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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/wm/lock_state_controller_impl2.h" | |
6 | |
7 #include "ash/ash_switches.h" | |
8 #include "ash/cancel_mode.h" | |
9 #include "ash/shell.h" | |
10 #include "ash/shell_delegate.h" | |
11 #include "ash/shell_window_ids.h" | |
12 #include "ash/wm/session_state_animator.h" | |
13 #include "base/bind_helpers.h" | |
14 #include "base/command_line.h" | |
15 #include "base/timer/timer.h" | |
16 #include "ui/aura/root_window.h" | |
17 #include "ui/compositor/layer_animation_sequence.h" | |
18 #include "ui/compositor/scoped_layer_animation_settings.h" | |
19 #include "ui/views/corewm/compound_event_filter.h" | |
20 | |
21 #if defined(OS_CHROMEOS) | |
22 #include "base/chromeos/chromeos_version.h" | |
23 #endif | |
24 | |
25 namespace ash { | |
26 | |
27 namespace { | |
28 | |
29 aura::Window* GetBackground() { | |
30 aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); | |
31 return Shell::GetContainer(root_window, | |
32 internal::kShellWindowId_DesktopBackgroundContainer); | |
33 } | |
34 | |
35 bool IsBackgroundHidden() { | |
36 return !GetBackground()->IsVisible(); | |
37 } | |
38 | |
39 void ShowBackground() { | |
40 ui::ScopedLayerAnimationSettings settings( | |
41 GetBackground()->layer()->GetAnimator()); | |
42 settings.SetTransitionDuration(base::TimeDelta()); | |
43 GetBackground()->Show(); | |
44 } | |
45 | |
46 void HideBackground() { | |
47 ui::ScopedLayerAnimationSettings settings( | |
48 GetBackground()->layer()->GetAnimator()); | |
49 settings.SetTransitionDuration(base::TimeDelta()); | |
50 GetBackground()->Hide(); | |
51 } | |
52 | |
53 // This observer is intended to use in cases when some action has to be taken | |
54 // once some animation successfully completes (i.e. it was not aborted). | |
55 // Observer will count a number of sequences it is attached to, and a number of | |
56 // finished sequences (either Ended or Aborted). Once these two numbers are | |
57 // equal, observer will delete itself, calling callback passed to constructor if | |
58 // there were no aborted animations. | |
59 // This way it can be either used to wait for some animation to be finished in | |
60 // multiple layers, to wait once a sequence of animations is finished in one | |
61 // layer or the mixture of both. | |
62 class AnimationFinishedObserver : public ui::LayerAnimationObserver { | |
63 public: | |
64 explicit AnimationFinishedObserver(base::Closure &callback) | |
65 : callback_(callback), | |
66 sequences_attached_(0), | |
67 sequences_completed_(0), | |
68 paused_(false) { | |
69 } | |
70 | |
71 // Pauses observer: no checks will be made while paused. It can be used when | |
72 // a sequence has some immediate animations in the beginning, and for | |
73 // animations that can be tested with flag that makes all animations | |
74 // immediate. | |
75 void Pause() { | |
76 paused_ = true; | |
77 } | |
78 | |
79 // Unpauses observer. It does a check and calls callback if conditions are | |
80 // met. | |
81 void Unpause() { | |
82 if (!paused_) | |
83 return; | |
84 paused_ = false; | |
85 if (sequences_completed_ == sequences_attached_) { | |
86 callback_.Run(); | |
87 delete this; | |
88 } | |
89 } | |
90 | |
91 private: | |
92 virtual ~AnimationFinishedObserver() { | |
93 } | |
94 | |
95 // LayerAnimationObserver implementation | |
96 virtual void OnLayerAnimationEnded( | |
97 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
98 sequences_completed_++; | |
99 if ((sequences_completed_ == sequences_attached_) && !paused_) { | |
100 callback_.Run(); | |
101 delete this; | |
102 } | |
103 } | |
104 | |
105 virtual void OnLayerAnimationAborted( | |
106 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
107 sequences_completed_++; | |
108 if ((sequences_completed_ == sequences_attached_) && !paused_) | |
109 delete this; | |
110 } | |
111 | |
