgroundHidingIfNecessary( | |
| 531 internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, | |
| 532 observer); | |
| 533 | |
| 534 observer->Unpause(); | |
| 535 } | |
| 536 | |
| 537 void LockStateControllerImpl2::StartPostLockAnimation() { | |
| 538 base::Closure next_animation_starter = | |
| 539 base::Bind(&LockStateControllerImpl2::PostLockAnimationFinished, | |
| 540 base::Unretained(this)); | |
| 541 | |
| 542 AnimationFinishedObserver* observer = | |
| 543 new AnimationFinishedObserver(next_animation_starter); | |
| 544 | |
| 545 observer->Pause(); | |
| 546 animator_->StartAnimationWithObserver( | |
| 547 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 548 internal::SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN, | |
| 549 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 550 observer); | |
| 551 observer->Unpause(); | |
| 552 } | |
| 553 | |
| 554 void LockStateControllerImpl2::StartUnlockAnimationBeforeUIDestroyed( | |
| 555 base::Closure& callback) { | |
| 556 animator_->StartAnimationWithCallback( | |
| 557 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
| 558 internal::SessionStateAnimator::ANIMATION_LIFT, | |
| 559 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 560 callback); | |
| 561 } | |
| 562 | |
| 563 void LockStateControllerImpl2::StartUnlockAnimationAfterUIDestroyed() { | |
| 564 base::Closure next_animation_starter = | |
| 565 base::Bind( | |
| 566 &LockStateControllerImpl2:: | |
| 567 UnlockAnimationAfterUIDestroyedFinished, | |
| 568 base::Unretained(this)); | |
| 569 | |
| 570 AnimationFinishedObserver* observer = | |
| 571 new AnimationFinishedObserver(next_animation_starter); | |
| 572 | |
| 573 observer->Pause(); | |
| 574 | |
| 575 animator_->StartAnimationWithObserver( | |
| 576 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
| 577 internal::SessionStateAnimator::ANIMATION_DROP, | |
| 578 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 579 observer); | |
| 580 animator_->StartAnimationWithObserver( | |
| 581 internal::SessionStateAnimator::LAUNCHER, | |
| 582 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
| 583 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 584 observer); | |
| 585 AnimateBackgroundHidingIfNecessary( | |
| 586 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
| 587 observer); | |
| 588 observer->Unpause(); | |
| 589 } | |
| 590 | |
| 591 void LockStateControllerImpl2::StoreUnlockedProperties() { | |
| 592 if (!unlocked_properties_) { | |
| 593 unlocked_properties_.reset(new UnlockedStateProperties()); | |
| 594 unlocked_properties_->background_is_hidden = IsBackgroundHidden(); | |
| 595 } | |
| 596 if (unlocked_properties_->background_is_hidden) { | |
| 597 // Hide background so that it can be animated later. | |
| 598 animator_->StartAnimation( | |
| 599 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
| 600 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
| 601 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
| 602 ShowBackground(); | |
| 603 } | |
| 604 } | |
| 605 | |
| 606 void LockStateControllerImpl2::RestoreUnlockedProperties() { | |
| 607 if (!unlocked_properties_) | |
| 608 return; | |
| 609 if (unlocked_properties_->background_is_hidden) { | |
| 610 HideBackground(); | |
| 611 // Restore background visibility. | |
| 612 animator_->StartAnimation( | |
| 613 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
| 614 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
| 615 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
| 616 } | |
| 617 unlocked_properties_.reset(); | |
| 618 } | |
| 619 | |
| 620 void LockStateControllerImpl2::AnimateBackgroundAppearanceIfNecessary( | |
| 621 internal::SessionStateAnimator::AnimationSpeed speed, | |
| 622 ui::LayerAnimationObserver* observer) { | |
| 623 if (unlocked_properties_.get() && | |
| 624 unlocked_properties_->background_is_hidden) { | |
| 625 animator_->StartAnimationWithObserver( | |
| 626 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
| 627 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
| 628 speed, | |
| 629 observer); | |
| 630 } | |
| 631 } | |
| 632 | |
| 633 void LockStateControllerImpl2::AnimateBackgroundHidingIfNecessary( | |
| 634 internal::SessionStateAnimator::AnimationSpeed speed, | |
| 635 ui::LayerAnimationObserver* observer) { | |
| 636 if (unlocked_properties_.get() && | |
| 637 unlocked_properties_->background_is_hidden) { | |
| 638 animator_->StartAnimationWithObserver( | |
| 639 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
| 640 internal::SessionStateAnimator::ANIMATION_FADE_OUT, | |
| 641 speed, | |
| 642 observer); | |
| 643 } | |
| 644 } | |
| 645 | |
| 646 } // namespace ash | |
| OLD | NEW |