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1 // Copyright 2016 the V8 project authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Flags: --allow-natives-syntax --expose-debug-as debug | |
6 | |
7 // Test that PC in optimized frame would correctly translate into | |
8 // unoptimized frame when retrieving frame information in the debugger. | |
9 | |
10 function f() { | |
11 debugger; | |
12 } | |
13 | |
14 function g(x) { | |
15 return f(); | |
16 } | |
17 | |
18 var break_count = 0; | |
19 | |
20 function listener(event, exec_state, event_data, data) { | |
21 if (event != Debug.DebugEvent.Break) return; | |
22 assertEquals(14, exec_state.frame(1).sourceLine()); | |
23 assertEquals(9, exec_state.frame(1).sourceColumn()); | |
24 break_count++; | |
25 } | |
26 | |
27 g(); | |
28 g(); | |
29 %OptimizeFunctionOnNextCall(g); | |
30 | |
31 var Debug = debug.Debug; | |
32 Debug.setListener(listener); | |
33 | |
34 g(); | |
35 | |
36 Debug.setListener(null); | |
37 | |
38 assertEquals(1, break_count); | |
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