112 virtual void OnLayerAnimationScheduled( | |
113 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
114 } | |
115 | |
116 virtual void OnAttachedToSequence( | |
117 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
118 LayerAnimationObserver::OnAttachedToSequence(sequence); | |
119 sequences_attached_++; | |
120 } | |
121 | |
122 // Callback to be called. | |
123 base::Closure callback_; | |
124 | |
125 // Number of sequences this observer was attached to. | |
126 int sequences_attached_; | |
127 | |
128 // Number of sequences either ended or aborted. | |
129 int sequences_completed_; | |
130 | |
131 bool paused_; | |
132 | |
133 DISALLOW_COPY_AND_ASSIGN(AnimationFinishedObserver); | |
134 }; | |
135 | |
136 } // namespace | |
137 | |
138 LockStateControllerImpl2::TestApi::TestApi( | |
139 LockStateControllerImpl2* controller) | |
140 : controller_(controller) { | |
141 } | |
142 | |
143 LockStateControllerImpl2::TestApi::~TestApi() { | |
144 } | |
145 | |
146 LockStateControllerImpl2::LockStateControllerImpl2() | |
147 : login_status_(user::LOGGED_IN_NONE), | |
148 system_is_locked_(false), | |
149 shutting_down_(false), | |
150 shutdown_after_lock_(false), | |
151 animating_lock_(false), | |
152 can_cancel_lock_animation_(false) { | |
153 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); | |
154 } | |
155 | |
156 LockStateControllerImpl2::~LockStateControllerImpl2() { | |
157 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); | |
158 } | |
159 | |
160 void LockStateControllerImpl2::OnLoginStateChanged( | |
161 user::LoginStatus status) { | |
162 if (status != user::LOGGED_IN_LOCKED) | |
163 login_status_ = status; | |
164 system_is_locked_ = (status == user::LOGGED_IN_LOCKED); | |
165 } | |
166 | |
167 void LockStateControllerImpl2::OnAppTerminating() { | |
168 // If we hear that Chrome is exiting but didn't request it ourselves, all we | |
169 // can really hope for is that we'll have time to clear the screen. | |
170 // This is also the case when the user signs off. | |
171 if (!shutting_down_) { | |
172 shutting_down_ = true; | |
173 Shell* shell = ash::Shell::GetInstance(); | |
174 shell->env_filter()->set_cursor_hidden_by_filter(false); | |
175 shell->cursor_manager()->HideCursor(); | |
176 animator_->StartAnimation( | |
177 internal::SessionStateAnimator::kAllContainersMask, | |
178 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
179 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
180 } | |
181 } | |
182 | |
183 void LockStateControllerImpl2::OnLockStateChanged(bool locked) { | |
184 if (shutting_down_ || (system_is_locked_ == locked)) | |
185 return; | |
186 | |
187 system_is_locked_ = locked; | |
188 | |
189 if (locked) { | |
190 StartPostLockAnimation(); | |
191 lock_fail_timer_.Stop(); | |
192 } else { | |
193 StartUnlockAnimationAfterUIDestroyed(); | |
194 } | |
195 } | |
196 | |
197 void LockStateControllerImpl2::SetLockScreenDisplayedCallback( | |
198 base::Closure& callback) { | |
199 lock_screen_displayed_callback_ = callback; | |
200 } | |
201 | |
202 void LockStateControllerImpl2::OnStartingLock() { | |
203 if (shutting_down_ || system_is_locked_) | |
204 return; | |
205 if (animating_lock_) | |
206 return; | |
207 StartImmediatePreLockAnimation(false /* request_lock_on_completion */); | |
208 } | |
209 | |
210 void LockStateControllerImpl2::StartLockAnimationAndLockImmediately() { | |
211 if (animating_lock_) | |
212 return; | |
213 StartImmediatePreLockAnimation(true /* request_lock_on_completion */); | |
214 } | |
215 | |
216 void LockStateControllerImpl2::StartLockAnimation( | |
217 bool shutdown_after_lock) { | |
218 if (animating_lock_) | |
219 return; | |
220 shutdown_after_lock_ = shutdown_after_lock; | |
221 can_cancel_lock_animation_ = true; | |
222 | |
223 StartCancellablePreLockAnimation(); | |
224 } | |
225 | |
226 bool LockStateControllerImpl2::LockRequested() { | |
227 return lock_fail_timer_.IsRunning(); | |
