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Side by Side Diff: ui/ozone/public/gl_ozone.h

Issue 2497503004: Revert of Refactor context creation parameters into a struct. (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_OZONE_PUBLIC_GL_OZONE_H_ 5 #ifndef UI_OZONE_PUBLIC_GL_OZONE_H_
6 #define UI_OZONE_PUBLIC_GL_OZONE_H_ 6 #define UI_OZONE_PUBLIC_GL_OZONE_H_
7 7
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "base/memory/ref_counted.h" 9 #include "base/memory/ref_counted.h"
10 #include "ui/gfx/geometry/size.h" 10 #include "ui/gfx/geometry/size.h"
11 #include "ui/gfx/native_widget_types.h" 11 #include "ui/gfx/native_widget_types.h"
12 #include "ui/gl/gl_implementation.h" 12 #include "ui/gl/gl_implementation.h"
13 #include "ui/gl/gpu_preference.h" 13 #include "ui/gl/gpu_preference.h"
14 #include "ui/ozone/ozone_base_export.h" 14 #include "ui/ozone/ozone_base_export.h"
15 15
16 namespace gl { 16 namespace gl {
17 class GLContext; 17 class GLContext;
18 struct GLContextAttribs;
19 class GLShareGroup; 18 class GLShareGroup;
20 class GLSurface; 19 class GLSurface;
21 } 20 }
22 21
23 namespace ui { 22 namespace ui {
24 23
25 // Interface that has all of the required methods for an Ozone platform to 24 // Interface that has all of the required methods for an Ozone platform to
26 // implement a GL implementation. Functions in gl_factory.h and gl_initializer.h 25 // implement a GL implementation. Functions in gl_factory.h and gl_initializer.h
27 // will delegate to functions in this interface. 26 // will delegate to functions in this interface.
28 class OZONE_BASE_EXPORT GLOzone { 27 class OZONE_BASE_EXPORT GLOzone {
(...skipping 17 matching lines...) Expand all
46 // EGL, GLX, WGL). Returns true if the information was retrieved successfully. 45 // EGL, GLX, WGL). Returns true if the information was retrieved successfully.
47 virtual bool GetGLWindowSystemBindingInfo( 46 virtual bool GetGLWindowSystemBindingInfo(
48 gl::GLWindowSystemBindingInfo* info) = 0; 47 gl::GLWindowSystemBindingInfo* info) = 0;
49 48
50 // Creates a GL context that is compatible with the given surface. 49 // Creates a GL context that is compatible with the given surface.
51 // |share_group|, if not null, is a group of contexts which the internally 50 // |share_group|, if not null, is a group of contexts which the internally
52 // created OpenGL context shares textures and other resources. 51 // created OpenGL context shares textures and other resources.
53 virtual scoped_refptr<gl::GLContext> CreateGLContext( 52 virtual scoped_refptr<gl::GLContext> CreateGLContext(
54 gl::GLShareGroup* share_group, 53 gl::GLShareGroup* share_group,
55 gl::GLSurface* compatible_surface, 54 gl::GLSurface* compatible_surface,
56 const gl::GLContextAttribs& attribs) = 0; 55 gl::GpuPreference gpu_preference) = 0;
57 56
58 // Creates a GL surface that renders directly to a view. 57 // Creates a GL surface that renders directly to a view.
59 virtual scoped_refptr<gl::GLSurface> CreateViewGLSurface( 58 virtual scoped_refptr<gl::GLSurface> CreateViewGLSurface(
60 gfx::AcceleratedWidget window) = 0; 59 gfx::AcceleratedWidget window) = 0;
61 60
62 // Creates a GL surface that renders directly into a window with surfaceless 61 // Creates a GL surface that renders directly into a window with surfaceless
63 // semantics. The surface is not backed by any buffers and is used for 62 // semantics. The surface is not backed by any buffers and is used for
64 // overlay-only displays. This will return null if surfaceless mode is 63 // overlay-only displays. This will return null if surfaceless mode is
65 // unsupported. 64 // unsupported.
66 virtual scoped_refptr<gl::GLSurface> CreateSurfacelessViewGLSurface( 65 virtual scoped_refptr<gl::GLSurface> CreateSurfacelessViewGLSurface(
67 gfx::AcceleratedWidget window) = 0; 66 gfx::AcceleratedWidget window) = 0;
68 67
69 // Creates a GL surface used for offscreen rendering. 68 // Creates a GL surface used for offscreen rendering.
70 virtual scoped_refptr<gl::GLSurface> CreateOffscreenGLSurface( 69 virtual scoped_refptr<gl::GLSurface> CreateOffscreenGLSurface(
71 const gfx::Size& size) = 0; 70 const gfx::Size& size) = 0;
72 }; 71 };
73 72
74 } // namespace ui 73 } // namespace ui
75 74
76 #endif // UI_OZONE_PUBLIC_GL_OZONE_H_ 75 #endif // UI_OZONE_PUBLIC_GL_OZONE_H_
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