228 } | |
229 | |
230 bool LockStateControllerImpl2::ShutdownRequested() { | |
231 return shutting_down_; | |
232 } | |
233 | |
234 bool LockStateControllerImpl2::CanCancelLockAnimation() { | |
235 return can_cancel_lock_animation_; | |
236 } | |
237 | |
238 void LockStateControllerImpl2::CancelLockAnimation() { | |
239 if (!CanCancelLockAnimation()) | |
240 return; | |
241 shutdown_after_lock_ = false; | |
242 animating_lock_ = false; | |
243 CancelPreLockAnimation(); | |
244 } | |
245 | |
246 bool LockStateControllerImpl2::CanCancelShutdownAnimation() { | |
247 return pre_shutdown_timer_.IsRunning() || | |
248 shutdown_after_lock_ || | |
249 lock_to_shutdown_timer_.IsRunning(); | |
250 } | |
251 | |
252 void LockStateControllerImpl2::StartShutdownAnimation() { | |
253 StartCancellableShutdownAnimation(); | |
254 } | |
255 | |
256 void LockStateControllerImpl2::CancelShutdownAnimation() { | |
257 if (!CanCancelShutdownAnimation()) | |
258 return; | |
259 if (lock_to_shutdown_timer_.IsRunning()) { | |
260 lock_to_shutdown_timer_.Stop(); | |
261 return; | |
262 } | |
263 if (shutdown_after_lock_) { | |
264 shutdown_after_lock_ = false; | |
265 return; | |
266 } | |
267 | |
268 animator_->StartGlobalAnimation( | |
269 internal::SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS, | |
270 internal::SessionStateAnimator::ANIMATION_SPEED_REVERT_SHUTDOWN); | |
271 pre_shutdown_timer_.Stop(); | |
272 } | |
273 | |
274 void LockStateControllerImpl2::RequestShutdown() { | |
275 if (!shutting_down_) | |
276 RequestShutdownImpl(); | |
277 } | |
278 | |
279 void LockStateControllerImpl2::RequestShutdownImpl() { | |
280 DCHECK(!shutting_down_); | |
281 shutting_down_ = true; | |
282 | |
283 Shell* shell = ash::Shell::GetInstance(); | |
284 shell->env_filter()->set_cursor_hidden_by_filter(false); | |
285 shell->cursor_manager()->HideCursor(); | |
286 | |
287 StartShutdownAnimationImpl(); | |
288 } | |
289 | |
290 void LockStateControllerImpl2::OnRootWindowHostCloseRequested( | |
291 const aura::RootWindow*) { | |
292 Shell::GetInstance()->delegate()->Exit(); | |
293 } | |
294 | |
295 void LockStateControllerImpl2::OnLockFailTimeout() { | |
296 DCHECK(!system_is_locked_); | |
297 // Undo lock animation. | |
298 StartUnlockAnimationAfterUIDestroyed(); | |
299 } | |
300 | |
301 void LockStateControllerImpl2::StartLockToShutdownTimer() { | |
302 shutdown_after_lock_ = false; | |
303 lock_to_shutdown_timer_.Stop(); | |
304 lock_to_shutdown_timer_.Start( | |
305 FROM_HERE, | |
306 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), | |
307 this, &LockStateControllerImpl2::OnLockToShutdownTimeout); | |
308 } | |
309 | |
310 void LockStateControllerImpl2::OnLockToShutdownTimeout() { | |
311 DCHECK(system_is_locked_); | |
312 StartCancellableShutdownAnimation(); | |
313 } | |
314 | |
315 void LockStateControllerImpl2::StartCancellableShutdownAnimation() { | |
316 Shell* shell = ash::Shell::GetInstance(); | |
317 // Hide cursor, but let it reappear if the mouse moves. | |
318 shell->env_filter()->set_cursor_hidden_by_filter(true); | |
319 shell->cursor_manager()->HideCursor(); | |
320 | |
321 animator_->StartGlobalAnimation( | |
322 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, | |
323 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
324 StartPreShutdownAnimationTimer(); | |
325 } | |
326 | |
327 void LockStateControllerImpl2::StartShutdownAnimationImpl() { | |
328 animator_->StartGlobalAnimation( | |
329 internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS, | |
330 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
331 StartRealShutdownTimer(true); | |
332 } | |
333 | |
334 void LockStateControllerImpl2::StartPreShutdownAnimationTimer() { | |
335 pre_shutdown_timer_.Stop(); | |
336 pre_shutdown_timer_.Start( | |
337 FROM_HERE, | |
338 animator_-> | |
339 GetDuration(internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN), | |
340 this, | |
341 &LockStateControllerImpl2::OnPreShutdownAnimationTimeout); | |
342 } | |
343 | |
344 void LockStateControllerImpl2::OnPreShutdownAnimationTimeout() { | |
345 shutting_down_ = true; | |
346 | |
347 Shell* shell = ash::Shell::GetInstance(); | |
348 shell->env_filter()->set_cursor_hidden_by_filter(false); | |
349 shell->cursor_manager()->HideCursor(); | |
350 | |
351 StartRealShutdownTimer(false); | |
352 } | |
353 | |
354 void LockStateControllerImpl2::StartRealShutdownTimer( | |
355 bool with_animation_time) { | |
356 base::TimeDelta duration = | |
357 base::TimeDelta::FromMilliseconds(kShutdownRequestDelayMs); | |
358 if (with_animation_time) { | |
359 duration += animator_->GetDuration( | |
360 internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN); | |
361 } | |
362 real_shutdown_timer_.Start( | |
363 FROM_HERE, | |
364 duration, | |
365 this, | |
366 &LockStateControllerImpl2::OnRealShutdownTimeout); | |
367 } | |
368 | |
369 void LockStateControllerImpl2::OnRealShutdownTimeout() { | |
370 DCHECK(shutting_down_); | |
371 #if defined(OS_CHROMEOS) | |
372 if (!base::chromeos::IsRunningOnChromeOS()) { | |
373 ShellDelegate* delegate = Shell::GetInstance()->delegate(); | |
374 if (delegate) { | |
375 delegate->Exit(); | |
376 return; | |
377 } | |
378 } | |
379 #endif | |
380 Shell::GetInstance()->delegate()->RecordUserMetricsAction( | |
381 UMA_ACCEL_SHUT_DOWN_POWER_BUTTON); | |
382 delegate_->RequestShutdown(); | |
383 } | |
384 | |
385 void LockStateControllerImpl2::OnLockScreenHide( | |
386 base::Callback<void(void)>& callback) { | |
387 StartUnlockAnimationBeforeUIDestroyed(callback); | |
388 } | |
389 | |
390 void LockStateControllerImpl2::LockAnimationCancelled() { | |
391 can_cancel_lock_animation_ = false; | |
392 RestoreUnlockedProperties(); | |
393 } | |
394 | |
395 void LockStateControllerImpl2::PreLockAnimationFinished( | |
396 bool request_lock) { | |
397 can_cancel_lock_animation_ = false; | |
398 | |
399 if (request_lock) { | |
400 Shell::GetInstance()->delegate()->RecordUserMetricsAction( | |
401 shutdown_after_lock_ ? | |
402 UMA_ACCEL_LOCK_SCREEN_POWER_BUTTON : | |
403 UMA_ACCEL_LOCK_SCREEN_LOCK_BUTTON); | |
404 delegate_->RequestLockScreen(); | |
405 } | |
406 | |
407 lock_fail_timer_.Start( | |
408 FROM_HERE, | |
409 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), | |
410 this, | |
411 &LockStateControllerImpl2::OnLockFailTimeout); | |
412 } | |
413 | |
414 void LockStateControllerImpl2::PostLockAnimationFinished() { | |
415 animating_lock_ = false; | |
416 | |
417 FOR_EACH_OBSERVER(LockStateObserver, observers_, | |
418 OnLockStateEvent(LockStateObserver::EVENT_LOCK_ANIMATION_FINISHED)); | |
419 if (!lock_screen_displayed_callback_.is_null()) { | |
420 lock_screen_displayed_callback_.Run(); | |
421 lock_screen_displayed_callback_.Reset(); | |
422 } | |
423 if (shutdown_after_lock_) { | |
424 shutdown_after_lock_ = false; | |
425 StartLockToShutdownTimer(); | |
426 } | |
427 } | |
428 | |
429 void LockStateControllerImpl2:: | |
430 UnlockAnimationAfterUIDestroyedFinished() { | |
431 RestoreUnlockedProperties(); | |
432 } | |
433 | |
434 void LockStateControllerImpl2::StartImmediatePreLockAnimation( | |
435 bool request_lock_on_completion) { | |
436 animating_lock_ = true; | |
437 | |
438 StoreUnlockedProperties(); | |
439 | |
440 base::Closure next_animation_starter = | |
441 base::Bind(&LockStateControllerImpl2::PreLockAnimationFinished, | |
442 base::Unretained(this), request_lock_on_completion); | |
443 AnimationFinishedObserver* observer = | |
444 new AnimationFinishedObserver(next_animation_starter); | |
445 | |
446 observer->Pause(); | |
447 | |
448 animator_->StartAnimationWithObserver( | |
449 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
450 internal::SessionStateAnimator::ANIMATION_LIFT, | |
451 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
452 observer); | |
453 animator_->StartAnimationWithObserver( | |
454 internal::SessionStateAnimator::LAUNCHER, | |
455 internal::SessionStateAnimator::ANIMATION_FADE_OUT, | |
456 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
457 observer); | |
458 // Hide the screen locker containers so we can raise them later. | |
459 animator_->StartAnimation( | |
460 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
461 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
462 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
463 AnimateBackgroundAppearanceIfNecessary( | |
464 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
465 observer); | |
466 | |
467 observer->Unpause(); | |
468 | |
469 DispatchCancelMode(); | |
470 FOR_EACH_OBSERVER(LockStateObserver, observers_, | |
471 OnLockStateEvent(LockStateObserver::EVENT_LOCK_ANIMATION_STARTED)); | |
472 } | |
473 | |
474 void LockStateControllerImpl2::StartCancellablePreLockAnimation() { | |
475 animating_lock_ = true; | |
476 StoreUnlockedProperties(); | |
477 | |
478 base::Closure next_animation_starter = | |
479 base::Bind(&LockStateControllerImpl2::PreLockAnimationFinished, | |
480 base::Unretained(this), true /* request_lock */); | |
481 AnimationFinishedObserver* observer = | |
482 new AnimationFinishedObserver(next_animation_starter); | |
483 | |
484 observer->Pause(); | |
485 | |
486 animator_->StartAnimationWithObserver( | |
487 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
488 internal::SessionStateAnimator::ANIMATION_LIFT, | |
489 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, | |
490 observer); | |
491 animator_->StartAnimationWithObserver( | |
492 internal::SessionStateAnimator::LAUNCHER, | |
493 internal::SessionStateAnimator::ANIMATION_FADE_OUT, | |
494 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, | |
495 observer); | |
496 // Hide the screen locker containers so we can raise them later. | |
497 animator_->StartAnimation( | |
498 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
499 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
500 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
501 AnimateBackgroundAppearanceIfNecessary( | |
502 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, | |
503 observer); | |
504 | |
505 DispatchCancelMode(); | |
506 FOR_EACH_OBSERVER(LockStateObserver, observers_, | |
507 OnLockStateEvent(LockStateObserver::EVENT_PRELOCK_ANIMATION_STARTED)); | |
508 observer->Unpause(); | |
509 } | |
510 | |
511 void LockStateControllerImpl2::CancelPreLockAnimation() { | |
512 base::Closure next_animation_starter = | |
513 base::Bind(&LockStateControllerImpl2::LockAnimationCancelled, | |
514 base::Unretained(this)); | |
515 AnimationFinishedObserver* observer = | |
516 new AnimationFinishedObserver(next_animation_starter); | |
517 | |
518 observer->Pause(); | |
519 | |
520 animator_->StartAnimationWithObserver( | |
521 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
522 internal::SessionStateAnimator::ANIMATION_UNDO_LIFT, | |
523 internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, | |
524 observer); | |
525 animator_->StartAnimationWithObserver( | |
526 internal::SessionStateAnimator::LAUNCHER, | |
527 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
528 internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, | |
529 observer); | |
530 AnimateBackgroundHidingIfNecessary( | |
531 internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, | |
532 observer); | |
533 | |
534 observer->Unpause(); | |
535 } | |
536 | |
537 void LockStateControllerImpl2::StartPostLockAnimation() { | |
538 base::Closure next_animation_starter = | |
539 base::Bind(&LockStateControllerImpl2::PostLockAnimationFinished, | |
540 base::Unretained(this)); | |
541 | |
542 AnimationFinishedObserver* observer = | |
543 new AnimationFinishedObserver(next_animation_starter); | |
544 | |
545 observer->Pause(); | |
546 animator_->StartAnimationWithObserver( | |
547 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
548 internal::SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN, | |
549 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
550 observer); | |
551 observer->Unpause(); | |
552 } | |
553 | |
554 void LockStateControllerImpl2::StartUnlockAnimationBeforeUIDestroyed( | |
555 base::Closure& callback) { | |
556 animator_->StartAnimationWithCallback( | |
557 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | |
558 internal::SessionStateAnimator::ANIMATION_LIFT, | |
559 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
560 callback); | |
561 } | |
562 | |
563 void LockStateControllerImpl2::StartUnlockAnimationAfterUIDestroyed() { | |
564 base::Closure next_animation_starter = | |
565 base::Bind( | |
566 &LockStateControllerImpl2:: | |
567 UnlockAnimationAfterUIDestroyedFinished, | |
568 base::Unretained(this)); | |
569 | |
570 AnimationFinishedObserver* observer = | |
571 new AnimationFinishedObserver(next_animation_starter); | |
572 | |
573 observer->Pause(); | |
574 | |
575 animator_->StartAnimationWithObserver( | |
576 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | |
577 internal::SessionStateAnimator::ANIMATION_DROP, | |
578 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
579 observer); | |
580 animator_->StartAnimationWithObserver( | |
581 internal::SessionStateAnimator::LAUNCHER, | |
582 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
583 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
584 observer); | |
585 AnimateBackgroundHidingIfNecessary( | |
586 internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, | |
587 observer); | |
588 observer->Unpause(); | |
589 } | |
590 | |
591 void LockStateControllerImpl2::StoreUnlockedProperties() { | |
592 if (!unlocked_properties_) { | |
593 unlocked_properties_.reset(new UnlockedStateProperties()); | |
594 unlocked_properties_->background_is_hidden = IsBackgroundHidden(); | |
595 } | |
596 if (unlocked_properties_->background_is_hidden) { | |
597 // Hide background so that it can be animated later. | |
598 animator_->StartAnimation( | |
599 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
600 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | |
601 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
602 ShowBackground(); | |
603 } | |
604 } | |
605 | |
606 void LockStateControllerImpl2::RestoreUnlockedProperties() { | |
607 if (!unlocked_properties_) | |
608 return; | |
609 if (unlocked_properties_->background_is_hidden) { | |
610 HideBackground(); | |
611 // Restore background visibility. | |
612 animator_->StartAnimation( | |
613 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
614 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
615 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | |
616 } | |
617 unlocked_properties_.reset(); | |
618 } | |
619 | |
620 void LockStateControllerImpl2::AnimateBackgroundAppearanceIfNecessary( | |
621 internal::SessionStateAnimator::AnimationSpeed speed, | |
622 ui::LayerAnimationObserver* observer) { | |
623 if (unlocked_properties_.get() && | |
624 unlocked_properties_->background_is_hidden) { | |
625 animator_->StartAnimationWithObserver( | |
626 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
627 internal::SessionStateAnimator::ANIMATION_FADE_IN, | |
628 speed, | |
629 observer); | |
630 } | |
631 } | |
632 | |
633 void LockStateControllerImpl2::AnimateBackgroundHidingIfNecessary( | |
634 internal::SessionStateAnimator::AnimationSpeed speed, | |
635 ui::LayerAnimationObserver* observer) { | |
636 if (unlocked_properties_.get() && | |
637 unlocked_properties_->background_is_hidden) { | |
638 animator_->StartAnimationWithObserver( | |
639 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | |
640 internal::SessionStateAnimator::ANIMATION_FADE_OUT, | |
641 speed, | |
642 observer); | |
643 } | |
644 } | |
645 | |
646 } // namespace ash | |
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